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<h1>ADSR.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef STK_ADSR_H</span>
<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define STK_ADSR_H</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span>
<a name="l00004"></a>00004 <span class="preprocessor">#include &quot;Generator.h&quot;</span>
<a name="l00005"></a>00005
<a name="l00006"></a><a class="code" href="namespacestk.html">00006</a> <span class="keyword">namespace </span>stk {
<a name="l00007"></a>00007
<a name="l00008"></a>00008 <span class="comment">/***************************************************/</span>
<a name="l00021"></a>00021 <span class="comment">/***************************************************/</span>
<a name="l00022"></a>00022
<a name="l00023"></a><a class="code" href="classstk_1_1ADSR.html">00023</a> <span class="keyword">class </span><a class="code" href="classstk_1_1ADSR.html" title="STK ADSR envelope class.">ADSR</a> : <span class="keyword">public</span> <a class="code" href="classstk_1_1Generator.html" title="STK abstract unit generator parent class.">Generator</a>
<a name="l00024"></a>00024 {
<a name="l00025"></a>00025 <span class="keyword">public</span>:
<a name="l00026"></a>00026
<a name="l00028"></a>00028 <span class="keyword">enum</span> {
<a name="l00029"></a><a class="code" href="classstk_1_1ADSR.html#ae1cdd1f2886d69a76fcd5b1e0e9154baa9518c737b76795fa49f997c09e074c8e">00029</a> <a class="code" href="classstk_1_1ADSR.html#ae1cdd1f2886d69a76fcd5b1e0e9154baa9518c737b76795fa49f997c09e074c8e">ATTACK</a>,
<a name="l00030"></a><a class="code" href="classstk_1_1ADSR.html#ae1cdd1f2886d69a76fcd5b1e0e9154baa75e1deeb861fe2989250b1977018cacf">00030</a> <a class="code" href="classstk_1_1ADSR.html#ae1cdd1f2886d69a76fcd5b1e0e9154baa75e1deeb861fe2989250b1977018cacf">DECAY</a>,
<a name="l00031"></a><a class="code" href="classstk_1_1ADSR.html#ae1cdd1f2886d69a76fcd5b1e0e9154baa139dc35648a28ddc99a7a606e185f6ad">00031</a> <a class="code" href="classstk_1_1ADSR.html#ae1cdd1f2886d69a76fcd5b1e0e9154baa139dc35648a28ddc99a7a606e185f6ad">SUSTAIN</a>,
<a name="l00032"></a><a class="code" href="classstk_1_1ADSR.html#ae1cdd1f2886d69a76fcd5b1e0e9154baa7efc189b0b53e581201fd64f357a1756">00032</a> <a class="code" href="classstk_1_1ADSR.html#ae1cdd1f2886d69a76fcd5b1e0e9154baa7efc189b0b53e581201fd64f357a1756">RELEASE</a>,
<a name="l00033"></a><a class="code" href="classstk_1_1ADSR.html#ae1cdd1f2886d69a76fcd5b1e0e9154baa1ed3238253daecbdba14da71759392d8">00033</a> <a class="code" href="classstk_1_1ADSR.html#ae1cdd1f2886d69a76fcd5b1e0e9154baa1ed3238253daecbdba14da71759392d8">IDLE</a>
<a name="l00034"></a>00034 };
<a name="l00035"></a>00035
<a name="l00037"></a>00037 <a class="code" href="classstk_1_1ADSR.html#ac7473272021307b0dcf1ef602143e144" title="Default constructor.">ADSR</a>( <span class="keywordtype">void</span> );
<a name="l00038"></a>00038
<a name="l00040"></a>00040 <a class="code" href="classstk_1_1ADSR.html#a714f0b9deb325050eba819bc1fe22127" title="Class destructor.">~ADSR</a>( <span class="keywordtype">void</span> );
<a name="l00041"></a>00041
<a name="l00043"></a>00043 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1ADSR.html#aad03e82009a20cfb49c1f04bae791631" title="Set target = 1, state = ADSR::ATTACK.">keyOn</a>( <span class="keywordtype">void</span> );
<a name="l00044"></a>00044
<a name="l00046"></a>00046 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1ADSR.html#a9400e04b313ab8900a3ba9b693f448e6" title="Set target = 0, state = ADSR::RELEASE.">keyOff</a>( <span class="keywordtype">void</span> );
<a name="l00047"></a>00047
<a name="l00049"></a>00049 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1ADSR.html#aff18347235fd52ce307c4b5de18a9c62" title="Set the attack rate.">setAttackRate</a>( StkFloat rate );
