mirror of
https://github.com/thestk/stk
synced 2026-01-12 04:21:52 +00:00
148 lines
4.0 KiB
C++
148 lines
4.0 KiB
C++
/***************************************************/
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/*! \class Messager
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\brief STK input control message parser.
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This class reads and parses control messages
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from a variety of sources, such as a MIDI
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port, scorefile, socket connection, or pipe.
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MIDI messages are retrieved using the RtMidi
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class. All other input sources (scorefile,
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socket, or pipe) are assumed to provide SKINI
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formatted messages.
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For each call to nextMessage(), the active
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input sources are queried to see if a new
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control message is available.
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This class is primarily for use in STK main()
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event loops.
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One of the original goals in creating this
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class was to simplify the message acquisition
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process by removing all threads. If the
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windoze select() function behaved just like
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the unix one, that would have been possible.
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Since it does not (it can't be used to poll
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STDIN), I am using a thread to acquire
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messages from STDIN, which sends these
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messages via a socket connection to the
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message socket server. Perhaps in the future,
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it will be possible to simplify things.
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by Perry R. Cook and Gary P. Scavone, 1995 - 2002.
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*/
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/***************************************************/
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#if !defined(__MESSAGER_H)
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#define __MESSSAGER_H
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#include "Stk.h"
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#include "SKINI.h"
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#define MESSAGE_LENGTH 128
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#define MAX_MESSAGES 25
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#define STK_MIDI 0x0001
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#define STK_PIPE 0x0002
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#define STK_SOCKET 0x0004
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#if defined(__STK_REALTIME__)
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#include "Thread.h"
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#include "Socket.h"
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#include "RtMidi.h"
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extern "C" THREAD_RETURN THREAD_TYPE stdinHandler(void * ptr);
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#if (defined(__OS_IRIX__) || defined(__OS_LINUX__) || defined(__OS_MACOSX__))
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#include <sys/types.h>
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#include <sys/time.h>
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#endif
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#endif // __STK_REALTIME__
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class Messager : public Stk
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{
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public:
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//! Constructor performs initialization based on an input mask and an optional socket port.
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/*!
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The default constructor is set to read input from a SKINI
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scorefile. The flags STK_MIDI, STK_PIPE, and STK_SOCKET can be
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OR'ed together in any combination for multiple "realtime" input
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source parsing. An optional socket port number can be specified
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for use when the STK_SOCKET flag is set. For realtime input
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types, an StkError can be thrown during instantiation.
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*/
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Messager(int inputMask = 0, int port = 2001);
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//! Class destructor.
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~Messager();
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//! Check for a new input message and return the message type.
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/*!
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Return type values greater than zero represent valid messages.
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If an input scorefile has been completely read or all realtime
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input sources have closed, a negative value is returned. If the
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return type is zero, no valid messages are present.
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*/
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long nextMessage(void);
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//! Set the delta time (in samples) returned between valid realtime messages. This setting has no affect for scorefile messages.
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void setRtDelta(long nSamples);
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//! Return the current message "delta time" in samples.
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long getDelta(void) const;
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//! Return the current message type.
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long getType() const;
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//! Return the byte two value for the current message.
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MY_FLOAT getByteTwo() const;
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//! Return the byte three value for the current message.
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MY_FLOAT getByteThree() const;
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//! Return the channel number for the current message.
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long getChannel() const;
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protected:
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SKINI *skini;
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long type;
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long channel;
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MY_FLOAT byte2;
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MY_FLOAT byte3;
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int sources;
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long delta;
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long rtDelta;
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char message[MAX_MESSAGES][MESSAGE_LENGTH];
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unsigned int messageIndex;
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int nMessages;
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#if defined(__STK_REALTIME__)
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// Check MIDI source for new messages.
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bool midiMessage(void);
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// Check socket sources for new messages.
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bool socketMessage(void);
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// Receive and parse socket data.
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bool readSocket(int fd);
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RtMidi *midi;
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Thread *thread;
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Socket *soket;
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unsigned int nSockets;
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fd_set mask;
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int maxfd;
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int pipefd;
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int fd[16];
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char error[256];
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#endif // __STK_REALTIME__
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};
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#endif // defined(__MESSAGER_H)
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