Files
stk/mus151/MUS151.dsp
Gary Scavone 868787a5f9 Version 3.0
2013-09-29 22:41:42 +02:00

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5.0 KiB
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# Microsoft Developer Studio Project File - Name="MUS151" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=MUS151 - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "MUS151.MAK".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "MUS151.MAK" CFG="MUS151 - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "MUS151 - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "MUS151 - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "MUS151 - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "MUS151__"
# PROP BASE Intermediate_Dir "MUS151__"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ""
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "__OS_Win_" /YX /FD /c
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BSC32=bscmake.exe
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# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib dsound.lib Wsock32.lib /nologo /subsystem:console /machine:I386
!ELSEIF "$(CFG)" == "MUS151 - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ""
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "__OS_Win_" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib dsound.lib Wsock32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "MUS151 - Win32 Release"
# Name "MUS151 - Win32 Debug"
# Begin Source File
SOURCE=..\Stk\Envelope.cpp
# End Source File
# Begin Source File
SOURCE=..\Stk\Envelope.h
# End Source File
# Begin Source File
SOURCE=.\MUS151.cpp
# End Source File
# Begin Source File
SOURCE=..\Stk\Object.cpp
# End Source File
# Begin Source File
SOURCE=..\Stk\Object.h
# End Source File
# Begin Source File
SOURCE=..\Stk\RawWvIn.cpp
# End Source File
# Begin Source File
SOURCE=..\Stk\RawWvIn.h
# End Source File
# Begin Source File
SOURCE=..\Stk\RTSoundIO.cpp
# End Source File
# Begin Source File
SOURCE=..\Stk\RTSoundIO.h
# End Source File
# Begin Source File
SOURCE=..\Stk\RTWvOut.cpp
# End Source File
# Begin Source File
SOURCE=..\Stk\RTWvOut.h
# End Source File
# Begin Source File
SOURCE=..\Stk\SKINI11.cpp
# End Source File
# Begin Source File
SOURCE=..\Stk\SKINI11.h
# End Source File
# Begin Source File
SOURCE=..\SKINI11.msg
# End Source File
# Begin Source File
SOURCE=..\SKINI11.tbl
# End Source File
# Begin Source File
SOURCE=..\Stk\swapstuf.cpp
# End Source File
# Begin Source File
SOURCE=..\Stk\swapstuf.h
# End Source File
# Begin Source File
SOURCE=.\threads.cpp
# End Source File
# Begin Source File
SOURCE=.\threads.h
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# Begin Source File
SOURCE=.\TwoOsc.cpp
# End Source File
# Begin Source File
SOURCE=.\TwoOsc.h
# End Source File
# Begin Source File
SOURCE=..\Stk\WvIn.cpp
# End Source File
# Begin Source File
SOURCE=..\Stk\WvIn.h
# End Source File
# Begin Source File
SOURCE=..\Stk\WvOut.cpp
# End Source File
# Begin Source File
SOURCE=..\Stk\WvOut.h
# End Source File
# End Target
# End Project