<a name="l00050"></a>00050
<a name="l00052"></a>00052 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1ADSR.html#ae0af300e39f83f79776c04a3e83a85b1" title="Set the target value for the attack (default = 1.0).">setAttackTarget</a>( StkFloat target );
<a name="l00053"></a>00053
<a name="l00055"></a>00055 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1ADSR.html#a285f500b1e149aed48dba2a155b95cdd" title="Set the decay rate.">setDecayRate</a>( StkFloat rate );
<a name="l00056"></a>00056
<a name="l00058"></a>00058 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1ADSR.html#a85138fb6bbcc7b7cd85ec8449d68f7d8" title="Set the sustain level.">setSustainLevel</a>( StkFloat level );
<a name="l00059"></a>00059
<a name="l00061"></a>00061 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1ADSR.html#a29da04231df73c2968c0e9387b43be6e" title="Set the release rate.">setReleaseRate</a>( StkFloat rate );
<a name="l00062"></a>00062
<a name="l00064"></a>00064 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1ADSR.html#a48885319b8175cd4d6312fdf7980f116" title="Set the attack rate based on a time duration.">setAttackTime</a>( StkFloat time );
<a name="l00065"></a>00065
<a name="l00067"></a>00067 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1ADSR.html#a450703c45384ae27eb766551843ce82d" title="Set the decay rate based on a time duration (seconds).">setDecayTime</a>( StkFloat time );
<a name="l00068"></a>00068
<a name="l00070"></a>00070 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1ADSR.html#a91c14442557cb65286a327f8b297237a" title="Set the release rate based on a time duration (seconds).">setReleaseTime</a>( StkFloat time );
<a name="l00071"></a>00071
<a name="l00073"></a>00073 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1ADSR.html#a3567b02a0e8ab82d18eb949d362f9708" title="Set sustain level and attack, decay, and release time durations.">setAllTimes</a>( StkFloat aTime, StkFloat dTime, StkFloat sLevel, StkFloat rTime );
<a name="l00074"></a>00074
<a name="l00076"></a>00076 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1ADSR.html#a428eebd510e464ccd7bb4e5728f80d63" title="Set a sustain target value and attack or decay from current value to target.">setTarget</a>( StkFloat target );
<a name="l00077"></a>00077
<a name="l00079"></a><a class="code" href="classstk_1_1ADSR.html#a87f9918cfa4104a841dc5b44f26f8904">00079</a> <span class="keywordtype">int</span> <a class="code" href="classstk_1_1ADSR.html#a87f9918cfa4104a841dc5b44f26f8904" title="Return the current envelope state (ATTACK, DECAY, SUSTAIN, RELEASE, IDLE).">getState</a>( <span class="keywordtype">void</span> )<span class="keyword"> const </span>{ <span class="keywordflow">return</span> state_; };
<a name="l00080"></a>00080
<a name="l00082"></a>00082 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1ADSR.html#aa99bf5fca3885bf8d99a3edc4072a4b5" title="Set to state = ADSR::SUSTAIN with current and target values of value.">setValue</a>( StkFloat value );
<a name="l00083"></a>00083
<a name="l00085"></a><a class="code" href="classstk_1_1ADSR.html#aedbcb85346c354139f139b3232f36f39">00085</a> StkFloat <a class="code" href="classstk_1_1ADSR.html#aedbcb85346c354139f139b3232f36f39" title="Return the last computed output value.">lastOut</a>( <span class="keywordtype">void</span> )<span class="keyword"> const </span>{ <span class="keywordflow">return</span> lastFrame_[0]; };
<a name="l00086"></a>00086
<a name="l00088"></a>00088 StkFloat <a class="code" href="classstk_1_1ADSR.html#af2c0869f86210a55f4f668172373c975" title="Compute and return one output sample.">tick</a>( <span class="keywordtype">void</span> );
