mirror of
https://github.com/thestk/stk
synced 2026-01-12 12:31:53 +00:00
76 lines
1.7 KiB
C++
76 lines
1.7 KiB
C++
/******************************************/
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/*
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Example program to play an N channel
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soundfile.
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This program will load WAV, SND, AIF, and
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MAT-file formatted files of various data
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types. If the audio system does not support
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the number of channels or sample rate of
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the soundfile, the program will stop.
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By Gary P. Scavone, 2000 - 2002.
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*/
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/******************************************/
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#include "RtWvOut.h"
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#include "WvIn.h"
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#include <stdlib.h>
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void usage(void) {
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// Error function in case of incorrect command-line
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// argument specifications.
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printf("\nuseage: play file <rate>\n");
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printf(" where file = the file to play,\n");
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printf(" and rate = an optional playback rate.\n");
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printf(" (default = 1.0, can be negative)\n\n");
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exit(0);
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}
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int main(int argc, char *argv[])
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{
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// Minimal command-line checking.
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if (argc < 2 || argc > 3) usage();
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// Initialize our WvIn/WvOut pointers.
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RtWvOut *output = 0;
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WvIn *input = 0;
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// Try to load the soundfile.
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try {
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input = new WvIn( argv[1] );
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}
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catch (StkError &) {
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exit(0);
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}
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// Set the global STK sample rate to the file rate.
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Stk::setSampleRate( input->getFileRate() );
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// Set input read rate.
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float rate = 1.0;
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if ( argc == 3 ) rate = atof(argv[2]);
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input->setRate( rate );
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// Find out how many channels we have.
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int channels = input->getChannels();
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// Define and open the realtime output device
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try {
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output = new RtWvOut( channels, Stk::sampleRate(), 0, 512, 4 );
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}
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catch (StkError &) {
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goto cleanup;
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}
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// Here's the runtime loop.
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while (!input->isFinished()) {
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output->tickFrame( input->tickFrame() );
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}
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cleanup:
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delete input;
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delete output;
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return 0;
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}
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