mirror of
https://github.com/thestk/stk
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60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
/***************************************************/
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/*! \class Drummer
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\brief STK drum sample player class.
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This class implements a drum sampling
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synthesizer using WvIn objects and one-pole
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filters. The drum rawwave files are sampled
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at 22050 Hz, but will be appropriately
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interpolated for other sample rates. You can
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specify the maximum polyphony (maximum number
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of simultaneous voices) via a #define in the
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Drummer.h.
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by Perry R. Cook and Gary P. Scavone, 1995 - 2002.
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*/
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/***************************************************/
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#if !defined(__DRUMMER_H)
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#define __DRUMMER_H
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#include "Instrmnt.h"
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#include "WvIn.h"
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#include "OnePole.h"
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#define DRUM_NUMWAVES 11
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#define DRUM_POLYPHONY 4
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class Drummer : public Instrmnt
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{
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public:
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//! Class constructor.
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Drummer();
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//! Class destructor.
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~Drummer();
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//! Start a note with the given drum type and amplitude.
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/*!
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Use general MIDI drum instrument numbers, converted to
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frequency values as if MIDI note numbers, to select a
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particular instrument.
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*/
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void noteOn(MY_FLOAT instrument, MY_FLOAT amplitude);
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//! Stop a note with the given amplitude (speed of decay).
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void noteOff(MY_FLOAT amplitude);
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//! Compute one output sample.
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MY_FLOAT tick();
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protected:
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WvIn *waves[DRUM_POLYPHONY];
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OnePole *filters[DRUM_POLYPHONY];
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int sounding[DRUM_POLYPHONY];
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int nSounding;
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};
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#endif
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