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stk/doc/html/classChorus.html
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<h1>Chorus Class Reference</h1><code>#include &lt;<a class="el" href="Chorus_8h-source.html">Chorus.h</a>&gt;</code>
<p>
<p>Inheritance diagram for Chorus:
<p><center><img src="classChorus.png" usemap="#Chorus_map" border="0" alt=""></center>
<map name="Chorus_map">
<area href="classEffect.html" alt="Effect" shape="rect" coords="0,56,53,80">
<area href="classStk.html" alt="Stk" shape="rect" coords="0,0,53,24">
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<a href="classChorus-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
STK chorus effect class.
<p>
This class implements a chorus effect.<p>
by Perry R. Cook and Gary P. Scavone, 1995 - 2004.
<p>
<p>
Definition at line <a class="el" href="Chorus_8h-source.html#l00018">18</a> of file <a class="el" href="Chorus_8h-source.html">Chorus.h</a>.<table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classChorus.html#a0">Chorus</a> (StkFloat baseDelay=6000)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Class constructor, taking the median desired delay length. </em> <a href="#a0"></a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a1" doxytag="Chorus::~Chorus" ></a>
&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classChorus.html#a1">~Chorus</a> ()</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Class destructor. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a2" doxytag="Chorus::clear" ></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classChorus.html#a2">clear</a> ()</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Reset and clear all internal state. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a3" doxytag="Chorus::setModDepth" ></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classChorus.html#a3">setModDepth</a> (StkFloat depth)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set modulation depth. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a4" doxytag="Chorus::setModFrequency" ></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classChorus.html#a4">setModFrequency</a> (StkFloat frequency)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set modulation frequency. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a5" doxytag="Chorus::tick" ></a>
StkFloat&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classChorus.html#a5">tick</a> (StkFloat input)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Compute one output sample. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a6" doxytag="Chorus::tick" ></a>
StkFloat *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classChorus.html#a6">tick</a> (StkFloat *vector, unsigned int vectorSize)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Take <em>vectorSize</em> inputs, compute the same number of outputs and return them in <em>vector</em>. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classStkFrames.html">StkFrames</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classChorus.html#a7">tick</a> (<a class="el" href="classStkFrames.html">StkFrames</a> &amp;frames, unsigned int channel=1)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Take a channel of the <a class="el" href="classStkFrames.html">StkFrames</a> object as inputs to the effect and replace with corresponding outputs. </em> <a href="#a7"></a><em><br><br></td></tr>
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<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="a0" doxytag="Chorus::Chorus" ></a><p>
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<td class="md" nowrap valign="top"> Chorus::Chorus </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">StkFloat&nbsp;</td>
<td class="mdname1" valign="top" nowrap> <em>baseDelay</em> = 6000 </td>
<td class="md" valign="top">&nbsp;)&nbsp;</td>
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<p>
Class constructor, taking the median desired delay length.
<p>
An <a class="el" href="classStkError.html">StkError</a> can be thrown if the rawwave path is incorrect. </td>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="a7" doxytag="Chorus::tick" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="classStkFrames.html">StkFrames</a>&amp; Chorus::tick </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top"><a class="el" href="classStkFrames.html">StkFrames</a> &amp;&nbsp;</td>
<td class="mdname" nowrap> <em>frames</em>, </td>
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<td class="md" nowrap>unsigned int&nbsp;</td>
<td class="mdname" nowrap> <em>channel</em> = 1</td>
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<td class="md">)&nbsp;</td>
<td class="md" colspan="2"><code> [virtual]</code></td>
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<p>
Take a channel of the <a class="el" href="classStkFrames.html">StkFrames</a> object as inputs to the effect and replace with corresponding outputs.
<p>
The <code>channel</code> argument should be one or greater (the first channel is specified by 1). An <a class="el" href="classStkError.html">StkError</a> will be thrown if the <code>channel</code> argument is zero or it is greater than the number of channels in the <a class="el" href="classStkFrames.html">StkFrames</a> object.
<p>
Reimplemented from <a class="el" href="classEffect.html#a9">Effect</a>. </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="Chorus_8h-source.html">Chorus.h</a></ul>
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<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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