<a name="l00089"></a>00089
<a name="l00091"></a>00091
<a name="l00098"></a>00098 <a class="code" href="classstk_1_1StkFrames.html" title="An STK class to handle vectorized audio data.">StkFrames</a>&amp; <a class="code" href="classstk_1_1ADSR.html#af2c0869f86210a55f4f668172373c975" title="Compute and return one output sample.">tick</a>( <a class="code" href="classstk_1_1StkFrames.html" title="An STK class to handle vectorized audio data.">StkFrames</a>&amp; frames, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channel = 0 );
<a name="l00099"></a>00099
<a name="l00100"></a>00100 <span class="keyword">protected</span>:
<a name="l00101"></a>00101
<a name="l00102"></a>00102 <span class="keywordtype">void</span> sampleRateChanged( StkFloat newRate, StkFloat oldRate );
<a name="l00103"></a>00103
<a name="l00104"></a>00104 <span class="keywordtype">int</span> state_;
<a name="l00105"></a>00105 StkFloat value_;
<a name="l00106"></a>00106 StkFloat target_;
<a name="l00107"></a>00107 StkFloat attackRate_;
<a name="l00108"></a>00108 StkFloat decayRate_;
<a name="l00109"></a>00109 StkFloat releaseRate_;
<a name="l00110"></a>00110 StkFloat releaseTime_;
<a name="l00111"></a>00111 StkFloat sustainLevel_;
<a name="l00112"></a>00112 };
<a name="l00113"></a>00113
<a name="l00114"></a><a class="code" href="classstk_1_1ADSR.html#af2c0869f86210a55f4f668172373c975">00114</a> <span class="keyword">inline</span> StkFloat <a class="code" href="classstk_1_1ADSR.html#af2c0869f86210a55f4f668172373c975" title="Compute and return one output sample.">ADSR :: tick</a>( <span class="keywordtype">void</span> )
<a name="l00115"></a>00115 {
<a name="l00116"></a>00116 <span class="keywordflow">switch</span> ( state_ ) {
<a name="l00117"></a>00117
<a name="l00118"></a>00118 <span class="keywordflow">case</span> <a class="code" href="classstk_1_1ADSR.html#ae1cdd1f2886d69a76fcd5b1e0e9154baa9518c737b76795fa49f997c09e074c8e">ATTACK</a>:
<a name="l00119"></a>00119 value_ += attackRate_;
<a name="l00120"></a>00120 <span class="keywordflow">if</span> ( value_ &gt;= target_ ) {
<a name="l00121"></a>00121 value_ = target_;
<a name="l00122"></a>00122 target_ = sustainLevel_;
<a name="l00123"></a>00123 state_ = <a class="code" href="classstk_1_1ADSR.html#ae1cdd1f2886d69a76fcd5b1e0e9154baa75e1deeb861fe2989250b1977018cacf">DECAY</a>;
<a name="l00124"></a>00124 }
<a name="l00125"></a>00125 lastFrame_[0] = value_;
<a name="l00126"></a>00126 <span class="keywordflow">break</span>;
<a name="l00127"></a>00127
<a name="l00128"></a>00128 <span class="keywordflow">case</span> <a class="code" href="classstk_1_1ADSR.html#ae1cdd1f2886d69a76fcd5b1e0e9154baa75e1deeb861fe2989250b1977018cacf">DECAY</a>:
<a name="l00129"></a>00129 <span class="keywordflow">if</span> ( value_ &gt; sustainLevel_ ) {
<a name="l00130"></a>00130 value_ -= decayRate_;
<a name="l00131"></a>00131 <span class="keywordflow">if</span> ( value_ &lt;= sustainLevel_ ) {
<a name="l00132"></a>00132 value_ = sustainLevel_;
<a name="l00133"></a>00133 state_ = <a class="code" href="classstk_1_1ADSR.html#ae1cdd1f2886d69a76fcd5b1e0e9154baa139dc35648a28ddc99a7a606e185f6ad">SUSTAIN</a>;
<a name="l00134"></a>00134 }
<a name="l00135"></a>00135 }
<a name="l00136"></a>00136 <span class="keywordflow">else</span> {
<a name="l00137"></a>00137 value_ += decayRate_; <span class="comment">// attack target &lt; sustain level</span>
<a name="l00138"></a>00138 <span class="keywordflow">if</span> ( value_ &gt;= sustainLevel_ ) {
<a name="l00139"></a>00139 value_ = sustainLevel_;
<a name="l00140"></a>00140 state_ = <a class="code" href="classstk_1_1ADSR.html#ae1cdd1f2886d69a76fcd5b1e0e9154baa139dc35648a28ddc99a7a606e185f6ad">SUSTAIN</a>;
<a name="l00141"></a>00141 }
<a name="l00142"></a>00142 }
