Files
stk/include/RtWvIn.h
Gary Scavone a6381b9d38 Version 4.2.0
2013-09-29 23:06:14 +02:00

120 lines
3.8 KiB
C++

/***************************************************/
/*! \class RtWvIn
\brief STK realtime audio (blocking) input class.
This class provides a simplified interface to
RtAudio for realtime audio input. It is a
protected subclass of WvIn. Because this
class makes use of RtAudio's blocking output
routines, its performance is less robust on
systems where the audio API is callback-based
(Macintosh CoreAudio and Windows ASIO).
RtWvIn supports multi-channel data in
interleaved format. It is important to
distinguish the tick() methods, which return
samples produced by averaging across sample
frames, from the tickFrame() methods, which
return pointers to multi-channel sample frames.
For single-channel data, these methods return
equivalent values.
by Perry R. Cook and Gary P. Scavone, 1995 - 2004.
*/
/***************************************************/
#ifndef STK_RTWVIN_H
#define STK_RTWVIN_H
#include "WvIn.h"
#include "RtAudio.h"
class RtWvIn : protected WvIn
{
public:
//! Default constructor.
/*!
The \e device argument is passed to RtAudio during
instantiation. The default value (zero) will select the default
device on your system or the first device found meeting the
specified parameters. On systems with multiple
soundcards/devices, values greater than zero can be specified in
accordance with the order that the devices are enumerated by the
underlying audio API. The default buffer size of RT_BUFFER_SIZE
is defined in Stk.h. An StkError will be thrown if an error
occurs duing instantiation.
*/
RtWvIn(int nChannels = 1, StkFloat sampleRate = Stk::sampleRate(), int device = 0, int bufferFrames = RT_BUFFER_SIZE, int nBuffers = 2);
//! Class destructor.
~RtWvIn();
//! Start the audio input stream.
/*!
The stream is started automatically, if necessary, when a tick() or tickFrame method is called.
*/
void start(void);
//! Stop the audio input stream.
/*!
It may be necessary to use this method to avoid audio underflow problems if you wish to temporarily stop audio input.
*/
void stop(void);
//! Return the average across the last output sample frame.
StkFloat lastOut(void) const;
//! Read out the average across one sample frame of data.
/*!
An StkError will be thrown if an error occurs during input.
*/
StkFloat tick(void);
//! Read out vectorSize averaged sample frames of data in \e vector.
/*!
An StkError will be thrown if an error occurs during input.
*/
StkFloat *tick(StkFloat *vector, unsigned int vectorSize);
//! Fill a channel of the StkFrames object with averaged sample frames.
/*!
The \c channel argument should be one or greater (the first
channel is specified by 1). An StkError will be thrown if an
error occurs during input or the \c channel argument is zero or it
is greater than the number of channels in the StkFrames object.
*/
StkFrames& tick( StkFrames& frames, unsigned int channel = 1 );
//! Return a pointer to the last output sample frame.
const StkFloat *lastFrame(void) const;
//! Return a pointer to the next sample frame of data.
/*!
An StkError will be thrown if an error occurs during input.
*/
const StkFloat *tickFrame(void);
//! Read out sample \e frames of data to \e frameVector.
/*!
An StkError will be thrown if an error occurs during input.
*/
StkFloat *tickFrame(StkFloat *frameVector, unsigned int frames);
//! Fill the StkFrames object with sample frames of data and return the same reference.
/*!
An StkError will be thrown if an error occurs during input or
there is an incompatability between the number of channels in the
RtWvIn object and that in the StkFrames object.
*/
StkFrames& tickFrame( StkFrames& frames );
protected:
RtAudio *audio_;
bool stopped_;
long counter_;
};
#endif