Files
stk/include/BandedWG.h
Gary Scavone 2f09fcd019 Version 4.1
2013-09-29 23:04:59 +02:00

113 lines
2.8 KiB
C++

/***************************************************/
/*! \class BandedWG
\brief Banded waveguide modeling class.
This class uses banded waveguide techniques to
model a variety of sounds, including bowed
bars, glasses, and bowls. For more
information, see Essl, G. and Cook, P. "Banded
Waveguides: Towards Physical Modelling of Bar
Percussion Instruments", Proceedings of the
1999 International Computer Music Conference.
Control Change Numbers:
- Bow Pressure = 2
- Bow Motion = 4
- Strike Position = 8 (not implemented)
- Vibrato Frequency = 11
- Gain = 1
- Bow Velocity = 128
- Set Striking = 64
- Instrument Presets = 16
- Uniform Bar = 0
- Tuned Bar = 1
- Glass Harmonica = 2
- Tibetan Bowl = 3
by Georg Essl, 1999 - 2002.
Modified for Stk 4.0 by Gary Scavone.
*/
/***************************************************/
#if !defined(__BANDEDWG_H)
#define __BANDEDWG_H
#define MAX_BANDED_MODES 20
#include "Instrmnt.h"
#include "DelayL.h"
#include "BowTabl.h"
#include "ADSR.h"
#include "BiQuad.h"
class BandedWG : public Instrmnt
{
public:
//! Class constructor.
BandedWG();
//! Class destructor.
~BandedWG();
//! Reset and clear all internal state.
void clear();
//! Set strike position (0.0 - 1.0).
void setStrikePosition(MY_FLOAT position);
//! Select a preset.
void setPreset(int preset);
//! Set instrument parameters for a particular frequency.
void setFrequency(MY_FLOAT frequency);
//! Apply bow velocity/pressure to instrument with given amplitude and rate of increase.
void startBowing(MY_FLOAT amplitude, MY_FLOAT rate);
//! Decrease bow velocity/breath pressure with given rate of decrease.
void stopBowing(MY_FLOAT rate);
//! Pluck the instrument with given amplitude.
void pluck(MY_FLOAT amp);
//! Start a note with the given frequency and amplitude.
void noteOn(MY_FLOAT frequency, MY_FLOAT amplitude);
//! Stop a note with the given amplitude (speed of decay).
void noteOff(MY_FLOAT amplitude);
//! Compute one output sample.
MY_FLOAT tick();
//! Perform the control change specified by \e number and \e value (0.0 - 128.0).
void controlChange(int number, MY_FLOAT value);
protected:
bool doPluck;
bool trackVelocity;
int nModes;
int presetModes;
BowTabl *bowTabl;
ADSR *adsr;
BiQuad *bandpass;
DelayL *delay;
MY_FLOAT maxVelocity;
MY_FLOAT modes[MAX_BANDED_MODES];
MY_FLOAT freakency;
MY_FLOAT baseGain;
MY_FLOAT gains[MAX_BANDED_MODES];
MY_FLOAT basegains[MAX_BANDED_MODES];
MY_FLOAT excitation[MAX_BANDED_MODES];
MY_FLOAT integrationConstant;
MY_FLOAT velocityInput;
MY_FLOAT bowVelocity;
MY_FLOAT bowTarget;
MY_FLOAT bowPosition;
MY_FLOAT strikeAmp;
int strikePosition;
};
#endif