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<h1>BandedWG.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef STK_BANDEDWG_H</span>
<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define STK_BANDEDWG_H</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span>
<a name="l00004"></a>00004 <span class="preprocessor">#include "Instrmnt.h"</span>
<a name="l00005"></a>00005 <span class="preprocessor">#include "DelayL.h"</span>
<a name="l00006"></a>00006 <span class="preprocessor">#include "BowTable.h"</span>
<a name="l00007"></a>00007 <span class="preprocessor">#include "ADSR.h"</span>
<a name="l00008"></a>00008 <span class="preprocessor">#include "BiQuad.h"</span>
<a name="l00009"></a>00009
<a name="l00010"></a>00010 <span class="keyword">namespace </span>stk {
<a name="l00011"></a>00011
<a name="l00012"></a>00012 <span class="comment">/***************************************************/</span>
<a name="l00041"></a>00041 <span class="comment">/***************************************************/</span>
<a name="l00042"></a>00042
<a name="l00043"></a>00043 <span class="keyword">const</span> <span class="keywordtype">int</span> MAX_BANDED_MODES = 20;
<a name="l00044"></a>00044
<a name="l00045"></a><a class="code" href="classstk_1_1BandedWG.html">00045</a> <span class="keyword">class </span><a class="code" href="classstk_1_1BandedWG.html" title="Banded waveguide modeling class.">BandedWG</a> : <span class="keyword">public</span> <a class="code" href="classstk_1_1Instrmnt.html" title="STK instrument abstract base class.">Instrmnt</a>
<a name="l00046"></a>00046 {
<a name="l00047"></a>00047 <span class="keyword">public</span>:
<a name="l00049"></a>00049 <a class="code" href="classstk_1_1BandedWG.html#d449f248adaa49344c2bd25be4a7872d" title="Class constructor.">BandedWG</a>( <span class="keywordtype">void</span> );
<a name="l00050"></a>00050
<a name="l00052"></a>00052 <a class="code" href="classstk_1_1BandedWG.html#c4044055c28bad672c9537b985d18289" title="Class destructor.">~BandedWG</a>( <span class="keywordtype">void</span> );
<a name="l00053"></a>00053
<a name="l00055"></a>00055 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1BandedWG.html#182dbf5d75aebf5714bd6df15b0df90c" title="Reset and clear all internal state.">clear</a>( <span class="keywordtype">void</span> );
<a name="l00056"></a>00056
<a name="l00058"></a>00058 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1BandedWG.html#4394ee4cd1c84a8b3f92713e60715c4d" title="Set strike position (0.0 - 1.0).">setStrikePosition</a>( StkFloat position );
<a name="l00059"></a>00059
<a name="l00061"></a>00061 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1BandedWG.html#b1e3a367eef86e6cb372b4ee232e1804" title="Select a preset.">setPreset</a>( <span class="keywordtype">int</span> preset );
<a name="l00062"></a>00062
<a name="l00064"></a>00064 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1BandedWG.html#cf104d4ed663b5f0cd034c8025f4d420" title="Set instrument parameters for a particular frequency.">setFrequency</a>( StkFloat frequency );
<a name="l00065"></a>00065
<a name="l00067"></a>00067 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1BandedWG.html#37b20c2554e7100241a99758f5a4433e" title="Apply bow velocity/pressure to instrument with given amplitude and rate of increase...">startBowing</a>( StkFloat amplitude, StkFloat rate );
<a name="l00068"></a>00068
<a name="l00070"></a>00070 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1BandedWG.html#a14786c32af030311e2118db3b68a892" title="Decrease bow velocity/breath pressure with given rate of decrease.">stopBowing</a>( StkFloat rate );
<a name="l00071"></a>00071
<a name="l00073"></a>00073 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1BandedWG.html#271573afaa2dc655446482bad6745cc1" title="Pluck the instrument with given amplitude.">pluck</a>( StkFloat amp );
<a name="l00074"></a>00074
<a name="l00076"></a>00076 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1BandedWG.html#8f334ae49b7baf561d74a0b6ec3c4f9a" title="Start a note with the given frequency and amplitude.">noteOn</a>( StkFloat frequency, StkFloat amplitude );
<a name="l00077"></a>00077
<a name="l00079"></a>00079 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1BandedWG.html#c9c3c3ec0e821b1a080774bb55d3b881" title="Stop a note with the given amplitude (speed of decay).">noteOff</a>( StkFloat amplitude );
<a name="l00080"></a>00080
<a name="l00082"></a>00082 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1BandedWG.html#16baac1cc6612332d6d0aa40a661c137" title="Perform the control change specified by number and value (0.0 - 128.0).">controlChange</a>( <span class="keywordtype">int</span> number, StkFloat value );
<a name="l00083"></a>00083
<a name="l00085"></a>00085 StkFloat <a class="code" href="classstk_1_1BandedWG.html#44f37146d33354afb085806bd8340497" title="Compute and return one output sample.">tick</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channel = 0 );
<a name="l00086"></a>00086
<a name="l00087"></a>00087 <span class="keyword">protected</span>:
<a name="l00088"></a>00088
<a name="l00089"></a>00089 <span class="keywordtype">bool</span> doPluck_;
<a name="l00090"></a>00090 <span class="keywordtype">bool</span> trackVelocity_;
<a name="l00091"></a>00091 <span class="keywordtype">int</span> nModes_;
<a name="l00092"></a>00092 <span class="keywordtype">int</span> presetModes_;
<a name="l00093"></a>00093 <a class="code" href="classstk_1_1BowTable.html" title="STK bowed string table class.">BowTable</a> bowTable_;
<a name="l00094"></a>00094 <a class="code" href="classstk_1_1ADSR.html" title="STK ADSR envelope class.">ADSR</a> adsr_;
<a name="l00095"></a>00095 <a class="code" href="classstk_1_1BiQuad.html" title="STK biquad (two-pole, two-zero) filter class.">BiQuad</a> bandpass_[MAX_BANDED_MODES];
<a name="l00096"></a>00096 <a class="code" href="classstk_1_1DelayL.html" title="STK linear interpolating delay line class.">DelayL</a> delay_[MAX_BANDED_MODES];
<a name="l00097"></a>00097 StkFloat maxVelocity_;
<a name="l00098"></a>00098 StkFloat modes_[MAX_BANDED_MODES];
<a name="l00099"></a>00099 StkFloat frequency_;
<a name="l00100"></a>00100 StkFloat baseGain_;
<a name="l00101"></a>00101 StkFloat gains_[MAX_BANDED_MODES];
<a name="l00102"></a>00102 StkFloat basegains_[MAX_BANDED_MODES];
<a name="l00103"></a>00103 StkFloat excitation_[MAX_BANDED_MODES];
<a name="l00104"></a>00104 StkFloat integrationConstant_;
<a name="l00105"></a>00105 StkFloat velocityInput_;
<a name="l00106"></a>00106 StkFloat bowVelocity_;
<a name="l00107"></a>00107 StkFloat bowTarget_;
<a name="l00108"></a>00108 StkFloat bowPosition_;
<a name="l00109"></a>00109 StkFloat strikeAmp_;
<a name="l00110"></a>00110 <span class="keywordtype">int</span> strikePosition_;
<a name="l00111"></a>00111
<a name="l00112"></a>00112 };
<a name="l00113"></a>00113
<a name="l00114"></a>00114 } <span class="comment">// stk namespace</span>
<a name="l00115"></a>00115
<a name="l00116"></a>00116 <span class="preprocessor">#endif</span>
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