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177 lines
8.6 KiB
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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
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<a class="qindex" href="index.html">Home</a> <a class="qindex" href="information.html">Information</a> <a class="qindex" href="classes.html">Classes</a> <a class="qindex" href="download.html">Download</a> <a class="qindex" href="usage.html">Usage</a> <a class="qindex" href="maillist.html">Mail List</a> <a class="qindex" href="system.html">Requirements</a> <a class="qindex" href="links.html">Links</a> <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<!-- Generated by Doxygen 1.3.4 -->
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<h1>Noise Class Reference</h1><code>#include <<a class="el" href="Noise_8h-source.html">Noise.h</a>></code>
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<p>
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<p>Inheritance diagram for Noise:
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<p><center><img src="classNoise.png" usemap="#Noise_map" border="0" alt=""></center>
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<map name="Noise_map">
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<area href="classGenerator.html" alt="Generator" shape="rect" coords="0,56,69,80">
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<area href="classStk.html" alt="Stk" shape="rect" coords="0,0,69,24">
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<area href="classSubNoise.html" alt="SubNoise" shape="rect" coords="0,168,69,192">
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</map>
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<a href="classNoise-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
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STK noise generator.
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<p>
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Generic random number generation using the C rand() function. The quality of the rand() function varies from one OS to another.<p>
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by Perry R. Cook and Gary P. Scavone, 1995 - 2004.
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<p>
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Definition at line <a class="el" href="Noise_8h-source.html#l00018">18</a> of file <a class="el" href="Noise_8h-source.html">Noise.h</a>.<table border=0 cellpadding=0 cellspacing=0>
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<tr><td></td></tr>
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<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a0" doxytag="Noise::Noise" ></a>
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</td><td class="memItemRight" valign=bottom><a class="el" href="classNoise.html#a0">Noise</a> ()</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Default constructor which seeds the random number generator with the system time. <br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="classNoise.html#a1">Noise</a> (unsigned int seed)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor which seeds the random number generator with a given seed. </em> <a href="#a1"></a><em><br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a2" doxytag="Noise::~Noise" ></a>
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virtual </td><td class="memItemRight" valign=bottom><a class="el" href="classNoise.html#a2">~Noise</a> ()</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Class destructor. <br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classNoise.html#a3">setSeed</a> (unsigned int seed=0)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Seed the random number generator with a specific seed value. </em> <a href="#a3"></a><em><br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a4" doxytag="Noise::tick" ></a>
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virtual StkFloat </td><td class="memItemRight" valign=bottom><a class="el" href="classNoise.html#a4">tick</a> ()</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Return a random number between -1.0 and 1.0 using rand(). <br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a5" doxytag="Noise::tick" ></a>
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virtual StkFloat * </td><td class="memItemRight" valign=bottom><a class="el" href="classNoise.html#a5">tick</a> (StkFloat *vector, unsigned int vectorSize)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Compute <em>vectorSize</em> outputs and return them in <em>vector</em>. <br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="classStkFrames.html">StkFrames</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="classNoise.html#a6">tick</a> (<a class="el" href="classStkFrames.html">StkFrames</a> &frames, unsigned int channel=1)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Fill a channel of the <a class="el" href="classStkFrames.html">StkFrames</a> object with computed outputs. </em> <a href="#a6"></a><em><br><br></td></tr>
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</table>
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<hr><h2>Constructor & Destructor Documentation</h2>
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<a class="anchor" name="a1" doxytag="Noise::Noise" ></a><p>
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<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<td class="mdRow">
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<table cellpadding="0" cellspacing="0" border="0">
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<td class="md" nowrap valign="top"> Noise::Noise </td>
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<td class="md" valign="top">( </td>
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<td class="md" nowrap valign="top">unsigned int </td>
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<td class="mdname1" valign="top" nowrap> <em>seed</em> </td>
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<td class="md" valign="top"> ) </td>
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<td class="md" nowrap></td>
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</table>
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</td>
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<table cellspacing=5 cellpadding=0 border=0>
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</td>
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<td>
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<p>
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Constructor which seeds the random number generator with a given seed.
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<p>
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If the seed value is zero, the random number generator is seeded with the system time. </td>
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</tr>
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</table>
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<hr><h2>Member Function Documentation</h2>
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<a class="anchor" name="a3" doxytag="Noise::setSeed" ></a><p>
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<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<td class="mdRow">
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<table cellpadding="0" cellspacing="0" border="0">
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<tr>
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<td class="md" nowrap valign="top"> void Noise::setSeed </td>
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<td class="md" valign="top">( </td>
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<td class="md" nowrap valign="top">unsigned int </td>
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<td class="mdname1" valign="top" nowrap> <em>seed</em> = 0 </td>
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<td class="md" valign="top"> ) </td>
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<td class="md" nowrap></td>
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</table>
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</td>
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<table cellspacing=5 cellpadding=0 border=0>
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<tr>
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<td>
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</td>
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<td>
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<p>
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Seed the random number generator with a specific seed value.
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<p>
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If no seed is provided or the seed value is zero, the random number generator is seeded with the current system time. </td>
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</tr>
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</table>
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<a class="anchor" name="a6" doxytag="Noise::tick" ></a><p>
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<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<td class="mdRow">
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<table cellpadding="0" cellspacing="0" border="0">
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<tr>
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<td class="md" nowrap valign="top"> virtual <a class="el" href="classStkFrames.html">StkFrames</a>& Noise::tick </td>
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<td class="md" valign="top">( </td>
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<td class="md" nowrap valign="top"><a class="el" href="classStkFrames.html">StkFrames</a> & </td>
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<td class="mdname" nowrap> <em>frames</em>, </td>
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<tr>
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<td></td>
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<td></td>
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<td class="md" nowrap>unsigned int </td>
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<td class="mdname" nowrap> <em>channel</em> = 1</td>
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</tr>
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<tr>
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<td></td>
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<td class="md">) </td>
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<td class="md" colspan="2"><code> [virtual]</code></td>
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</table>
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</td>
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</table>
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<table cellspacing=5 cellpadding=0 border=0>
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Fill a channel of the <a class="el" href="classStkFrames.html">StkFrames</a> object with computed outputs.
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The <code>channel</code> argument should be one or greater (the first channel is specified by 1). An <a class="el" href="classStkError.html">StkError</a> will be thrown if the <code>channel</code> argument is zero or it is greater than the number of channels in the <a class="el" href="classStkFrames.html">StkFrames</a> object.
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<p>
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Reimplemented from <a class="el" href="classGenerator.html#a5">Generator</a>.
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<p>
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Reimplemented in <a class="el" href="classSubNoise.html#a6">SubNoise</a>. </td>
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</tr>
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</table>
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<hr>The documentation for this class was generated from the following file:<ul>
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<li><a class="el" href="Noise_8h-source.html">Noise.h</a></ul>
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<HR>
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<table>
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<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
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<tr><td>©1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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</table>
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