Files
stk/src/BandedWG.cpp
Gary Scavone 586b0add5f Version 4.1.2
2013-09-29 23:05:20 +02:00

382 lines
9.6 KiB
C++

/***************************************************/
/*! \class BandedWG
\brief Banded waveguide modeling class.
This class uses banded waveguide techniques to
model a variety of sounds, including bowed
bars, glasses, and bowls. For more
information, see Essl, G. and Cook, P. "Banded
Waveguides: Towards Physical Modelling of Bar
Percussion Instruments", Proceedings of the
1999 International Computer Music Conference.
Control Change Numbers:
- Bow Pressure = 2
- Bow Motion = 4
- Strike Position = 8 (not implemented)
- Vibrato Frequency = 11
- Gain = 1
- Bow Velocity = 128
- Set Striking = 64
- Instrument Presets = 16
- Uniform Bar = 0
- Tuned Bar = 1
- Glass Harmonica = 2
- Tibetan Bowl = 3
by Georg Essl, 1999 - 2002.
Modified for Stk 4.0 by Gary Scavone.
*/
/***************************************************/
#include "BandedWG.h"
#include "SKINI.msg"
#include "Noise.h"
#include <math.h>
BandedWG :: BandedWG()
{
doPluck = true;
delay = new DelayL[MAX_BANDED_MODES];
bandpass = new BiQuad[MAX_BANDED_MODES];
bowTabl = new BowTabl;
bowTabl->setSlope( 3.0 );
adsr = new ADSR;
adsr->setAllTimes( 0.02, 0.005, 0.9, 0.01);
freakency = 220.0;
setPreset(0);
bowPosition = 0;
baseGain = (MY_FLOAT) 0.999;
integrationConstant = 0.0;
trackVelocity = false;
bowVelocity = 0.0;
bowTarget = 0.0;
strikeAmp = 0.0;
}
BandedWG :: ~BandedWG()
{
delete bowTabl;
delete adsr;
delete [] bandpass;
delete [] delay;
}
void BandedWG :: clear()
{
for (int i=0; i<nModes; i++) {
delay[i].clear();
bandpass[i].clear();
}
}
void BandedWG :: setPreset(int preset)
{
int i;
switch (preset){
case 1: // Tuned Bar
presetModes = 4;
modes[0] = (MY_FLOAT) 1.0;
modes[1] = (MY_FLOAT) 4.0198391420;
modes[2] = (MY_FLOAT) 10.7184986595;
modes[3] = (MY_FLOAT) 18.0697050938;
for (i=0; i<presetModes; i++) {
basegains[i] = (MY_FLOAT) pow(0.999,(double) i+1);
excitation[i] = 1.0;
}
break;
case 2: // Glass Harmonica
presetModes = 5;
modes[0] = (MY_FLOAT) 1.0;
modes[1] = (MY_FLOAT) 2.32;
modes[2] = (MY_FLOAT) 4.25;
modes[3] = (MY_FLOAT) 6.63;
modes[4] = (MY_FLOAT) 9.38;
// modes[5] = (MY_FLOAT) 12.22;
for (i=0; i<presetModes; i++) {
basegains[i] = (MY_FLOAT) pow(0.999,(double) i+1);
excitation[i] = 1.0;
}
/*
baseGain = (MY_FLOAT) 0.99999;
for (i=0; i<presetModes; i++)
gains[i]= (MY_FLOAT) pow(baseGain, delay[i].getDelay()+i);
*/
break;
case 3: // Tibetan Prayer Bowl (ICMC'02)
presetModes = 12;
modes[0]=0.996108344;
basegains[0]=0.999925960128219;
excitation[0]=11.900357/10.0;
modes[1]=1.0038916562;
basegains[1]=0.999925960128219;
excitation[1]=11.900357/10.;
modes[2]=2.979178;
basegains[2]=0.999982774366897;
excitation[2]=10.914886/10.;
modes[3]=2.99329767;
basegains[3]=0.999982774366897;
excitation[3]=10.914886/10.;
modes[4]=5.704452;
basegains[4]=1.0; //0.999999999999999999987356406352;
excitation[4]=42.995041/10.;
modes[5]=5.704452;
