Files
stk/include/ADSR.h
Gary Scavone 81475b04c5 Version 4.0
2013-09-29 23:04:45 +02:00

89 lines
2.3 KiB
C++

/***************************************************/
/*! \class ADSR
\brief STK ADSR envelope class.
This Envelope subclass implements a
traditional ADSR (Attack, Decay,
Sustain, Release) envelope. It
responds to simple keyOn and keyOff
messages, keeping track of its state.
The \e state = ADSR::DONE after the
envelope value reaches 0.0 in the
ADSR::RELEASE state.
by Perry R. Cook and Gary P. Scavone, 1995 - 2002.
*/
/***************************************************/
#if !defined(__ADSR_H)
#define __ADSR_H
#include "Envelope.h"
class ADSR : public Envelope
{
public:
//! Envelope states.
enum { ATTACK, DECAY, SUSTAIN, RELEASE, DONE };
//! Default constructor.
ADSR(void);
//! Class destructor.
~ADSR(void);
//! Set target = 1, state = \e ADSR::ATTACK.
void keyOn(void);
//! Set target = 0, state = \e ADSR::RELEASE.
void keyOff(void);
//! Set the attack rate.
void setAttackRate(MY_FLOAT aRate);
//! Set the decay rate.
void setDecayRate(MY_FLOAT aRate);
//! Set the sustain level.
void setSustainLevel(MY_FLOAT aLevel);
//! Set the release rate.
void setReleaseRate(MY_FLOAT aRate);
//! Set the attack rate based on a time duration.
void setAttackTime(MY_FLOAT aTime);
//! Set the decay rate based on a time duration.
void setDecayTime(MY_FLOAT aTime);
//! Set the release rate based on a time duration.
void setReleaseTime(MY_FLOAT aTime);
//! Set sustain level and attack, decay, and release state rates based on time durations.
void setAllTimes(MY_FLOAT aTime, MY_FLOAT dTime, MY_FLOAT sLevel, MY_FLOAT rTime);
//! Set the target value.
void setTarget(MY_FLOAT aTarget);
//! Return the current envelope \e state (ATTACK, DECAY, SUSTAIN, RELEASE, DONE).
int getState(void) const;
//! Set to state = ADSR::SUSTAIN with current and target values of \e aValue.
void setValue(MY_FLOAT aValue);
//! Return one envelope output value.
MY_FLOAT tick(void);
//! Return \e vectorSize envelope outputs in \e vector.
MY_FLOAT *tick(MY_FLOAT *vector, unsigned int vectorSize);
protected:
MY_FLOAT attackRate;
MY_FLOAT decayRate;
MY_FLOAT sustainLevel;
MY_FLOAT releaseRate;
};
#endif