mirror of
https://github.com/thestk/stk
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111 lines
2.7 KiB
C++
111 lines
2.7 KiB
C++
/***************************************************/
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/*! \class Delay
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\brief STK non-interpolating delay line class.
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This class implements a non-interpolating digital delay-line. If
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the delay and maximum length are not specified during
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instantiation, a fixed maximum length of 4095 and a delay of zero
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is set.
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A non-interpolating delay line is typically used in fixed
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delay-length applications, such as for reverberation.
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by Perry R. Cook and Gary P. Scavone, 1995--2021.
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*/
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/***************************************************/
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#include "Delay.h"
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namespace stk {
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Delay :: Delay( unsigned long delay, unsigned long maxDelay )
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{
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// Writing before reading allows delays from 0 to length-1.
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// If we want to allow a delay of maxDelay, we need a
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// delay-line of length = maxDelay+1.
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if ( delay > maxDelay ) {
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oStream_ << "Delay::Delay: maxDelay must be > than delay argument!\n";
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handleError( StkError::FUNCTION_ARGUMENT );
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}
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if ( ( maxDelay + 1 ) > inputs_.size() )
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inputs_.resize( maxDelay + 1, 1, 0.0 );
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inPoint_ = 0;
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this->setDelay( delay );
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}
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Delay :: ~Delay()
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{
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}
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void Delay :: setMaximumDelay( unsigned long delay )
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{
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if ( delay < inputs_.size() ) return;
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inputs_.resize( delay + 1, 1, 0.0 );
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}
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void Delay :: setDelay( unsigned long delay )
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{
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if ( delay > inputs_.size() - 1 ) { // The value is too big.
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oStream_ << "Delay::setDelay: argument (" << delay << ") greater than maximum!\n";
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handleError( StkError::WARNING ); return;
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}
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// read chases write
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if ( inPoint_ >= delay ) outPoint_ = inPoint_ - delay;
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else outPoint_ = inputs_.size() + inPoint_ - delay;
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delay_ = delay;
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}
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StkFloat Delay :: energy( void ) const
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{
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unsigned long i;
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StkFloat e = 0;
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if ( inPoint_ >= outPoint_ ) {
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for ( i=outPoint_; i<inPoint_; i++ ) {
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StkFloat t = inputs_[i];
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e += t*t;
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}
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} else {
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for ( i=outPoint_; i<inputs_.size(); i++ ) {
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StkFloat t = inputs_[i];
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e += t*t;
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}
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for ( i=0; i<inPoint_; i++ ) {
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StkFloat t = inputs_[i];
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e += t*t;
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}
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}
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return e;
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}
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StkFloat Delay :: tapOut( unsigned long tapDelay )
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{
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long tap = inPoint_ - tapDelay - 1;
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while ( tap < 0 ) // Check for wraparound.
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tap += inputs_.size();
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return inputs_[tap];
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}
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void Delay :: tapIn( StkFloat value, unsigned long tapDelay )
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{
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long tap = inPoint_ - tapDelay - 1;
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while ( tap < 0 ) // Check for wraparound.
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tap += inputs_.size();
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inputs_[tap] = value;
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}
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StkFloat Delay :: addTo( StkFloat value, unsigned long tapDelay )
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{
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long tap = inPoint_ - tapDelay - 1;
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while ( tap < 0 ) // Check for wraparound.
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tap += inputs_.size();
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return inputs_[tap]+= value;
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}
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} // stk namespace
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