Files
stk/projects/demo/demo.cpp
Gary Scavone 81475b04c5 Version 4.0
2013-09-29 23:04:45 +02:00

150 lines
4.1 KiB
C++

// demo.cpp
//
// An STK program for monophonic voice playback and control.
#include "SKINI.msg"
#include "Messager.h"
#include "WvOut.h"
#include "Instrmnt.h"
#include "PRCRev.h"
// Miscellaneous command-line parsing and instrument allocation
// functions are defined in utilites.cpp ... specific to this program.
#include "utilities.h"
#include <stdlib.h>
#include <math.h>
#include <iostream.h>
int main(int argc, char *argv[])
{
bool done;
Instrmnt *instrument = 0;
Messager *messager = 0;
WvOut **output = 0;
Reverb *reverb = 0;
MY_FLOAT pitch = 220.0;
MY_FLOAT t60 = 1.0; // in seconds
// If you want to change the default sample rate (set in Stk.h), do
// it before instantiating any objects!!
Stk::setSampleRate( 22050.0 );
// Check the command-line arguments for errors and to determine
// the number of WvOut objects to be instantiated (in utilities.cpp).
int nOutputs = checkArgs(argc, argv);
output = (WvOut **) calloc(nOutputs, sizeof(WvOut *));
// Instantiate the instrument from the command-line argument.
int voice = voiceByName(argv[1], &instrument);
if ( voice < 0 ) usage(argv[0]);
// Parse the command-line flags, instantiate WvOut objects, and instantiate
// the input message controller (in utilities.cpp).
try {
int controlMask = parseArgs(argc, argv, output);
messager = new Messager( controlMask );
}
catch (StkError &) {
goto cleanup;
}
reverb = new PRCRev( t60 );
reverb->setEffectMix(0.2);
// The runtime loop begins here:
done = FALSE;
int nTicks, type, j, i;
MY_FLOAT temp, byte2, byte3, sample;
while (!done) {
// Look for new messages and return a delta time (in samples).
type = messager->nextMessage();
if (type < 0)
done = TRUE;
nTicks = messager->getDelta();
for ( i=0; i<nTicks; i++ ) {
sample = reverb->tick( instrument->tick() );
for ( j=0; j<nOutputs; j++ ) output[j]->tick(sample);
}
if ( type > 0 ) {
// Process the new control message.
byte2 = messager->getByteTwo();
byte3 = messager->getByteThree();
switch(type) {
case __SK_NoteOn_:
if (byte3 == 0.0) // velocity is zero ... really a NoteOff
instrument->noteOff( 0.5 );
else { // a NoteOn
if ( byte2 < 0.0 || byte2 > 128.0 ) continue;
pitch = Midi2Pitch[(unsigned int) byte2];
instrument->noteOn(pitch, byte3 * ONE_OVER_128);
}
break;
case __SK_NoteOff_:
instrument->noteOff(byte3 * ONE_OVER_128);
break;
case __SK_ControlChange_:
if (byte2 == 44.0)
reverb->setEffectMix(byte3 * ONE_OVER_128);
else
instrument->controlChange( (int)byte2, byte3 );
break;
case __SK_AfterTouch_:
instrument->controlChange( 128, byte2 );
break;
case __SK_PitchBend_:
if ( byte2 < 0.0 || byte2 > 128.0 ) continue;
temp = byte2 - (int)byte2; // floating-point remainder
pitch = Midi2Pitch[(unsigned int)byte2] * pow(2.0, temp/12.0);
instrument->setFrequency(pitch);
break;
case __SK_ProgramChange_:
if (voice != (int)byte2) {
instrument->noteOff(1.0);
// Let the instrument settle a bit.
for (i=0; i<4096; i++) {
sample = reverb->tick( instrument->tick() );
for ( j=0; j<nOutputs; j++ ) output[j]->tick(sample);
}
delete instrument;
voice = voiceByNumber( (int)byte2, &instrument );
if ( voice < 0 ) {
// Default instrument = 0
voice = voiceByNumber( 0, &instrument );
}
instrument->noteOn(pitch, 0.2);
}
}
}
}
// Let the reverb settle a bit.
nTicks = (long) (t60 * Stk::sampleRate());
for ( i=0; i<nTicks; i++) {
sample = reverb->tick( instrument->tick() );
for ( j=0; j<nOutputs; j++ ) output[j]->tick(sample);
}
cleanup:
for ( i=0; i<nOutputs; i++ ) delete output[i];
free(output);
delete messager;
delete instrument;
cout << "\ndemo finished ... goodbye.\n" << endl;
return 0;
}