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stk/doc/html/classPluckTwo.html
2013-09-29 23:39:37 +02:00

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<h1>PluckTwo Class Reference</h1><code>#include &lt;<a class="el" href="PluckTwo_8h-source.html">PluckTwo.h</a>&gt;</code>
<p>
<p>Inheritance diagram for PluckTwo:
<p><center><img src="classPluckTwo.png" usemap="#PluckTwo_map" border="0" alt=""></center>
<map name="PluckTwo_map">
<area href="classInstrmnt.html" alt="Instrmnt" shape="rect" coords="0,56,66,80">
<area href="classStk.html" alt="Stk" shape="rect" coords="0,0,66,24">
<area href="classMandolin.html" alt="Mandolin" shape="rect" coords="0,168,66,192">
</map>
<a href="classPluckTwo-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
STK enhanced plucked string model class.
<p>
This class implements an enhanced two-string, plucked physical model, a la Jaffe-Smith, Smith, and others.<p>
PluckTwo is an abstract class, with no excitation specified. Therefore, it can't be directly instantiated.<p>
This is a digital waveguide model, making its use possibly subject to patents held by Stanford University, Yamaha, and others.<p>
by Perry R. Cook and Gary P. Scavone, 1995 - 2004.
<p>
<p>
Definition at line <a class="el" href="PluckTwo_8h-source.html#l00029">29</a> of file <a class="el" href="PluckTwo_8h-source.html">PluckTwo.h</a>.<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a0" doxytag="PluckTwo::PluckTwo" ></a>
&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPluckTwo.html#a0">PluckTwo</a> (StkFloat lowestFrequency)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Class constructor, taking the lowest desired playing frequency. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a1" doxytag="PluckTwo::~PluckTwo" ></a>
virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPluckTwo.html#a1">~PluckTwo</a> ()</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Class destructor. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a2" doxytag="PluckTwo::clear" ></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPluckTwo.html#a2">clear</a> ()</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Reset and clear all internal state. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a3" doxytag="PluckTwo::setFrequency" ></a>
virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPluckTwo.html#a3">setFrequency</a> (StkFloat frequency)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set instrument parameters for a particular frequency. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a4" doxytag="PluckTwo::setDetune" ></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPluckTwo.html#a4">setDetune</a> (StkFloat detune)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Detune the two strings by the given factor. A value of 1.0 produces unison strings. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a5" doxytag="PluckTwo::setFreqAndDetune" ></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPluckTwo.html#a5">setFreqAndDetune</a> (StkFloat frequency, StkFloat detune)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Efficient combined setting of frequency and detuning. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a6" doxytag="PluckTwo::setPluckPosition" ></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPluckTwo.html#a6">setPluckPosition</a> (StkFloat position)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the pluck or "excitation" position along the string (0.0 - 1.0). <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPluckTwo.html#a7">setBaseLoopGain</a> (StkFloat aGain)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the base loop gain. </em> <a href="#a7"></a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a8" doxytag="PluckTwo::noteOff" ></a>
virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPluckTwo.html#a8">noteOff</a> (StkFloat amplitude)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Stop a note with the given amplitude (speed of decay). <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a9" doxytag="PluckTwo::tick" ></a>
virtual StkFloat&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPluckTwo.html#a9">tick</a> ()=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Virtual (abstract) tick function is implemented by subclasses. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a10" doxytag="PluckTwo::tick" ></a>
virtual StkFloat *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPluckTwo.html#a10">tick</a> (StkFloat *vector, unsigned int vectorSize)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Computer <em>vectorSize</em> outputs and return them in <em>vector</em>. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classStkFrames.html">StkFrames</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classPluckTwo.html#a11">tick</a> (<a class="el" href="classStkFrames.html">StkFrames</a> &amp;frames, unsigned int channel=1)=0</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Fill a channel of the <a class="el" href="classStkFrames.html">StkFrames</a> object with computed outputs. </em> <a href="#a11"></a><em><br><br></td></tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="a7" doxytag="PluckTwo::setBaseLoopGain" ></a><p>
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<td class="md" nowrap valign="top"> void PluckTwo::setBaseLoopGain </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">StkFloat&nbsp;</td>
<td class="mdname1" valign="top" nowrap> <em>aGain</em> </td>
<td class="md" valign="top">&nbsp;)&nbsp;</td>
<td class="md" nowrap></td>
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&nbsp;
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<p>
Set the base loop gain.
<p>
The actual loop gain is set according to the frequency. Because of high-frequency loop filter roll-off, higher frequency settings have greater loop gains. </td>
</tr>
</table>
<a class="anchor" name="a11" doxytag="PluckTwo::tick" ></a><p>
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<td class="md" nowrap valign="top"> virtual <a class="el" href="classStkFrames.html">StkFrames</a>&amp; PluckTwo::tick </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top"><a class="el" href="classStkFrames.html">StkFrames</a> &amp;&nbsp;</td>
<td class="mdname" nowrap> <em>frames</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>unsigned int&nbsp;</td>
<td class="mdname" nowrap> <em>channel</em> = 1</td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"><code> [pure virtual]</code></td>
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&nbsp;
</td>
<td>
<p>
Fill a channel of the <a class="el" href="classStkFrames.html">StkFrames</a> object with computed outputs.
<p>
The <code>channel</code> argument should be one or greater (the first channel is specified by 1). An <a class="el" href="classStkError.html">StkError</a> will be thrown if the <code>channel</code> argument is zero or it is greater than the number of channels in the <a class="el" href="classStkFrames.html">StkFrames</a> object.
<p>
Reimplemented from <a class="el" href="classInstrmnt.html#a10">Instrmnt</a>.
<p>
Implemented in <a class="el" href="classMandolin.html#a8">Mandolin</a>. </td>
</tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="PluckTwo_8h-source.html">PluckTwo.h</a></ul>
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<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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