Files
stk/projects/examples/crtsine.cpp
Gary Scavone a6381b9d38 Version 4.2.0
2013-09-29 23:06:14 +02:00

79 lines
1.7 KiB
C++

// crtsine.cpp STK tutorial program
#include "WaveLoop.h"
#include "RtAudio.h"
// This tick() function handles sample computation only. It will be
// called automatically when the system needs a new buffer of audio
// samples.
int tick(char *buffer, int bufferSize, void *dataPointer)
{
WaveLoop *sine = (WaveLoop *) dataPointer;
register StkFloat *samples = (StkFloat *) buffer;
for ( int i=0; i<bufferSize; i++ )
*samples++ = sine->tick();
return 0;
}
int main()
{
// Set the global sample rate before creating class instances.
Stk::setSampleRate( 44100.0 );
WaveLoop *sine = 0;
RtAudio *dac = 0;
// Figure out how many bytes in an StkFloat and setup the RtAudio object.
RtAudioFormat format = ( sizeof(StkFloat) == 8 ) ? RTAUDIO_FLOAT64 : RTAUDIO_FLOAT32;
int bufferSize = RT_BUFFER_SIZE;
try {
dac = new RtAudio(0, 1, 0, 0, format, (int)Stk::sampleRate(), &bufferSize, 4);
}
catch (RtError& error) {
error.printMessage();
goto cleanup;
}
try {
// Define and load the sine wave file
sine = new WaveLoop( "rawwaves/sinewave.raw", true );
}
catch (StkError &) {
goto cleanup;
}
sine->setFrequency(440.0);
try {
dac->setStreamCallback(&tick, (void *)sine);
dac->startStream();
}
catch (RtError &error) {
error.printMessage();
goto cleanup;
}
// Block waiting here.
char keyhit;
std::cout << "\nPlaying ... press <enter> to quit.\n";
std::cin.get(keyhit);
// Shut down the callback and output stream.
try {
dac->cancelStreamCallback();
dac->closeStream();
}
catch (RtError &error) {
error.printMessage();
}
cleanup:
delete sine;
delete dac;
return 0;
}