Files
stk/include/DelayL.h
Gary Scavone a6381b9d38 Version 4.2.0
2013-09-29 23:06:14 +02:00

86 lines
2.7 KiB
C++

/***************************************************/
/*! \class DelayL
\brief STK linear interpolating delay line class.
This Delay subclass implements a fractional-
length digital delay-line using first-order
linear interpolation. A fixed maximum length
of 4095 and a delay of zero is set using the
default constructor. Alternatively, the
delay and maximum length can be set during
instantiation with an overloaded constructor.
Linear interpolation is an efficient technique
for achieving fractional delay lengths, though
it does introduce high-frequency signal
attenuation to varying degrees depending on the
fractional delay setting. The use of higher
order Lagrange interpolators can typically
improve (minimize) this attenuation characteristic.
by Perry R. Cook and Gary P. Scavone, 1995 - 2004.
*/
/***************************************************/
#ifndef STK_DELAYL_H
#define STK_DELAYL_H
#include "Delay.h"
class DelayL : public Delay
{
public:
//! Default constructor creates a delay-line with maximum length of 4095 samples and zero delay.
DelayL();
//! Overloaded constructor which specifies the current and maximum delay-line lengths.
/*!
An StkError will be thrown if the delay parameter is less than
zero, the maximum delay parameter is less than one, or the delay
parameter is greater than the maxDelay value.
*/
DelayL(StkFloat delay, unsigned long maxDelay);
//! Class destructor.
~DelayL();
//! Set the delay-line length.
/*!
The valid range for \e theDelay is from 0 to the maximum delay-line length.
*/
void setDelay(StkFloat delay);
//! Return the current delay-line length.
StkFloat getDelay(void) const;
//! Return the value which will be output by the next call to tick().
/*!
This method is valid only for delay settings greater than zero!
*/
StkFloat nextOut(void);
//! Input one sample to the delay-line and return one output.
StkFloat tick(StkFloat sample);
//! Input \e vectorSize samples to the delay-line and return an equal number of outputs in \e vector.
virtual StkFloat *tick(StkFloat *vector, unsigned int vectorSize);
//! Take a channel of the StkFrames object as inputs to the delayline and replace with corresponding outputs.
/*!
The \c channel argument should be one or greater (the first
channel is specified by 1). An StkError will be thrown if the \c
channel argument is zero or it is greater than the number of
channels in the StkFrames object.
*/
virtual StkFrames& tick( StkFrames& frames, unsigned int channel = 1 );
protected:
StkFloat alpha_;
StkFloat omAlpha_;
StkFloat nextOutput_;
bool doNextOut_;
};
#endif