<a name="l00143"></a>00143 lastFrame_[0] = value_;
<a name="l00144"></a>00144 <span class="keywordflow">break</span>;
<a name="l00145"></a>00145
<a name="l00146"></a>00146 <span class="keywordflow">case</span> <a class="code" href="classstk_1_1ADSR.html#ae1cdd1f2886d69a76fcd5b1e0e9154baa7efc189b0b53e581201fd64f357a1756">RELEASE</a>:
<a name="l00147"></a>00147 value_ -= releaseRate_;
<a name="l00148"></a>00148 <span class="keywordflow">if</span> ( value_ &lt;= 0.0 ) {
<a name="l00149"></a>00149 value_ = 0.0;
<a name="l00150"></a>00150 state_ = <a class="code" href="classstk_1_1ADSR.html#ae1cdd1f2886d69a76fcd5b1e0e9154baa1ed3238253daecbdba14da71759392d8">IDLE</a>;
<a name="l00151"></a>00151 }
<a name="l00152"></a>00152 lastFrame_[0] = value_;
<a name="l00153"></a>00153
<a name="l00154"></a>00154 }
<a name="l00155"></a>00155
<a name="l00156"></a>00156 <span class="keywordflow">return</span> value_;
<a name="l00157"></a>00157 }
<a name="l00158"></a>00158
<a name="l00159"></a><a class="code" href="classstk_1_1ADSR.html#a97a617c65e62aadb4f88bd10cf437a6a">00159</a> <span class="keyword">inline</span> <a class="code" href="classstk_1_1StkFrames.html" title="An STK class to handle vectorized audio data.">StkFrames</a>&amp; <a class="code" href="classstk_1_1ADSR.html#af2c0869f86210a55f4f668172373c975" title="Compute and return one output sample.">ADSR :: tick</a>( <a class="code" href="classstk_1_1StkFrames.html" title="An STK class to handle vectorized audio data.">StkFrames</a>&amp; frames, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channel )
<a name="l00160"></a>00160 {
<a name="l00161"></a>00161 <span class="preprocessor">#if defined(_STK_DEBUG_)</span>
<a name="l00162"></a>00162 <span class="preprocessor"></span> <span class="keywordflow">if</span> ( channel &gt;= frames.<a class="code" href="classstk_1_1StkFrames.html#aec7ef9c46675a24111aa6e2fda3ba870" title="Return the number of channels represented by the data.">channels</a>() ) {
<a name="l00163"></a>00163 oStream_ &lt;&lt; <span class="stringliteral">&quot;ADSR::tick(): channel and StkFrames arguments are incompatible!&quot;</span>;
<a name="l00164"></a>00164 <a class="code" href="classstk_1_1Stk.html#a48ac73a0d8ca28445ba1a054e1f061ff" title="Static function for error reporting and handling using c-strings.">handleError</a>( StkError::FUNCTION_ARGUMENT );
<a name="l00165"></a>00165 }
<a name="l00166"></a>00166 <span class="preprocessor">#endif</span>
<a name="l00167"></a>00167 <span class="preprocessor"></span>
<a name="l00168"></a>00168 StkFloat *samples = &amp;frames[channel];
<a name="l00169"></a>00169 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> hop = frames.<a class="code" href="classstk_1_1StkFrames.html#aec7ef9c46675a24111aa6e2fda3ba870" title="Return the number of channels represented by the data.">channels</a>();
<a name="l00170"></a>00170 <span class="keywordflow">for</span> ( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i=0; i&lt;frames.<a class="code" href="classstk_1_1StkFrames.html#a05b1ab6fa750a8221a7d65c30e0cdab9" title="Return the number of sample frames represented by the data.">frames</a>(); i++, samples += hop )
<a name="l00171"></a>00171 *samples = <a class="code" href="classstk_1_1ADSR.html#af2c0869f86210a55f4f668172373c975" title="Compute and return one output sample.">ADSR::tick</a>();
<a name="l00172"></a>00172
<a name="l00173"></a>00173 <span class="keywordflow">return</span> frames;
<a name="l00174"></a>00174 }
<a name="l00175"></a>00175
<a name="l00176"></a>00176 } <span class="comment">// stk namespace</span>
<a name="l00177"></a>00177
<a name="l00178"></a>00178 <span class="preprocessor">#endif</span>
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