Files
stk/VoicMang.cpp
Gary Scavone 6485746ee9 Version 0.99
2009-03-24 22:41:14 -04:00

308 lines
7.4 KiB
C++

/******************************************/
/* Simple Voice Manager (Mangler) */
/* for ToolKit96, 1996 Perry R. Cook */
/* Princeton University */
/* */
/* Make one of these by telling it the */
/* maximum number of voices you'll want, */
/* and also what flavor instrument */
/* group it will be mangling. Pipe TSIDI*/
/* messages into it and it will return */
/* the mixed channel signal each tick. */
/* For multi-channel (multi-timbral), */
/* make one for each channel and mix */
/* their outputs. */
/* */
/* Each note on returns a unique tag, */
/* (credits to the NeXT MusicKit here), */
/* so you can send control changes to */
/* unique instances of instruments */
/* within an ensemble. */
/* */
/* TSIDI (ToolKit Synthesis Instrument */
/* Digital Interfaceis like MIDI, but */
/* allows for floating point control */
/* changes, note numbers, etc. Example: */
/* noteOn(1,60.01,111.132) plays a sharp */
/* middle C with a velocity of 111.132 */
/* */
/******************************************/
#include "VoicMang.h"
#include "Marimba.h"
#include "Vibraphn.h"
#include "AgogoBel.h"
#include "Plucked.h"
#include "Mandolin.h"
#include "Clarinet.h"
#include "Flute.h"
#include "Brass.h"
#include "Bowed.h"
#include "Rhodey.h"
#include "Wurley.h"
#include "TubeBell.h"
#include "HeavyMtl.h"
#include "PercFlut.h"
#include "BeeThree.h"
#include "Moog1.h"
VoicMang :: VoicMang(int maxVoices, char *instrType)
{
int i;
max_voices = maxVoices;
if (max_voices > __VMang_MAX_) {
printf("You ask for too many voices, setting to %i\n",__VMang_MAX_);
max_voices = __VMang_MAX_;
}
if (!strcmp(instrType,"Marimba")) {
for (i=0;i<max_voices;i++)
instrument[i] = new Marimba;
mute_time = 1000;
}
else if (!strcmp(instrType,"Vibraphn")) {
for (i=0;i<max_voices;i++)
instrument[i] = new Vibraphn;
mute_time = 1000;
}
else if (!strcmp(instrType,"AgogoBel")) {
for (i=0;i<max_voices;i++)
instrument[i] = new AgogoBel;
mute_time = 1000;
}
else if (!strcmp(instrType,"Plucked")) {
for (i=0;i<max_voices;i++)
instrument[i] = new Plucked(50.0);
mute_time = 1000;
}
else if (!strcmp(instrType,"Mandolin")) {
for (i=0;i<max_voices;i++)
instrument[i] = new Mandolin(50.0);
mute_time = 1000;
}
else if (!strcmp(instrType,"Clarinet")) {
for (i=0;i<max_voices;i++)
instrument[i] = new Clarinet(50.0);
mute_time = 1000;
}
else if (!strcmp(instrType,"Flute")) {
for (i=0;i<max_voices;i++)
instrument[i] = new Flute(50.0);
mute_time = 1000;
}
else if (!strcmp(instrType,"Brass")) {
for (i=0;i<max_voices;i++)
instrument[i] = new Brass(50.0);
mute_time = 1000;
}
else if (!strcmp(instrType,"Bowed")) {
for (i=0;i<max_voices;i++)
instrument[i] = new Bowed(50.0);
mute_time = 1000;
}
else if (!strcmp(instrType,"Rhodey")) {
for (i=0;i<max_voices;i++)
instrument[i] = new Rhodey;
mute_time = 1000;
}
else if (!strcmp(instrType,"Wurley")) {
for (i=0;i<max_voices;i++)
instrument[i] = new Wurley;
mute_time = 1000;
}
else if (!strcmp(instrType,"TubeBell")) {
for (i=0;i<max_voices;i++)
instrument[i] = new TubeBell;
mute_time = 1000;
}
else if (!strcmp(instrType,"HeavyMtl")) {
for (i=0;i<max_voices;i++)
instrument[i] = new HeavyMtl;
