mirror of
https://github.com/thestk/stk
synced 2026-01-11 12:01:52 +00:00
180 lines
4.4 KiB
C++
180 lines
4.4 KiB
C++
// threebees.cpp STK tutorial program
|
|
|
|
#include "BeeThree.h"
|
|
#include "RtAudio.h"
|
|
#include "Messager.h"
|
|
#include "Voicer.h"
|
|
#include "SKINI.msg"
|
|
|
|
#include <algorithm>
|
|
using std::min;
|
|
|
|
// The TickData structure holds all the class instances and data that
|
|
// are shared by the various processing functions.
|
|
struct TickData {
|
|
Voicer voicer;
|
|
Messager messager;
|
|
Skini::Message message;
|
|
int counter;
|
|
bool haveMessage;
|
|
bool done;
|
|
|
|
// Default constructor.
|
|
TickData()
|
|
: counter(0), haveMessage(false), done( false ) {}
|
|
};
|
|
|
|
#define DELTA_CONTROL_TICKS 64 // default sample frames between control input checks
|
|
|
|
// The processMessage() function encapsulates the handling of control
|
|
// messages. It can be easily relocated within a program structure
|
|
// depending on the desired scheduling scheme.
|
|
void processMessage( TickData* data )
|
|
{
|
|
register StkFloat value1 = data->message.floatValues[0];
|
|
register StkFloat value2 = data->message.floatValues[1];
|
|
|
|
switch( data->message.type ) {
|
|
|
|
case __SK_Exit_:
|
|
data->done = true;
|
|
return;
|
|
|
|
case __SK_NoteOn_:
|
|
if ( value2 == 0.0 ) // velocity is zero ... really a NoteOff
|
|
data->voicer.noteOff( value1, 64.0 );
|
|
else { // a NoteOn
|
|
data->voicer.noteOn( value1, value2 );
|
|
}
|
|
break;
|
|
|
|
case __SK_NoteOff_:
|
|
data->voicer.noteOff( value1, value2 );
|
|
break;
|
|
|
|
case __SK_ControlChange_:
|
|
data->voicer.controlChange( (int) value1, value2 );
|
|
break;
|
|
|
|
case __SK_AfterTouch_:
|
|
data->voicer.controlChange( 128, value1 );
|
|
|
|
case __SK_PitchChange_:
|
|
data->voicer.setFrequency( value1 );
|
|
break;
|
|
|
|
case __SK_PitchBend_:
|
|
data->voicer.pitchBend( value1 );
|
|
|
|
} // end of switch
|
|
|
|
data->haveMessage = false;
|
|
return;
|
|
}
|
|
|
|
// This tick() function handles sample computation and scheduling of
|
|
// control updates. It will be called automatically when the system
|
|
// needs a new buffer of audio samples.
|
|
int tick( void *outputBuffer, void *inputBuffer, unsigned int nBufferFrames,
|
|
double streamTime, RtAudioStreamStatus status, void *dataPointer )
|
|
{
|
|
TickData *data = (TickData *) dataPointer;
|
|
register StkFloat *samples = (StkFloat *) outputBuffer;
|
|
int counter, nTicks = (int) nBufferFrames;
|
|
|
|
while ( nTicks > 0 && !data->done ) {
|
|
|
|
if ( !data->haveMessage ) {
|
|
data->messager.popMessage( data->message );
|
|
if ( data->message.type > 0 ) {
|
|
data->counter = (long) (data->message.time * Stk::sampleRate());
|
|
data->haveMessage = true;
|
|
}
|
|
else
|
|
data->counter = DELTA_CONTROL_TICKS;
|
|
}
|
|
|
|
counter = min( nTicks, data->counter );
|
|
data->counter -= counter;
|
|
|
|
for ( int i=0; i<counter; i++ ) {
|
|
*samples++ = data->voicer.tick();
|
|
nTicks--;
|
|
}
|
|
if ( nTicks == 0 ) break;
|
|
|
|
// Process control messages.
|
|
if ( data->haveMessage ) processMessage( data );
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int main()
|
|
{
|
|
// Set the global sample rate and rawwave path before creating class instances.
|
|
Stk::setSampleRate( 44100.0 );
|
|
Stk::setRawwavePath( "../../rawwaves/" );
|
|
|
|
int i;
|
|
TickData data;
|
|
RtAudio dac;
|
|
Instrmnt *instrument[3];
|
|
for ( i=0; i<3; i++ ) instrument[i] = 0;
|
|
|
|
// Figure out how many bytes in an StkFloat and setup the RtAudio stream.
|
|
RtAudio::StreamParameters parameters;
|
|
parameters.deviceId = dac.getDefaultOutputDevice();
|
|
parameters.nChannels = 1;
|
|
RtAudioFormat format = ( sizeof(StkFloat) == 8 ) ? RTAUDIO_FLOAT64 : RTAUDIO_FLOAT32;
|
|
unsigned int bufferFrames = RT_BUFFER_SIZE;
|
|
try {
|
|
dac.openStream( ¶meters, NULL, format, (unsigned int)Stk::sampleRate(), &bufferFrames, &tick, (void *)&data );
|
|
}
|
|
catch ( RtError &error ) {
|
|
error.printMessage();
|
|
goto cleanup;
|
|
}
|
|
|
|
try {
|
|
// Define and load the BeeThree instruments
|
|
for ( i=0; i<3; i++ )
|
|
instrument[i] = new BeeThree();
|
|
}
|
|
catch ( StkError & ) {
|
|
goto cleanup;
|
|
}
|
|
|
|
// "Add" the instruments to the voicer.
|
|
for ( i=0; i<3; i++ )
|
|
data.voicer.addInstrument( instrument[i] );
|
|
|
|
if ( data.messager.startStdInput() == false )
|
|
goto cleanup;
|
|
|
|
try {
|
|
dac.startStream();
|
|
}
|
|
catch ( RtError &error ) {
|
|
error.printMessage();
|
|
goto cleanup;
|
|
}
|
|
|
|
// Block waiting until callback signals done.
|
|
while ( !data.done )
|
|
Stk::sleep( 100 );
|
|
|
|
// Shut down the callback and output stream.
|
|
try {
|
|
dac.closeStream();
|
|
}
|
|
catch ( RtError &error ) {
|
|
error.printMessage();
|
|
}
|
|
|
|
cleanup:
|
|
for ( i=0; i<3; i++ ) delete instrument[i];
|
|
|
|
return 0;
|
|
}
|