mirror of
https://github.com/thestk/stk
synced 2026-01-11 20:11:52 +00:00
184 lines
5.1 KiB
C++
184 lines
5.1 KiB
C++
/*******************************************/
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/* Master Class for Drum Synthesizer */
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/* by Perry R. Cook, 1995-96 */
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/* This instrument contains a bunch of */
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/* NI1sWave objects (Non-Interpolating, */
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/* 1 shot players), run through a bunch */
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/* of one-pole filters. You can specify */
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/* the maximum Polyphony (maximum number */
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/* of simultaneous voices) in a #define */
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/* in the .h file. */
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/*******************************************/
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#include "DrumSynt.h"
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#include <string.h>
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/* Not really General MIDI yet. Coming soon. */
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unsigned char genMIDIMap[128] = { 0,0,0,0,0,0,0,0, // 0-7
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0,0,0,0,0,0,0,0, // 8-15
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0,0,0,0,0,0,0,0, // 16-23
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0,0,0,0,0,0,0,0, // 24-31
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0,0,0,0,1,0,2,0, // 32-39
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2,3,6,3,6,4,7,4, // 40-47
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5,8,5,0,0,0,10,0, // 48-55
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9,0,0,0,0,0,0,0, // 56-63
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0,0,0,0,0,0,0,0, // 64-71
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0,0,0,0,0,0,0,0, // 72-79
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0,0,0,0,0,0,0,0, // 80-87
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0,0,0,0,0,0,0,0, // 88-95
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0,0,0,0,0,0,0,0, // 96-103
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0,0,0,0,0,0,0,0, // 104-111
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0,0,0,0,0,0,0,0, // 112-119
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0,0,0,0,0,0,0,0}; // 120-127
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char waveNames[DRUM_NUMWAVES][16] = {
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"dope.raw",
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"bassdrum.raw",
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"snardrum.raw",
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"tomlowdr.raw",
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"tommiddr.raw",
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"tomhidrm.raw",
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"hihatcym.raw",
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"ridecymb.raw",
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"crashcym.raw",
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"cowbell1.raw",
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"tambourn.raw"
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};
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DrumSynt :: DrumSynt() : Instrmnt()
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{
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int i;
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for (i=0;i<DRUM_POLYPHONY;i++) {
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filters[i] = new OnePole;
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sounding[i] = -1;
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}
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numSounding = 0; /* This counts the number */
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/* of sounding voices */
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}
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void DrumSynt :: noteOn(MY_FLOAT freq, MY_FLOAT amp)
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{
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int i,notDone;
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int noteNum;
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int vel;
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char tempString[64];
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RawWvIn *tempWv;
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OnePole *tempFilt;
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noteNum = (int) ((12*log(freq/220)/log(2)) + 57.01); // Yes I know, this is tres kludgey
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vel = (int) (amp * 127);
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#if defined(_debug_)
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printf("NoteOn: %s vel=%i\n",waveNames[genMIDIMap[noteNum]],vel);
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#endif
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notDone = -1;
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for (i=0;i<DRUM_POLYPHONY;i++) { /* Check first to see */
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if (sounding[i] == noteNum) notDone = i; /* if there's already */
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} /* one like this sounding */
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if (notDone<0) { /* If not, then */
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if (numSounding == DRUM_POLYPHONY) { /* If we're already */
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delete waves[0]; /* at max polyphony, */
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filters[0]->clear(); /* then */
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tempWv = waves[0];
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tempFilt = filters[0];
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for (i=0;i<DRUM_POLYPHONY-1;i++) { /* preempt oldest */
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waves[i] = waves[i+1]; /* voice and */
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filters[i] = filters[i+1]; /* ripple all down */
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}
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waves[DRUM_POLYPHONY-1] = tempWv;
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filters[DRUM_POLYPHONY-1] = tempFilt;
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}
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else {
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numSounding += 1; /* otherwise just add one */
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}
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sounding[numSounding-1] = noteNum; /* allocate new wave */
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strcpy(tempString,"rawwaves/");
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strcat(tempString,waveNames[genMIDIMap[noteNum]]);
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waves[numSounding-1] = new RawWvIn(tempString);
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waves[numSounding-1]->normalize((MY_FLOAT) 0.2);
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filters[numSounding-1]->setPole((MY_FLOAT) 0.999 - ((MY_FLOAT) vel * NORM_7 * 0.6));
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filters[numSounding-1]->setGain(vel / (MY_FLOAT) 128.0);
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}
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else {
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waves[notDone]->reset();
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filters[notDone]->setPole((MY_FLOAT) 0.999 - ((MY_FLOAT) vel * NORM_7 * 0.6));
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filters[notDone]->setGain(vel / (MY_FLOAT) 128.0);
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}
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#if defined(_debug_)
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printf("Number Sounding = %i\n",numSounding);
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for (i=0;i<numSounding;i++) printf(" %i ",sounding[i]);
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printf("\n");
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#endif
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}
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MY_FLOAT DrumSynt :: tick()
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{
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int i, j, notDone;
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MY_FLOAT output;
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OnePole *tempFilt;
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i = 0;
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notDone = 1;
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output = (MY_FLOAT) 0.0;
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if (numSounding == 0) notDone = 0;
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while (notDone && (i < numSounding)) {
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output += filters[i]->tick(waves[i]->lastOut());
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if (waves[i]->informTick() == 1) {
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#if defined(_debug_)
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printf("Wave %i %i down here\n",i,sounding[i]);
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#endif
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delete waves[i];
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tempFilt = filters[i];
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for (j=i;j<numSounding-1;j++) {
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sounding[j] = sounding[j+1];
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waves[j] = waves[j+1];
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filters[j] = filters[j+1];
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}
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filters[j] = tempFilt;
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filters[j]->clear();
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sounding[j] = -1;
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numSounding -= 1;
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if (numSounding == 0) notDone = 0;
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i -= 1;
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}
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i++;
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}
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return output * 2;
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}
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/************** Test Main Program *********************/
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/*
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#include "miditabl.h"
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#include "RawWvOut.h"
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#include "Reverb.h"
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#include "Noise.h"
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void main()
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{
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long i,j;
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DrumSynt instrument;
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RawWvOut output("test.snd");
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Reverb reverb((MY_FLOAT) 2137);
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Noise noise;
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for (j=0;j<100;j++) {
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i = (int) (fabs(noise.tick()) * DRUM_NUMWAVES);
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instrument.noteOn(i,1.0);
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for (i=0;i<2000;i++) output.tick(reverb.tick(instrument.tick()));
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}
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for (i=0;i<22000;i++) output.tick(reverb.tick(instrument.tick()));
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}
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*/
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