mirror of
https://github.com/thestk/stk
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91 lines
2.3 KiB
C++
91 lines
2.3 KiB
C++
#ifndef STK_PERCFLUT_H
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#define STK_PERCFLUT_H
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#include "FM.h"
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namespace stk {
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/***************************************************/
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/*! \class PercFlut
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\brief STK percussive flute FM synthesis instrument.
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This class implements algorithm 4 of the TX81Z.
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\code
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Algorithm 4 is : 4->3--\
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2-- + -->1-->Out
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\endcode
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Control Change Numbers:
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- Total Modulator Index = 2
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- Modulator Crossfade = 4
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- LFO Speed = 11
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- LFO Depth = 1
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- ADSR 2 & 4 Target = 128
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The basic Chowning/Stanford FM patent expired
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in 1995, but there exist follow-on patents,
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mostly assigned to Yamaha. If you are of the
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type who should worry about this (making
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money) worry away.
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by Perry R. Cook and Gary P. Scavone, 1995 - 2009.
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*/
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/***************************************************/
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class PercFlut : public FM
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{
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public:
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//! Class constructor.
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/*!
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An StkError will be thrown if the rawwave path is incorrectly set.
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*/
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PercFlut( void );
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//! Class destructor.
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~PercFlut( void );
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//! Set instrument parameters for a particular frequency.
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void setFrequency( StkFloat frequency );
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//! Start a note with the given frequency and amplitude.
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void noteOn( StkFloat frequency, StkFloat amplitude );
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//! Compute and return one output sample.
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StkFloat tick( unsigned int channel = 0 );
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protected:
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};
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inline StkFloat PercFlut :: tick( unsigned int )
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{
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register StkFloat temp;
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temp = vibrato_.tick() * modDepth_ * 0.2;
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waves_[0]->setFrequency(baseFrequency_ * (1.0 + temp) * ratios_[0]);
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waves_[1]->setFrequency(baseFrequency_ * (1.0 + temp) * ratios_[1]);
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waves_[2]->setFrequency(baseFrequency_ * (1.0 + temp) * ratios_[2]);
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waves_[3]->setFrequency(baseFrequency_ * (1.0 + temp) * ratios_[3]);
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waves_[3]->addPhaseOffset( twozero_.lastOut() );
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temp = gains_[3] * adsr_[3]->tick() * waves_[3]->tick();
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twozero_.tick(temp);
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waves_[2]->addPhaseOffset( temp );
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temp = (1.0 - (control2_ * 0.5)) * gains_[2] * adsr_[2]->tick() * waves_[2]->tick();
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temp += control2_ * 0.5 * gains_[1] * adsr_[1]->tick() * waves_[1]->tick();
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temp = temp * control1_;
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waves_[0]->addPhaseOffset(temp);
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temp = gains_[0] * adsr_[0]->tick() * waves_[0]->tick();
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lastFrame_[0] = temp * 0.5;
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return lastFrame_[0];
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}
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} // stk namespace
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#endif
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