Files
stk/src/DelayA.cpp
Gary Scavone 81475b04c5 Version 4.0
2013-09-29 23:04:45 +02:00

118 lines
3.1 KiB
C++

/***************************************************/
/*! \class DelayA
\brief STK allpass interpolating delay line class.
This Delay subclass implements a fractional-
length digital delay-line using a first-order
allpass filter. A fixed maximum length
of 4095 and a delay of 0.5 is set using the
default constructor. Alternatively, the
delay and maximum length can be set during
instantiation with an overloaded constructor.
An allpass filter has unity magnitude gain but
variable phase delay properties, making it useful
in achieving fractional delays without affecting
a signal's frequency magnitude response. In
order to achieve a maximally flat phase delay
response, the minimum delay possible in this
implementation is limited to a value of 0.5.
by Perry R. Cook and Gary P. Scavone, 1995 - 2002.
*/
/***************************************************/
#include "DelayA.h"
#include <iostream.h>
DelayA :: DelayA()
{
this->setDelay( 0.5 );
apInput = 0.0;
}
DelayA :: DelayA(MY_FLOAT theDelay, long maxDelay)
{
// Writing before reading allows delays from 0 to length-1.
length = maxDelay+1;
if ( length > 4096 ) {
// We need to delete the previously allocated inputs.
delete [] inputs;
inputs = new MY_FLOAT[length];
this->clear();
}
inPoint = 0;
this->setDelay(theDelay);
}
DelayA :: ~DelayA()
{
}
void DelayA :: clear()
{
Delay::clear();
apInput = 0.0;
}
void DelayA :: setDelay(MY_FLOAT theDelay)
{
MY_FLOAT outPointer;
if (theDelay > length-1) {
cerr << "DelayA: setDelay(" << theDelay << ") too big!" << endl;
// Force delay to maxLength
outPointer = inPoint + 1.0;
delay = length - 1;
}
else if (theDelay < 0.5) {
cerr << "DelayA: setDelay(" << theDelay << ") less than 0.5 not possible!" << endl;
outPointer = inPoint + 0.4999999999;
delay = 0.5;
}
else {
outPointer = inPoint - theDelay + 1.0; // outPoint chases inpoint
delay = theDelay;
}
if (outPointer < 0)
outPointer += length; // modulo maximum length
outPoint = (long) outPointer; // integer part
alpha = 1.0 + outPoint - outPointer; // fractional part
if (alpha < 0.5) {
// The optimal range for alpha is about 0.5 - 1.5 in order to
// achieve the flattest phase delay response.
outPoint += 1;
if (outPoint >= length) outPoint -= length;
alpha += (MY_FLOAT) 1.0;
}
coeff = ((MY_FLOAT) 1.0 - alpha) /
((MY_FLOAT) 1.0 + alpha); // coefficient for all pass
}
MY_FLOAT DelayA :: tick(MY_FLOAT sample)
{
inputs[inPoint++] = sample;
// Increment input pointer modulo length.
if (inPoint == length)
inPoint -= length;
// Take delay-line output and increment modulo length.
MY_FLOAT temp = inputs[outPoint++];
if (outPoint == length)
outPoint -= length;
// Do allpass interpolation delay.
outputs[0] = -coeff * outputs[0];
outputs[0] += apInput + (coeff * temp);
apInput = temp;
return outputs[0];
}