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144 lines
9.6 KiB
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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
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<a class="qindex" href="index.html">Home</a> <a class="qindex" href="information.html">Information</a> <a class="qindex" href="classes.html">Classes</a> <a class="qindex" href="download.html">Download</a> <a class="qindex" href="usage.html">Usage</a> <a class="qindex" href="maillist.html">Mail List</a> <a class="qindex" href="system.html">Requirements</a> <a class="qindex" href="links.html">Links</a> <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<!-- Generated by Doxygen 1.3.4 -->
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<h1>Resonate Class Reference</h1><code>#include <<a class="el" href="Resonate_8h-source.html">Resonate.h</a>></code>
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<p>
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<p>Inheritance diagram for Resonate:
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<p><center><img src="classResonate.png" usemap="#Resonate_map" border="0" alt=""></center>
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<map name="Resonate_map">
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<area href="classInstrmnt.html" alt="Instrmnt" shape="rect" coords="0,56,64,80">
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<area href="classStk.html" alt="Stk" shape="rect" coords="0,0,64,24">
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</map>
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<a href="classResonate-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
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STK noise driven formant filter.
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<p>
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This instrument contains a noise source, which excites a biquad resonance filter, with volume controlled by an <a class="el" href="classADSR.html">ADSR</a>.<p>
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Control Change Numbers:<ul>
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<li>Resonance Frequency (0-Nyquist) = 2</li><li>Pole Radii = 4</li><li>Notch Frequency (0-Nyquist) = 11</li><li>Zero Radii = 1</li><li><a class="el" href="classEnvelope.html">Envelope</a> Gain = 128</li></ul>
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<p>
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by Perry R. Cook and Gary P. Scavone, 1995 - 2004.
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<p>
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Definition at line <a class="el" href="Resonate_8h-source.html#l00028">28</a> of file <a class="el" href="Resonate_8h-source.html">Resonate.h</a>.<table border=0 cellpadding=0 cellspacing=0>
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<tr><td></td></tr>
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<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a0" doxytag="Resonate::Resonate" ></a>
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</td><td class="memItemRight" valign=bottom><a class="el" href="classResonate.html#a0">Resonate</a> ()</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Class constructor. <br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a1" doxytag="Resonate::~Resonate" ></a>
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</td><td class="memItemRight" valign=bottom><a class="el" href="classResonate.html#a1">~Resonate</a> ()</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Class destructor. <br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a2" doxytag="Resonate::clear" ></a>
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void </td><td class="memItemRight" valign=bottom><a class="el" href="classResonate.html#a2">clear</a> ()</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Reset and clear all internal state. <br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a3" doxytag="Resonate::setResonance" ></a>
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void </td><td class="memItemRight" valign=bottom><a class="el" href="classResonate.html#a3">setResonance</a> (StkFloat frequency, StkFloat radius)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the filter for a resonance at the given frequency (Hz) and radius. <br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a4" doxytag="Resonate::setNotch" ></a>
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void </td><td class="memItemRight" valign=bottom><a class="el" href="classResonate.html#a4">setNotch</a> (StkFloat frequency, StkFloat radius)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the filter for a notch at the given frequency (Hz) and radius. <br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a5" doxytag="Resonate::setEqualGainZeroes" ></a>
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void </td><td class="memItemRight" valign=bottom><a class="el" href="classResonate.html#a5">setEqualGainZeroes</a> ()</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the filter zero coefficients for contant resonance gain. <br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a6" doxytag="Resonate::keyOn" ></a>
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void </td><td class="memItemRight" valign=bottom><a class="el" href="classResonate.html#a6">keyOn</a> ()</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Initiate the envelope with a key-on event. <br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a7" doxytag="Resonate::keyOff" ></a>
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void </td><td class="memItemRight" valign=bottom><a class="el" href="classResonate.html#a7">keyOff</a> ()</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Signal a key-off event to the envelope. <br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a8" doxytag="Resonate::noteOn" ></a>
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void </td><td class="memItemRight" valign=bottom><a class="el" href="classResonate.html#a8">noteOn</a> (StkFloat frequency, StkFloat amplitude)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Start a note with the given frequency and amplitude. <br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a9" doxytag="Resonate::noteOff" ></a>
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void </td><td class="memItemRight" valign=bottom><a class="el" href="classResonate.html#a9">noteOff</a> (StkFloat amplitude)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Stop a note with the given amplitude (speed of decay). <br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a10" doxytag="Resonate::tick" ></a>
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StkFloat </td><td class="memItemRight" valign=bottom><a class="el" href="classResonate.html#a10">tick</a> ()</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Compute one output sample. <br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a11" doxytag="Resonate::tick" ></a>
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StkFloat * </td><td class="memItemRight" valign=bottom><a class="el" href="classResonate.html#a11">tick</a> (StkFloat *vector, unsigned int vectorSize)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Computer <em>vectorSize</em> outputs and return them in <em>vector</em>. <br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classStkFrames.html">StkFrames</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="classResonate.html#a12">tick</a> (<a class="el" href="classStkFrames.html">StkFrames</a> &frames, unsigned int channel=1)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Fill a channel of the <a class="el" href="classStkFrames.html">StkFrames</a> object with computed outputs. </em> <a href="#a12"></a><em><br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a13" doxytag="Resonate::controlChange" ></a>
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void </td><td class="memItemRight" valign=bottom><a class="el" href="classResonate.html#a13">controlChange</a> (int number, StkFloat value)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Perform the control change specified by <em>number</em> and <em>value</em> (0.0 - 128.0). <br><br></td></tr>
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</table>
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<hr><h2>Member Function Documentation</h2>
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<a class="anchor" name="a12" doxytag="Resonate::tick" ></a><p>
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<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<tr>
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<td class="mdRow">
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<table cellpadding="0" cellspacing="0" border="0">
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<tr>
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<td class="md" nowrap valign="top"> <a class="el" href="classStkFrames.html">StkFrames</a>& Resonate::tick </td>
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<td class="md" valign="top">( </td>
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<td class="md" nowrap valign="top"><a class="el" href="classStkFrames.html">StkFrames</a> & </td>
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<td class="mdname" nowrap> <em>frames</em>, </td>
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</tr>
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<tr>
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<td></td>
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<td></td>
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<td class="md" nowrap>unsigned int </td>
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<td class="mdname" nowrap> <em>channel</em> = 1</td>
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</tr>
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<tr>
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<td></td>
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<td class="md">) </td>
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<td class="md" colspan="2"><code> [virtual]</code></td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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<table cellspacing=5 cellpadding=0 border=0>
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<tr>
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<td>
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</td>
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<td>
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<p>
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Fill a channel of the <a class="el" href="classStkFrames.html">StkFrames</a> object with computed outputs.
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<p>
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The <code>channel</code> argument should be one or greater (the first channel is specified by 1). An <a class="el" href="classStkError.html">StkError</a> will be thrown if the <code>channel</code> argument is zero or it is greater than the number of channels in the <a class="el" href="classStkFrames.html">StkFrames</a> object.
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<p>
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Reimplemented from <a class="el" href="classInstrmnt.html#a10">Instrmnt</a>. </td>
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</tr>
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</table>
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<hr>The documentation for this class was generated from the following file:<ul>
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<li><a class="el" href="Resonate_8h-source.html">Resonate.h</a></ul>
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<HR>
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<table>
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<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
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<tr><td>©1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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</table>
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