mute_time = 1000;
}
else if (!strcmp(instrType,"PercFlut")) {
for (i=0;i<max_voices;i++)
instrument[i] = new PercFlut;
mute_time = 1000;
}
else if (!strcmp(instrType,"BeeThree")) {
for (i=0;i<max_voices;i++)
instrument[i] = new BeeThree;
mute_time = 1000;
}
else if (!strcmp(instrType,"Moog1")) {
for (i=0;i<max_voices;i++)
instrument[i] = new Moog1;
mute_time = 1000;
}
pitch_bend = 1.0;
newTag = 1;
for (i=0;i<max_voices;i++) {
notesOn[i] = -1;
voicesOn[i] = 0;
freqBases[i] = 1.0;
frequencies[i] = 0.0;
}
}
VoicMang :: ~VoicMang()
{
int i;
for (i=0;i<max_voices;i++)
delete instrument[i];
}
long VoicMang :: noteOnF(MY_FLOAT freq, MY_FLOAT amp)
{
MY_FLOAT temp;
temp = freq / 220.0;
temp = log(temp) / log(2.0);
temp = (temp * 12.0) + 57;
return this->noteOn(temp,amp);
}
#define ONE_OVER_12 0.083333
long VoicMang :: noteOn(MY_FLOAT note_num, MY_FLOAT amp)
{
int i,gotOne;
int temp1;
long temp2;
MY_FLOAT temp3,temp4;
MY_FLOAT freq;
freq = 220.0*pow(2.0,(note_num-57.0) * ONE_OVER_12);
gotOne = 0;
for (i=0;i<max_voices;i++) {
if (notesOn[i] < 0) { /* find a dormant instrument */
voicesOn[i] = newTag;
newTag += 1;
notesOn[i] = (int) (note_num + 0.5); /* Nearest Neighbor MIDI Note# */
instrument[i]->noteOn(freq,amp*NORM_7);
frequencies[i] = freq;
gotOne = 1;
i = max_voices;
}
}
if (!gotOne) { /* if can't find a free one */
return -1; /* report back */
}
return newTag-1;
}
long VoicMang :: oldestVoice()
{
int i;
long temp,temp2,gotOne;
temp = newTag;
gotOne = -1;
for (i=0;i<max_voices;i++) {
temp2 = voicesOn[i];
if (temp2 > 0 && temp2 < newTag) {
temp = temp2;
gotOne = temp2;
}
}
return gotOne;
}
int VoicMang :: noteOffN(int note_num, MY_FLOAT amp)
{
int i,gotOne;
MY_FLOAT temp;
gotOne = -1;
for (i=0;i<max_voices;i++) {
if (notesOn[i]==note_num) {
instrument[i]->noteOff(amp*NORM_7);
voicesOn[i] = -mute_time;
gotOne = 1;
}
}
return gotOne;
}
void VoicMang :: noteOff(long tag, MY_FLOAT amp)
{
int i;
for (i=0;i<max_voices;i++) {
if (voicesOn[i]==tag) {
instrument[i]->noteOff(amp*NORM_7);
voicesOn[i] = -mute_time;
}
}
}
void VoicMang :: kill(long tag)
{
int i;
for (i=0;i<max_voices;i++) {
if (voicesOn[i]==tag) {
instrument[i]->noteOff(1.0);
voicesOn[i] = 0;
notesOn[i] = -1;
}
}
}
void VoicMang :: pitchBend(MY_FLOAT value)
{
int i;
pitch_bend = value;
for (i=0;i<max_voices;i++) {
freqBases[i] = pitch_bend;
instrument[i]->setFreq(freqBases[i]*frequencies[i]);
}
}
void VoicMang :: pitchBend(long tag, MY_FLOAT value)
{
int i;
for (i=0;i<max_voices;i++) {
if (voicesOn[i] == tag) {
freqBases[i] = value;
instrument[i]->setFreq(freqBases[i]*frequencies[i]);
i = max_voices;
}
}
}
MY_FLOAT VoicMang :: tick()
{
int i,j;
MY_FLOAT temp;
temp = 0.0;
for (i=0;i<max_voices;i++) {
if (voicesOn[i] != 0) {
temp += instrument[i]->tick();
}
if (voicesOn[i] < 0) {
voicesOn[i] += 1;
if (voicesOn[i] == 0) {
notesOn[i] = -1;
frequencies[i] = 0.0;
freqBases[i] = 1.0;
}
}
}
return temp;
}
void VoicMang :: controlChange(int number, MY_FLOAT value)
{
int i;
for (i=0;i<max_voices;i++) {
instrument[i]->controlChange(number,value);
}
}
void VoicMang :: controlChange(long tag, int number, MY_FLOAT value)
{
int i;
for (i=0;i<max_voices;i++) {
if (voicesOn[i] == tag) {
instrument[i]->controlChange(number,value);
i = max_voices;
}
}
}