Files
stk/include/Mesh2D.h
Gary Scavone a6381b9d38 Version 4.2.0
2013-09-29 23:06:14 +02:00

116 lines
3.4 KiB
C++

/***************************************************/
/*! \class Mesh2D
\brief Two-dimensional rectilinear waveguide mesh class.
This class implements a rectilinear,
two-dimensional digital waveguide mesh
structure. For details, see Van Duyne and
Smith, "Physical Modeling with the 2-D Digital
Waveguide Mesh", Proceedings of the 1993
International Computer Music Conference.
This is a digital waveguide model, making its
use possibly subject to patents held by Stanford
University, Yamaha, and others.
Control Change Numbers:
- X Dimension = 2
- Y Dimension = 4
- Mesh Decay = 11
- X-Y Input Position = 1
by Julius Smith, 2000 - 2002.
Revised by Gary Scavone for STK, 2002.
*/
/***************************************************/
#ifndef STK_MESH2D_H
#define STK_MESH2D_H
#include "Instrmnt.h"
#include "OnePole.h"
const short NXMAX = 12;
const short NYMAX = 12;
class Mesh2D : public Instrmnt
{
public:
//! Class constructor, taking the x and y dimensions in samples.
Mesh2D(short nX, short nY);
//! Class destructor.
~Mesh2D();
//! Reset and clear all internal state.
void clear();
//! Set the x dimension size in samples.
void setNX(short lenX);
//! Set the y dimension size in samples.
void setNY(short lenY);
//! Set the x, y input position on a 0.0 - 1.0 scale.
void setInputPosition(StkFloat xFactor, StkFloat yFactor);
//! Set the loss filters gains (0.0 - 1.0).
void setDecay(StkFloat decayFactor);
//! Impulse the mesh with the given amplitude (frequency ignored).
void noteOn(StkFloat frequency, StkFloat amplitude);
//! Stop a note with the given amplitude (speed of decay) ... currently ignored.
void noteOff(StkFloat amplitude);
//! Calculate and return the signal energy stored in the mesh.
StkFloat energy();
//! Compute one output sample, without adding energy to the mesh.
StkFloat tick();
//! Input a sample to the mesh and compute one output sample.
StkFloat tick(StkFloat input);
//! Computer \e vectorSize outputs and return them in \e vector.
StkFloat *tick(StkFloat *vector, unsigned int vectorSize);
//! Fill a channel of the StkFrames object with computed outputs.
/*!
The \c channel argument should be one or greater (the first
channel is specified by 1). An StkError will be thrown if the \c
channel argument is zero or it is greater than the number of
channels in the StkFrames object.
*/
StkFrames& tick( StkFrames& frames, unsigned int channel = 1 );
//! Perform the control change specified by \e number and \e value (0.0 - 128.0).
void controlChange(int number, StkFloat value);
protected:
StkFloat tick0();
StkFloat tick1();
void clearMesh();
short NX_, NY_;
short xInput_, yInput_;
OnePole filterX_[NXMAX];
OnePole filterY_[NYMAX];
StkFloat v_[NXMAX-1][NYMAX-1]; // junction velocities
StkFloat vxp_[NXMAX][NYMAX]; // positive-x velocity wave
StkFloat vxm_[NXMAX][NYMAX]; // negative-x velocity wave
StkFloat vyp_[NXMAX][NYMAX]; // positive-y velocity wave
StkFloat vym_[NXMAX][NYMAX]; // negative-y velocity wave
// Alternate buffers
StkFloat vxp1_[NXMAX][NYMAX]; // positive-x velocity wave
StkFloat vxm1_[NXMAX][NYMAX]; // negative-x velocity wave
StkFloat vyp1_[NXMAX][NYMAX]; // positive-y velocity wave
StkFloat vym1_[NXMAX][NYMAX]; // negative-y velocity wave
int counter_; // time in samples
};
#endif