Files
stk/include/Brass.h
Gary Scavone 27d9b79dc7 Version 4.3.0
2013-09-29 23:07:00 +02:00

87 lines
2.1 KiB
C++

/***************************************************/
/*! \class Brass
\brief STK simple brass instrument class.
This class implements a simple brass instrument
waveguide model, a la Cook (TBone, HosePlayer).
This is a digital waveguide model, making its
use possibly subject to patents held by
Stanford University, Yamaha, and others.
Control Change Numbers:
- Lip Tension = 2
- Slide Length = 4
- Vibrato Frequency = 11
- Vibrato Gain = 1
- Volume = 128
by Perry R. Cook and Gary P. Scavone, 1995 - 2007.
*/
/***************************************************/
#ifndef STK_BRASS_H
#define STK_BRASS_H
#include "Instrmnt.h"
#include "DelayA.h"
#include "BiQuad.h"
#include "PoleZero.h"
#include "ADSR.h"
#include "SineWave.h"
class Brass: public Instrmnt
{
public:
//! Class constructor, taking the lowest desired playing frequency.
/*!
An StkError will be thrown if the rawwave path is incorrectly set.
*/
Brass(StkFloat lowestFrequency);
//! Class destructor.
~Brass();
//! Reset and clear all internal state.
void clear();
//! Set instrument parameters for a particular frequency.
void setFrequency(StkFloat frequency);
//! Set the lips frequency.
void setLip(StkFloat frequency);
//! Apply breath pressure to instrument with given amplitude and rate of increase.
void startBlowing(StkFloat amplitude, StkFloat rate);
//! Decrease breath pressure with given rate of decrease.
void stopBlowing(StkFloat rate);
//! Start a note with the given frequency and amplitude.
void noteOn(StkFloat frequency, StkFloat amplitude);
//! Stop a note with the given amplitude (speed of decay).
void noteOff(StkFloat amplitude);
//! Perform the control change specified by \e number and \e value (0.0 - 128.0).
void controlChange(int number, StkFloat value);
protected:
StkFloat computeSample( void );
DelayA delayLine_;
BiQuad lipFilter_;
PoleZero dcBlock_;
ADSR adsr_;
SineWave vibrato_;
unsigned long length_;
StkFloat lipTarget_;
StkFloat slideTarget_;
StkFloat vibratoGain_;
StkFloat maxPressure_;
};
#endif