basegains[5]=1.0; //0.999999999999999999987356406352;
excitation[5]=42.995041/10.;
modes[6]=8.9982;
basegains[6]=1.0; //0.999999999999999999996995497558225;
excitation[6]=40.063034/10.;
modes[7]=9.01549726;
basegains[7]=1.0; //0.999999999999999999996995497558225;
excitation[7]=40.063034/10.;
modes[8]=12.83303;
basegains[8]=0.999965497558225;
excitation[8]=7.063034/10.;
modes[9]=12.807382;
basegains[9]=0.999965497558225;
excitation[9]=7.063034/10.;
modes[10]=17.2808219;
basegains[10]=0.9999999999999999999965497558225;
excitation[10]=57.063034/10.;
modes[11]=21.97602739726;
basegains[11]=0.999999999999999965497558225;
excitation[11]=57.063034/10.;
break;
default: // Uniform Bar
presetModes = 4;
modes[0] = (MY_FLOAT) 1.0;
modes[1] = (MY_FLOAT) 2.756;
modes[2] = (MY_FLOAT) 5.404;
modes[3] = (MY_FLOAT) 8.933;
for (i=0; i<presetModes; i++) {
basegains[i] = (MY_FLOAT) pow(0.9,(double) i+1);
excitation[i] = 1.0;
}
break;
}
nModes = presetModes;
setFrequency( freakency );
}
void BandedWG :: setFrequency(MY_FLOAT frequency)
{
freakency = frequency;
if ( frequency <= 0.0 ) {
std::cerr << "BandedWG: setFrequency parameter is less than or equal to zero!" << std::endl;
freakency = 220.0;
}
if (freakency > 1568.0) freakency = 1568.0;
MY_FLOAT radius;
MY_FLOAT base = Stk::sampleRate() / freakency;
MY_FLOAT length;
for (int i=0; i<presetModes; i++) {
// Calculate the delay line lengths for each mode.
length = (int)(base / modes[i]);
if ( length > 2.0) {
delay[i].setDelay( length );
gains[i]=basegains[i];
// gains[i]=(MY_FLOAT) pow(basegains[i], 1/((MY_FLOAT)delay[i].getDelay()));
// std::cerr << gains[i];
}
else {
nModes = i;
break;
}
// std::cerr << std::endl;
// Set the bandpass filter resonances
radius = 1.0 - PI * 32 / Stk::sampleRate(); //freakency * modes[i] / Stk::sampleRate()/32;
if ( radius < 0.0 ) radius = 0.0;
bandpass[i].setResonance(freakency * modes[i], radius, true);
delay[i].clear();
bandpass[i].clear();
}
//int olen = (int)(delay[0].getDelay());
//strikePosition = (int)(strikePosition*(length/modes[0])/olen);
}
void BandedWG :: setStrikePosition(MY_FLOAT position)
{
strikePosition = (int)(delay[0].getDelay() * position / 2.0);
}
void BandedWG :: startBowing(MY_FLOAT amplitude, MY_FLOAT rate)
{
adsr->setRate(rate);
adsr->keyOn();
maxVelocity = 0.03 + (0.1 * amplitude);
}
void BandedWG :: stopBowing(MY_FLOAT rate)
{
adsr->setRate(rate);
adsr->keyOff();
}
void BandedWG :: pluck(MY_FLOAT amplitude)
{
int j;
MY_FLOAT min_len = delay[nModes-1].getDelay();
for (int i=0; i<nModes; i++)
for(j=0; j<(int)(delay[i].getDelay()/min_len); j++)
delay[i].tick( excitation[i]*amplitude / nModes /*/ (delay[i].getDelay()/min_len)*/);
/* strikeAmp += amplitude;*/
}
void BandedWG :: noteOn(MY_FLOAT frequency, MY_FLOAT amplitude)
{
this->setFrequency(frequency);
if ( doPluck )
this->pluck(amplitude);
else
this->startBowing(amplitude, amplitude * 0.001);
#if defined(_STK_DEBUG_)
