Files
stk/projects/examples/sine.cpp
Gary Scavone 2f09fcd019 Version 4.1
2013-09-29 23:04:59 +02:00

97 lines
2.5 KiB
C++

/******************************************/
/*
Example program to write N sine tones to
an N channel soundfile.
By default, the program will write an
N channel WAV file. However, it is
simple to change the file type argument
in the WvOut constructor.
By Gary P. Scavone, 2000 - 2002.
*/
/******************************************/
#include "WaveLoop.h"
#include "WvOut.h"
#include <stdlib.h>
#include <iostream.h>
void usage(void) {
// Error function in case of incorrect command-line
// argument specifications.
printf("\nuseage: sine N file time fs\n");
printf(" where N = number of channels (sines),\n");
printf(" file = the .wav file to create,\n");
printf(" time = the amount of time to record (in seconds),\n");
printf(" and fs = the sample rate (in Hz).\n\n");
exit(0);
}
int
main(int argc, char *argv[])
{
float base_freq = 220.0;
int samples;
int i;
// Minimal command-line checking.
if (argc != 5) usage();
int channels = (int) atoi(argv[1]);
double time = atof(argv[3]);
double srate = atof(argv[4]);
// Initialize our object and data pointers.
WvOut *output = 0;
MY_FLOAT *vector = 0;
WaveLoop **oscs = (WaveLoop **) malloc( channels * sizeof(WaveLoop *) );
for (i=0; i<channels; i++) oscs[i] = 0;
// If you want to change the default sample rate (set in Stk.h), do
// it before instantiating any objects!!
Stk::setSampleRate( srate );
// Define and load the rawwave file(s) ... the path is critical.
try {
for (i=0; i<channels; i++)
oscs[i] = new WaveLoop( "../../rawwaves/sinewave.raw", TRUE );
}
catch (StkError &) {
goto cleanup;
}
// Set oscillator frequency(ies) here ... somewhat random.
for (i=0; i<channels; i++)
oscs[i]->setFrequency( base_freq + i*(45.0) );
// Define and open the soundfile for output. Other file
// format options include: WVOUT_SND, WVOUT_AIF, WVOUT_MAT,
// and WVOUT_RAW. Other data type options include:
// STK_SINT8, STK_SINT32, STK_FLOAT32, and STK_FLOAT64.
try {
output = new WvOut( argv[2], channels, WvOut::WVOUT_WAV, Stk::STK_SINT16 );
}
catch (StkError &) {
goto cleanup;
}
// Here's the runtime loop
samples = (int) ( time * Stk::sampleRate() );
vector = (MY_FLOAT *) new MY_FLOAT[channels];
for ( i=0; i<samples; i++ ) {
for (int j=0; j<channels; j++) {
vector[j] = oscs[j]->tick();
}
output->tickFrame(vector);
}
cleanup:
for (i=0; i<channels; i++)
delete oscs[i];
free(oscs);
delete [] vector;
delete output;
return 0;
}