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stk/ToDo.txt
Gary Scavone 6485746ee9 Version 0.99
2009-03-24 22:41:14 -04:00

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Need to iron out the differences between RawWvIn, NIWave1S, NIFileIn, etc.
Need to make DrumSyn1 vs. DrumSyn2
One real-time large memory, one non real-time small memory
*****************************************************
Legend:
x = done <1 - 9> = How Good? : = by Inheritance N = Not Applicable
Ex = Exists
Cm = Compiles
On = Note On
Of = Note Off
Pt = Pitch (5 octave range)
Vl = Velocity (0-128)
Bn = Pitch Bend
Md = Mod Wheel
C1 = Controller 1, Algorithm Specific
C2 = Controller 2, Algorithm Specific
Lg = Long/Int/Double verification
Op = Optimization pass 1
Com. = Comments
FILE/CLASS Ex Cm On Of Pt Vl Bn Md C1 C2 C3 Lg Op Com
README.TXT x N N N N N N N N N N N N
OBJECT.H x x N N N N N N N N N x N
FILTER.H x x N N N N N N N N N x N
ONEPOLE.H x x N N N N N N N N N x
ONEZERO.H x x N N N N N N N N N x
DCBLOCK.H x x N N N N N N N N N x
BIQUAD.H x x N N N N N N N N N x
TWOZERO.H x x N N N N N N N N N x
TWOPOLE.H x x N N N N N N N N N x
ALLPASS1.H
FORMSWEP.H x x N N N N N N N N N x
DLINEA.H x x N N N N N N N N N x
DLINEL.H x x N N N N N N N N N x
DLINEN.H x x N N N N N N N N N x
RAWWAVE.H x x N N N N N N N N N x
RAWLOOP.H x x N N N N N N N N N x
NIWAVE1S.H
SINGWAVE.H x x N N N N N N N N N x
RAWWVOUT.H x x N N N N N N N N N x
RAWWVIN.H x x N N N N N N N N N x
REEDTABL.H x x N N N N N N N N N x
JETTABL.H x x N N N N N N N N N x
LIPFILT.H x x N N N N N N N N N x Add Lip Tension Modulation?
BOWTABL.H x x N N N N N N N N N x
ENVELOPE.H x x N N N N N N N N N x
ADSR.H x x N N N N N N N N N x
NOISE.H x x N N N N N N N N N x
SUBNOISE.H x x N N N N N N N N N x Noise each n samples
FILE/CLASS Ex Cm On Of Pt Vl Bn Md C1 C2 C3 Lg Op Com
PLUCKED.H x x x x 7 8 N N N N x tuning funny, allpass approx.
CLARINET.H x x x x 7 5 7 7 7 7 x
FLUTE.H x x x x 7 5 7 7 7 7 x
BRASS.H x x x x 7 5 7 7 7 7 x
BOWED.H x x x x 7 5 7 7 7 7 x Need Better Body Filter
PLUCKED2.H x x N x N N N N N N x
MANDOLIN.H x x x : 8 8 9 9 9 9 x tuning funny, allpass approx.
MODAL4.H x x N x N N 7 N N N x
MARIMBA.H x x x : 7 x : 7 7 7 x Check 4 Clipping Mid Range
VIBRAPHN.H x x x : x x : 7 7 7 x AMDept StickHard Pos AMFreq
AGOGOBEL.H x x x : x x : 7 7 7 x StickHard Position
FM4OP.H x x N x N N N N N x 9 x
FM4ALG8.H x x N : N N N 9 9 | x
BEETHREE.H x x x : x x 9 : : : x
FM4ALG5.H x x N : N N N 9 9 : x
RHODEY.H x x x : 8 x 9 : : : x Minor Aliasing High Range
WURLEY.H x x x : 8 x 9 : : : x " " " "
TUBEBELL.H x x x : x x 9 : : : x
FM4ALG4.H x x N : N N N 9 9 : x
PERCFLUT.H x x x : 8 x 9 : : : x Minor Aliasing High Range
FM4ALG3.H x x N : N N N 9 9 : x
HEAVYMTL.H x x x : x x 9 : : : x Minor Aliasing High Range
SAMPLER.H x x N x N
SAMPLFLT.H x x N : N
MOOG1.H x x x : x x
VOICFORM.H x x ? ? ? ? ? ? ? ? ? x Need much phoneme!!
DRUMSYNT.H x x x N x N N N N N x Need New Drum Samples
FILE/CLASS Ex Cm On Of Pt Vl Bn Md C1 C2 C3 Lg Op Com
Legend:
Es = Exists
Cm = Compiles
On = Note On
Of = Note Off
Pt = Pitch (5 octave range)
Vl = Velocity (0-128)
Bn = Pitch Bend
Md = Mod Wheel
C1 = Controller 1, Algorithm Specific
C2 = Controller 2, Algorithm Specific
Lg = Long/Int/Double verification
Op = Optimization pass 1
Com. = Comments