std::cerr << "BandedWG: NoteOn frequency = " << frequency << ", amplitude = " << amplitude << std::endl;
#endif
}
void BandedWG :: noteOff(MY_FLOAT amplitude)
{
if ( !doPluck )
this->stopBowing((1.0 - amplitude) * 0.005);
#if defined(_STK_DEBUG_)
std::cerr << "BandedWG: NoteOff amplitude = " << amplitude << std::endl;
#endif
}
MY_FLOAT BandedWG :: tick()
{
int k;
MY_FLOAT input = 0.0;
if ( doPluck ) {
input = 0.0;
// input = strikeAmp/nModes;
// strikeAmp = 0.0;
}
else {
if (integrationConstant == 0.0)
velocityInput = 0.0;
else
velocityInput = integrationConstant * velocityInput;
for (k=0; k<nModes; k++)
velocityInput += baseGain * delay[k].lastOut();
if ( trackVelocity ) {
bowVelocity *= 0.9995;
bowVelocity += bowTarget;
bowTarget *= 0.995;
}
else
bowVelocity = adsr->tick() * maxVelocity;
input = bowVelocity - velocityInput;
input = input * bowTabl->tick(input);
input = input/(MY_FLOAT)nModes;
}
MY_FLOAT data = 0.0;
for (k=0; k<nModes; k++) {
bandpass[k].tick(input + gains[k] * delay[k].lastOut());
delay[k].tick(bandpass[k].lastOut());
data += bandpass[k].lastOut();
}
//lastOutput = data * nModes;
lastOutput = data * 4;
return lastOutput;
}
void BandedWG :: controlChange(int number, MY_FLOAT value)
{
MY_FLOAT norm = value * ONE_OVER_128;
if ( norm < 0 ) {
norm = 0.0;
std::cerr << "BandedWG: Control value less than zero!" << std::endl;
}
else if ( norm > 1.0 ) {
norm = 1.0;
std::cerr << "BandedWG: Control value greater than 128.0!" << std::endl;
}
if (number == __SK_BowPressure_) { // 2
if ( norm == 0.0 )
doPluck = true;
else {
doPluck = false;
bowTabl->setSlope( 10.0 - (9.0 * norm));
}
}
else if (number == 4) { // 4
if ( !trackVelocity ) trackVelocity = true;
bowTarget += 0.005 * (norm - bowPosition);
bowPosition = norm;
//adsr->setTarget(bowPosition);
}
else if (number == 8) // 8
this->setStrikePosition( norm );
else if (number == __SK_AfterTouch_Cont_) { // 128
//bowTarget += 0.02 * (norm - bowPosition);
//bowPosition = norm;
if ( trackVelocity ) trackVelocity = false;
maxVelocity = 0.13 * norm;
adsr->setTarget(norm);
}
else if (number == __SK_ModWheel_) { // 1
// baseGain = 0.9989999999 + (0.001 * norm );
baseGain = 0.8999999999999999 + (0.1 * norm);
// std::cerr << "Yuck!" << std::endl;
for (int i=0; i<nModes; i++)
gains[i]=(MY_FLOAT) basegains[i]*baseGain;
// gains[i]=(MY_FLOAT) pow(baseGain, (int)((MY_FLOAT)delay[i].getDelay()+i));
}
else if (number == __SK_ModFrequency_) // 11
integrationConstant = norm;
else if (number == __SK_Sustain_) { // 64
if (value < 65) doPluck = true;
else doPluck = false;
}
else if (number == __SK_Portamento_) { // 65
if (value < 65) trackVelocity = false;
else trackVelocity = true;
}
else if (number == __SK_ProphesyRibbon_) // 16
this->setPreset((int) value);
else
std::cerr << "BandedWG: Undefined Control Number (" << number << ")!!" << std::endl;
#if defined(_STK_DEBUG_)
std::cerr << "BandedWG: controlChange number = " << number << ", value = " << value << std::endl;
#endif
}