mirror of
https://github.com/thestk/stk
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133 lines
3.3 KiB
C++
133 lines
3.3 KiB
C++
/******************************************/
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/*
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Example program to play an N channel
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soundfile.
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This program will load WAV, SND, AIF, and
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MAT-file formatted files of various data
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types. If the audio system does not support
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the number of channels or sample rate of
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the soundfile, the program will stop.
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By Gary P. Scavone, 2000 - 2004.
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*/
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/******************************************/
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#include "WvIn.h"
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#include "RtAudio.h"
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#include <signal.h>
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#include <iostream>
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// Eewww ... global variables! :-)
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bool done;
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StkFrames frames;
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static void finish(int ignore){ done = true; }
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void usage(void) {
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// Error function in case of incorrect command-line
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// argument specifications.
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std::cout << "\nuseage: play file sr <rate>\n";
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std::cout << " where file = the file to play,\n";
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std::cout << " where sr = sample rate,\n";
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std::cout << " and rate = an optional playback rate.\n";
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std::cout << " (default = 1.0, can be negative)\n\n";
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exit(0);
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}
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// This tick() function handles sample computation only. It will be
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// called automatically when the system needs a new buffer of audio
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// samples.
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int tick(char *buffer, int bufferSize, void *dataPointer)
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{
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WvIn *input = (WvIn *) dataPointer;
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register StkFloat *samples = (StkFloat *) buffer;
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input->tickFrame( frames );
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for ( unsigned int i=0; i<frames.size(); i++ )
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*samples++ = frames[i];
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if ( input->isFinished() ) {
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done = true;
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return 1;
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}
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else
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return 0;
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}
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int main(int argc, char *argv[])
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{
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// Minimal command-line checking.
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if (argc < 3 || argc > 4) usage();
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// Set the global sample rate before creating class instances.
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Stk::setSampleRate( (StkFloat) atof(argv[2]) );
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// Initialize our WvIn and RtAudio pointers.
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RtAudio *dac = 0;
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WvIn *input = 0;
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// Try to load the soundfile.
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try {
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input = new WvIn( argv[1] );
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}
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catch (StkError &) {
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exit(0);
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}
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// Set input read rate based on the default STK sample rate.
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double rate = 1.0;
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rate = input->getFileRate() / Stk::sampleRate();
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if ( argc == 4 ) rate *= atof(argv[3]);
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input->setRate( rate );
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// Find out how many channels we have.
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int channels = input->getChannels();
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// Define and open the realtime output device.
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// Figure out how many bytes in an StkFloat and setup the RtAudio object.
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RtAudioFormat format = ( sizeof(StkFloat) == 8 ) ? RTAUDIO_FLOAT64 : RTAUDIO_FLOAT32;
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int bufferSize = RT_BUFFER_SIZE;
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try {
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dac = new RtAudio(0, channels, 0, 0, format, (int)Stk::sampleRate(), &bufferSize, 4);
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}
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catch (RtError &error) {
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error.printMessage();
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goto cleanup;
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}
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// Install an interrupt handler function.
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(void) signal(SIGINT, finish);
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// Resize the StkFrames object appropriately.
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frames.resize( bufferSize, channels );
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try {
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dac->setStreamCallback(&tick, (void *)input);
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dac->startStream();
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}
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catch (RtError &error) {
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error.printMessage();
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goto cleanup;
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}
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// Block waiting until callback signals done.
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while ( !done )
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Stk::sleep( 100 );
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// By returning a non-zero value in the callback above, the stream
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// is automatically stopped. But we should still close it.
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try {
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dac->cancelStreamCallback();
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dac->closeStream();
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}
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catch (RtError &error) {
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error.printMessage();
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}
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cleanup:
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delete input;
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delete dac;
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return 0;
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}
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