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stk/doc/html/classBowTable.html
2013-09-29 23:39:37 +02:00

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<h1>BowTable Class Reference</h1><code>#include &lt;<a class="el" href="BowTable_8h-source.html">BowTable.h</a>&gt;</code>
<p>
<p>Inheritance diagram for BowTable:
<p><center><img src="classBowTable.png" usemap="#BowTable_map" border="0" alt=""></center>
<map name="BowTable_map">
<area href="classFunction.html" alt="Function" shape="rect" coords="0,56,67,80">
<area href="classStk.html" alt="Stk" shape="rect" coords="0,0,67,24">
</map>
<a href="classBowTable-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
STK bowed string table class.
<p>
This class implements a simple bowed string non-linear function, as described by Smith (1986).<p>
by Perry R. Cook and Gary P. Scavone, 1995 - 2004.
<p>
<p>
Definition at line <a class="el" href="BowTable_8h-source.html#l00017">17</a> of file <a class="el" href="BowTable_8h-source.html">BowTable.h</a>.<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a0" doxytag="BowTable::BowTable" ></a>
&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classBowTable.html#a0">BowTable</a> ()</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default constructor. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a1" doxytag="BowTable::~BowTable" ></a>
&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classBowTable.html#a1">~BowTable</a> ()</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Class destructor. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classBowTable.html#a2">setOffset</a> (StkFloat offset)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the table offset value. </em> <a href="#a2"></a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classBowTable.html#a3">setSlope</a> (StkFloat slope)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the table slope value. </em> <a href="#a3"></a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>StkFloat&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classBowTable.html#a4">tick</a> (StkFloat input)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Return the function value for <em>input</em>. </em> <a href="#a4"></a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a5" doxytag="BowTable::tick" ></a>
StkFloat *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classBowTable.html#a5">tick</a> (StkFloat *vector, unsigned int vectorSize)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Take <em>vectorSize</em> inputs from <em>vector</em> and replace them with corresponding outputs. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classStkFrames.html">StkFrames</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classBowTable.html#a6">tick</a> (<a class="el" href="classStkFrames.html">StkFrames</a> &amp;frames, unsigned int channel=1)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Take a channel of the <a class="el" href="classStkFrames.html">StkFrames</a> object as inputs to the function and replace with corresponding outputs. </em> <a href="#a6"></a><em><br><br></td></tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="a2" doxytag="BowTable::setOffset" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
<tr>
<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void BowTable::setOffset </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">StkFloat&nbsp;</td>
<td class="mdname1" valign="top" nowrap> <em>offset</em> </td>
<td class="md" valign="top">&nbsp;)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Set the table offset value.
<p>
The table offset is a bias which controls the symmetry of the friction. If you want the friction to vary with direction, use a non-zero value for the offset. The default value is zero. </td>
</tr>
</table>
<a class="anchor" name="a3" doxytag="BowTable::setSlope" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
<tr>
<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void BowTable::setSlope </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">StkFloat&nbsp;</td>
<td class="mdname1" valign="top" nowrap> <em>slope</em> </td>
<td class="md" valign="top">&nbsp;)&nbsp;</td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Set the table slope value.
<p>
The table slope controls the width of the friction pulse, which is related to bow force. </td>
</tr>
</table>
<a class="anchor" name="a4" doxytag="BowTable::tick" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
<tr>
<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> StkFloat BowTable::tick </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top">StkFloat&nbsp;</td>
<td class="mdname1" valign="top" nowrap> <em>input</em> </td>
<td class="md" valign="top">&nbsp;)&nbsp;</td>
<td class="md" nowrap><code> [virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Return the function value for <em>input</em>.
<p>
The function input represents differential string-to-bow velocity.
<p>
Implements <a class="el" href="classFunction.html#a3">Function</a>. </td>
</tr>
</table>
<a class="anchor" name="a6" doxytag="BowTable::tick" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
<tr>
<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> <a class="el" href="classStkFrames.html">StkFrames</a>&amp; BowTable::tick </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top"><a class="el" href="classStkFrames.html">StkFrames</a> &amp;&nbsp;</td>
<td class="mdname" nowrap> <em>frames</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>unsigned int&nbsp;</td>
<td class="mdname" nowrap> <em>channel</em> = 1</td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"><code> [virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
&nbsp;
</td>
<td>
<p>
Take a channel of the <a class="el" href="classStkFrames.html">StkFrames</a> object as inputs to the function and replace with corresponding outputs.
<p>
The <code>channel</code> argument should be one or greater (the first channel is specified by 1). An <a class="el" href="classStkError.html">StkError</a> will be thrown if the <code>channel</code> argument is zero or it is greater than the number of channels in the <a class="el" href="classStkFrames.html">StkFrames</a> object.
<p>
Reimplemented from <a class="el" href="classFunction.html#a5">Function</a>. </td>
</tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="BowTable_8h-source.html">BowTable.h</a></ul>
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<table>
<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
</table>
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