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<h1>ADSR Class Reference</h1>STK ADSR envelope class.
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="ADSR_8h-source.html">ADSR.h</a>&gt;</code>
<p>
<p>Inheritance diagram for ADSR::
<p><center><img src="classADSR.gif" usemap="#ADSR_map" border="0"></center>
<map name="ADSR_map">
<area href="classEnvelope.html" alt="Envelope" shape="rect" coords="0,56,65,80">
<area href="classStk.html" alt="Stk" shape="rect" coords="0,0,65,24">
</map>
<a href="classADSR-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom>{ <br>
&nbsp;&nbsp;<b>ATTACK</b>,
<b>DECAY</b>,
<b>SUSTAIN</b>,
<b>RELEASE</b>,
<br>
&nbsp;&nbsp;<b>DONE</b>
<br>
}</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em><a class="el" href="classEnvelope.html">Envelope</a> states.</em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top><a name="a0" doxytag="ADSR::ADSR"></a>
&nbsp;</td><td valign=bottom><a class="el" href="classADSR.html#a0">ADSR</a> (void)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Default constructor.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a1" doxytag="ADSR::~ADSR"></a>
&nbsp;</td><td valign=bottom><a class="el" href="classADSR.html#a1">~ADSR</a> (void)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Class destructor.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a2" doxytag="ADSR::keyOn"></a>
void&nbsp;</td><td valign=bottom><a class="el" href="classADSR.html#a2">keyOn</a> (void)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Set target = 1, state = <em>ADSR::ATTACK</em>.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a3" doxytag="ADSR::keyOff"></a>
void&nbsp;</td><td valign=bottom><a class="el" href="classADSR.html#a3">keyOff</a> (void)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Set target = 0, state = <em>ADSR::RELEASE</em>.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a4" doxytag="ADSR::setAttackRate"></a>
void&nbsp;</td><td valign=bottom><a class="el" href="classADSR.html#a4">setAttackRate</a> (MY_FLOAT aRate)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Set the attack rate.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a5" doxytag="ADSR::setDecayRate"></a>
void&nbsp;</td><td valign=bottom><a class="el" href="classADSR.html#a5">setDecayRate</a> (MY_FLOAT aRate)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Set the decay rate.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a6" doxytag="ADSR::setSustainLevel"></a>
void&nbsp;</td><td valign=bottom><a class="el" href="classADSR.html#a6">setSustainLevel</a> (MY_FLOAT aLevel)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Set the sustain level.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a7" doxytag="ADSR::setReleaseRate"></a>
void&nbsp;</td><td valign=bottom><a class="el" href="classADSR.html#a7">setReleaseRate</a> (MY_FLOAT aRate)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Set the release rate.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a8" doxytag="ADSR::setAttackTime"></a>
void&nbsp;</td><td valign=bottom><a class="el" href="classADSR.html#a8">setAttackTime</a> (MY_FLOAT aTime)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Set the attack rate based on a time duration.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a9" doxytag="ADSR::setDecayTime"></a>
void&nbsp;</td><td valign=bottom><a class="el" href="classADSR.html#a9">setDecayTime</a> (MY_FLOAT aTime)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Set the decay rate based on a time duration.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a10" doxytag="ADSR::setReleaseTime"></a>
void&nbsp;</td><td valign=bottom><a class="el" href="classADSR.html#a10">setReleaseTime</a> (MY_FLOAT aTime)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Set the release rate based on a time duration.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a11" doxytag="ADSR::setAllTimes"></a>
void&nbsp;</td><td valign=bottom><a class="el" href="classADSR.html#a11">setAllTimes</a> (MY_FLOAT aTime, MY_FLOAT dTime, MY_FLOAT sLevel, MY_FLOAT rTime)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Set sustain level and attack, decay, and release state rates based on time durations.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a12" doxytag="ADSR::setTarget"></a>
void&nbsp;</td><td valign=bottom><a class="el" href="classADSR.html#a12">setTarget</a> (MY_FLOAT aTarget)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Set the target value.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a13" doxytag="ADSR::getState"></a>
int&nbsp;</td><td valign=bottom><a class="el" href="classADSR.html#a13">getState</a> (void) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Return the current envelope <em>state</em> (ATTACK, DECAY, SUSTAIN, RELEASE, DONE).</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a14" doxytag="ADSR::setValue"></a>
void&nbsp;</td><td valign=bottom><a class="el" href="classADSR.html#a14">setValue</a> (MY_FLOAT aValue)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Set to state = ADSR::SUSTAIN with current and target values of <em>aValue</em>.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a15" doxytag="ADSR::tick"></a>
MY_FLOAT&nbsp;</td><td valign=bottom><a class="el" href="classADSR.html#a15">tick</a> (void)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Return one envelope output value.</em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a name="a16" doxytag="ADSR::tick"></a>
MY_FLOAT*&nbsp;</td><td valign=bottom><a class="el" href="classADSR.html#a16">tick</a> (MY_FLOAT *vector, unsigned int vectorSize)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Return <em>vectorSize</em> envelope outputs in <em>vector</em>.</em></font><br><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
STK ADSR envelope class.
<p>
This <a class="el" href="classEnvelope.html">Envelope</a> subclass implements a traditional ADSR (Attack, Decay, Sustain, Release) envelope. It responds to simple keyOn and keyOff messages, keeping track of its state. The <em>state</em> = ADSR::DONE after the envelope value reaches 0.0 in the ADSR::RELEASE state.
<p>
by Perry R. Cook and Gary P. Scavone, 1995 - 2002.
<p>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="ADSR_8h-source.html">ADSR.h</a></ul>
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<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2002 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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