mirror of
https://github.com/thestk/stk
synced 2026-01-12 04:21:52 +00:00
172 lines
5.2 KiB
C++
172 lines
5.2 KiB
C++
/*******************************************/
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/* Master Class for Drum Synthesizer */
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/* by Perry R. Cook, 1995-96 */
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/* This instrument contains a bunch of */
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/* RawWave objects, run through a bunch */
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/* of one-pole filters. All the */
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/* corresponding rawwave files have been */
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/* sampled at 22050 Hz. Thus, if the */
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/* compile-time SRATE = 22050, then */
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/* RawShot objects are used. Otherwise, */
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/* RawInterp objects are used. You can */
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/* specify the maximum Polyphony (maximum */
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/* number of simultaneous voices) in a */
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/* #define in the .h file. */
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/* */
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/* Modified for RawWave abstract class */
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/* by Gary P. Scavone (11/11/98) */
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/*******************************************/
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#include "DrumSynt.h"
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#include <string.h>
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/* Not really General MIDI yet. Coming soon. */
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unsigned char genMIDIMap[128] = { 0,0,0,0,0,0,0,0, // 0-7
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0,0,0,0,0,0,0,0, // 8-15
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0,0,0,0,0,0,0,0, // 16-23
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0,0,0,0,0,0,0,0, // 24-31
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0,0,0,0,1,0,2,0, // 32-39
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2,3,6,3,6,4,7,4, // 40-47
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5,8,5,0,0,0,10,0, // 48-55
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9,0,0,0,0,0,0,0, // 56-63
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0,0,0,0,0,0,0,0, // 64-71
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0,0,0,0,0,0,0,0, // 72-79
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0,0,0,0,0,0,0,0, // 80-87
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0,0,0,0,0,0,0,0, // 88-95
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0,0,0,0,0,0,0,0, // 96-103
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0,0,0,0,0,0,0,0, // 104-111
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0,0,0,0,0,0,0,0, // 112-119
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0,0,0,0,0,0,0,0}; // 120-127
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char waveNames[DRUM_NUMWAVES][16] = {
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"dope.raw",
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"bassdrum.raw",
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"snardrum.raw",
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"tomlowdr.raw",
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"tommiddr.raw",
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"tomhidrm.raw",
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"hihatcym.raw",
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"ridecymb.raw",
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"crashcym.raw",
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"cowbell1.raw",
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"tambourn.raw"
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};
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DrumSynt :: DrumSynt() : Instrmnt()
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{
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int i;
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for (i=0;i<DRUM_POLYPHONY;i++) {
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filters[i] = new OnePole;
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sounding[i] = -1;
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}
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/* This counts the number of sounding voices */
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numSounding = 0;
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/* Print warning about aliasing if SRATE < 22050 */
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if (SRATE < 22050) {
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printf("\nWarning: DrumSynt is designed for sampling rates of\n");
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printf("22050 Hz or greater. You will likely encounter aliasing\n");
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printf("at the current sampling rate of %.0f Hz.\n\n", SRATE);
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}
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}
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DrumSynt :: ~DrumSynt()
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{
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int i;
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for ( i=0; i<numSounding-1; i++ ) delete waves[i];
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for ( i=0; i<DRUM_POLYPHONY; i++ ) delete filters[i];
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}
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void DrumSynt :: noteOn(MY_FLOAT freq, MY_FLOAT amp)
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{
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int i, notDone;
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int noteNum;
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int vel;
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char tempString[64];
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RawWave *tempWv;
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OnePole *tempFilt;
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/* Yes I know, this is tres kludgey */
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noteNum = (int) ((12*log(freq/220)/log(2)) + 57.01);
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vel = (int) (amp * 127);
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#if defined(_debug_)
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printf("NoteOn: %s vel=%i\n",waveNames[genMIDIMap[noteNum]],vel);
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#endif
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notDone = -1;
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for (i=0;i<DRUM_POLYPHONY;i++) { /* Check first to see */
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if (sounding[i] == noteNum) notDone = i; /* if there's already */
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} /* one like this sounding */
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if (notDone<0) { /* If not, then */
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if (numSounding == DRUM_POLYPHONY) { /* If we're already */
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delete waves[0]; /* at max polyphony, */
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filters[0]->clear(); /* then */
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tempWv = waves[0];
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tempFilt = filters[0];
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for (i=0;i<DRUM_POLYPHONY-1;i++) { /* preempt oldest */
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waves[i] = waves[i+1]; /* voice and */
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filters[i] = filters[i+1]; /* ripple all down */
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}
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waves[DRUM_POLYPHONY-1] = tempWv;
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filters[DRUM_POLYPHONY-1] = tempFilt;
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} else {
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numSounding += 1; /* otherwise just add one */
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}
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sounding[numSounding-1] = noteNum; /* allocate new wave */
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strcpy(tempString,"rawwaves/");
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strcat(tempString,waveNames[genMIDIMap[noteNum]]);
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if (SRATE == 22050) {
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waves[numSounding-1] = new RawShot(tempString);
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} else {
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waves[numSounding-1] = new RawInterp(tempString);
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waves[numSounding-1]->setRate((MY_FLOAT) (22050.0/SRATE));
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}
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waves[numSounding-1]->normalize((MY_FLOAT) 0.4);
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filters[numSounding-1]->setPole((MY_FLOAT) 0.999 - ((MY_FLOAT) vel * NORM_7 * 0.6));
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filters[numSounding-1]->setGain(vel / (MY_FLOAT) 128.0);
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}
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else {
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waves[notDone]->reset();
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filters[notDone]->setPole((MY_FLOAT) 0.999 - ((MY_FLOAT) vel * NORM_7 * 0.6));
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filters[notDone]->setGain(vel / (MY_FLOAT) 128.0);
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}
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#if defined(_debug_)
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printf("Number Sounding = %i\n",numSounding);
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for (i=0;i<numSounding;i++) printf(" %i ",sounding[i]);
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printf("\n");
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#endif
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}
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MY_FLOAT DrumSynt :: tick()
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{
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int j, i = 0;
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MY_FLOAT output = 0.0;
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OnePole *tempFilt;
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while (i < numSounding) {
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output += filters[i]->tick(waves[i]->lastOut());
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if (waves[i]->informTick() == 1) {
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delete waves[i];
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tempFilt = filters[i];
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for (j=i;j<numSounding-1;j++) {
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sounding[j] = sounding[j+1];
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waves[j] = waves[j+1];
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filters[j] = filters[j+1];
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}
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filters[j] = tempFilt;
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filters[j]->clear();
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sounding[j] = -1;
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numSounding -= 1;
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i -= 1;
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}
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i++;
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}
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return output;
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}
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