Files
stk/doc/html/classADSR.html
2013-09-29 23:38:16 +02:00

118 lines
9.0 KiB
HTML

<HTML>
<HEAD>
<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
<LINK HREF="doxygen.css" REL="stylesheet" TYPE="text/css">
</HEAD>
<BODY BGCOLOR="#FFFFFF">
<CENTER>
<img src="princeton.gif"> &nbsp; <img src="ccrma.gif"> &nbsp; <img src="mcgill.gif"><P>
<a class="qindex" href="index.html">Home</a> &nbsp; <a class="qindex" href="information.html">Information</a> &nbsp; <a class="qindex" href="classes.html">Classes</a> &nbsp; <a class="qindex" href="download.html">Download</a> &nbsp; <a class="qindex" href="usage.html">Usage</a> &nbsp; <a class="qindex" href="maillist.html">Mail List</a> &nbsp; <a class="qindex" href="system.html">Requirements</a> &nbsp; <a class="qindex" href="links.html">Links</a> &nbsp; <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
<HR>
<!-- Generated by Doxygen 1.3.4 -->
<h1>ADSR Class Reference</h1>STK ADSR envelope class.
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="ADSR_8h-source.html">ADSR.h</a>&gt;</code>
<p>
<p>Inheritance diagram for ADSR:
<p><center><img src="classADSR.png" usemap="#ADSR_map" border="0" alt=""></center>
<map name="ADSR_map">
<area href="classEnvelope.html" alt="Envelope" shape="rect" coords="0,56,65,80">
<area href="classStk.html" alt="Stk" shape="rect" coords="0,0,65,24">
</map>
<a href="classADSR-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><a class="el" href="classEnvelope.html">Envelope</a> states. <br><br></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a0" doxytag="ADSR::ADSR" ></a>
&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classADSR.html#a0">ADSR</a> (void)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default constructor. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a1" doxytag="ADSR::~ADSR" ></a>
&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classADSR.html#a1">~ADSR</a> (void)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Class destructor. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a2" doxytag="ADSR::keyOn" ></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classADSR.html#a2">keyOn</a> (void)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set target = 1, state = <em>ADSR::ATTACK</em>. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a3" doxytag="ADSR::keyOff" ></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classADSR.html#a3">keyOff</a> (void)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set target = 0, state = <em>ADSR::RELEASE</em>. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a4" doxytag="ADSR::setAttackRate" ></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classADSR.html#a4">setAttackRate</a> (MY_FLOAT aRate)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the attack rate. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a5" doxytag="ADSR::setDecayRate" ></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classADSR.html#a5">setDecayRate</a> (MY_FLOAT aRate)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the decay rate. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a6" doxytag="ADSR::setSustainLevel" ></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classADSR.html#a6">setSustainLevel</a> (MY_FLOAT aLevel)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the sustain level. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a7" doxytag="ADSR::setReleaseRate" ></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classADSR.html#a7">setReleaseRate</a> (MY_FLOAT aRate)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the release rate. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a8" doxytag="ADSR::setAttackTime" ></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classADSR.html#a8">setAttackTime</a> (MY_FLOAT aTime)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the attack rate based on a time duration. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a9" doxytag="ADSR::setDecayTime" ></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classADSR.html#a9">setDecayTime</a> (MY_FLOAT aTime)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the decay rate based on a time duration. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a10" doxytag="ADSR::setReleaseTime" ></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classADSR.html#a10">setReleaseTime</a> (MY_FLOAT aTime)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the release rate based on a time duration. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a11" doxytag="ADSR::setAllTimes" ></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classADSR.html#a11">setAllTimes</a> (MY_FLOAT aTime, MY_FLOAT dTime, MY_FLOAT sLevel, MY_FLOAT rTime)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set sustain level and attack, decay, and release state rates based on time durations. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a12" doxytag="ADSR::setTarget" ></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classADSR.html#a12">setTarget</a> (MY_FLOAT aTarget)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the target value. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a13" doxytag="ADSR::getState" ></a>
int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classADSR.html#a13">getState</a> (void) const </td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the current envelope <em>state</em> (ATTACK, DECAY, SUSTAIN, RELEASE, DONE). <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a14" doxytag="ADSR::setValue" ></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classADSR.html#a14">setValue</a> (MY_FLOAT aValue)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set to state = ADSR::SUSTAIN with current and target values of <em>aValue</em>. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a15" doxytag="ADSR::tick" ></a>
MY_FLOAT&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classADSR.html#a15">tick</a> (void)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return one envelope output value. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a16" doxytag="ADSR::tick" ></a>
MY_FLOAT *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classADSR.html#a16">tick</a> (MY_FLOAT *vector, unsigned int vectorSize)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return <em>vectorSize</em> envelope outputs in <em>vector</em>. <br><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
STK ADSR envelope class.
<p>
This <a class="el" href="classEnvelope.html">Envelope</a> subclass implements a traditional ADSR (Attack, Decay, Sustain, Release) envelope. It responds to simple keyOn and keyOff messages, keeping track of its state. The <em>state</em> = ADSR::DONE after the envelope value reaches 0.0 in the ADSR::RELEASE state.<p>
by Perry R. Cook and Gary P. Scavone, 1995 - 2002.
<p>
<p>
Definition at line <a class="el" href="ADSR_8h-source.html#l00023">23</a> of file <a class="el" href="ADSR_8h-source.html">ADSR.h</a>.<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="ADSR_8h-source.html">ADSR.h</a></ul>
<HR>
<table>
<tr><td><A HREF="http://www-ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
</BODY>
</HTML>