Files
stk/include/Socket.h
Gary Scavone 2f09fcd019 Version 4.1
2013-09-29 23:04:59 +02:00

104 lines
3.7 KiB
C++

/***************************************************/
/*! \class Socket
\brief STK TCP socket client/server class.
This class provides a uniform cross-platform
TCP socket client or socket server interface.
Methods are provided for reading or writing
data buffers to/from connections. This class
also provides a number of static functions for
use with external socket descriptors.
The user is responsible for checking the values
returned by the read/write methods. Values
less than or equal to zero indicate a closed
or lost connection or the occurence of an error.
by Perry R. Cook and Gary P. Scavone, 1995 - 2002.
*/
/***************************************************/
#if !defined(__SOCKET_H)
#define __SOCKET_H
#include "Stk.h"
class Socket : public Stk
{
public:
//! Default constructor which creates a local socket server on port 2006 (or the specified port number).
/*!
An StkError will be thrown if a socket error occurs during instantiation.
*/
Socket( int port = 2006 );
//! Class constructor which creates a socket client connection to the specified host and port.
/*!
An StkError will be thrown if a socket error occurs during instantiation.
*/
Socket( int port, const char *hostname );
//! The class destructor closes the socket instance, breaking any existing connections.
~Socket();
//! Connect a socket client to the specified host and port and returns the resulting socket descriptor.
/*!
This method is valid for socket clients only. If it is called for
a socket server, -1 is returned. If the socket client is already
connected, that connection is terminated and a new connection is
attempted. Server connections are made using the accept() method.
An StkError will be thrown if a socket error occurs during
instantiation. \sa accept
*/
int connect( int port, const char *hostname = "localhost" );
//! Close this socket.
void close( void );
//! Return the server/client socket descriptor.
int socket( void ) const;
//! Return the server/client port number.
int port( void ) const;
//! If this is a socket server, extract the first pending connection request from the queue and create a new connection, returning the descriptor for the accepted socket.
/*!
If no connection requests are pending and the socket has not
been set non-blocking, this function will block until a connection
is present. If an error occurs or this is a socket client, -1 is
returned.
*/
int accept( void );
//! If enable = false, the socket is set to non-blocking mode. When first created, sockets are by default in blocking mode.
static void setBlocking( int socket, bool enable );
//! Close the socket with the given descriptor.
static void close( int socket );
//! Returns TRUE is the socket descriptor is valid.
static bool isValid( int socket );
//! Write a buffer over the socket connection. Returns the number of bytes written or -1 if an error occurs.
int writeBuffer(const void *buffer, long bufferSize, int flags = 0);
//! Write a buffer via the specified socket. Returns the number of bytes written or -1 if an error occurs.
static int writeBuffer(int socket, const void *buffer, long bufferSize, int flags );
//! Read a buffer from the socket connection, up to length \e bufferSize. Returns the number of bytes read or -1 if an error occurs.
int readBuffer(void *buffer, long bufferSize, int flags = 0);
//! Read a buffer via the specified socket. Returns the number of bytes read or -1 if an error occurs.
static int readBuffer(int socket, void *buffer, long bufferSize, int flags );
protected:
char msg[256];
int soket;
int poort;
bool server;
};
#endif // defined(__SOCKET_H)