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<h1>Shakers.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef STK_SHAKERS_H</span>
<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define STK_SHAKERS_H</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span>
<a name="l00004"></a>00004 <span class="preprocessor">#include "Instrmnt.h"</span>
<a name="l00005"></a>00005
<a name="l00006"></a>00006 <span class="keyword">namespace </span>stk {
<a name="l00007"></a>00007
<a name="l00008"></a>00008 <span class="comment">/***************************************************/</span>
<a name="l00060"></a>00060 <span class="comment">/***************************************************/</span>
<a name="l00061"></a>00061
<a name="l00062"></a>00062 <span class="keyword">const</span> <span class="keywordtype">int</span> MAX_FREQS = 8;
<a name="l00063"></a>00063 <span class="keyword">const</span> <span class="keywordtype">int</span> NUM_INSTR = 24;
<a name="l00064"></a>00064
<a name="l00065"></a><a class="code" href="classstk_1_1Shakers.html">00065</a> <span class="keyword">class </span><a class="code" href="classstk_1_1Shakers.html" title="PhISEM and PhOLIES class.">Shakers</a> : <span class="keyword">public</span> <a class="code" href="classstk_1_1Instrmnt.html" title="STK instrument abstract base class.">Instrmnt</a>
<a name="l00066"></a>00066 {
<a name="l00067"></a>00067 <span class="keyword">public</span>:
<a name="l00069"></a>00069 <a class="code" href="classstk_1_1Shakers.html#34e4859c572a158d8fda15b7a5c6954d" title="Class constructor.">Shakers</a>( <span class="keywordtype">void</span> );
<a name="l00070"></a>00070
<a name="l00072"></a>00072 <a class="code" href="classstk_1_1Shakers.html#a1b2ab640268da68b867de1495f19a77" title="Class destructor.">~Shakers</a>( <span class="keywordtype">void</span> );
<a name="l00073"></a>00073
<a name="l00075"></a>00075
<a name="l00079"></a>00079 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1Shakers.html#81ffb0ad1e350993af10b2795ec01861" title="Start a note with the given instrument and amplitude.">noteOn</a>( StkFloat instrument, StkFloat amplitude );
<a name="l00080"></a>00080
<a name="l00082"></a>00082 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1Shakers.html#b63b4b57f8306eb7cf1adbf5a5cd1d05" title="Stop a note with the given amplitude (speed of decay).">noteOff</a>( StkFloat amplitude );
<a name="l00083"></a>00083
<a name="l00085"></a>00085 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1Shakers.html#688d9d8318e0c69779868079a7c64157" title="Perform the control change specified by number and value (0.0 - 128.0).">controlChange</a>( <span class="keywordtype">int</span> number, StkFloat value );
<a name="l00086"></a>00086
<a name="l00088"></a>00088 StkFloat <a class="code" href="classstk_1_1Shakers.html#e06ebba276cef74cb8c83db4e33f21c2" title="Compute and return one output sample.">tick</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channel = 0 );
<a name="l00089"></a>00089
<a name="l00090"></a>00090 <span class="keyword">protected</span>:
<a name="l00091"></a>00091
<a name="l00092"></a>00092 <span class="keywordtype">int</span> setupName( <span class="keywordtype">char</span>* instr );
<a name="l00093"></a>00093 <span class="keywordtype">int</span> setupNum( <span class="keywordtype">int</span> inst );
<a name="l00094"></a>00094 <span class="keywordtype">int</span> setFreqAndReson( <span class="keywordtype">int</span> which, StkFloat freq, StkFloat reson );
<a name="l00095"></a>00095 <span class="keywordtype">void</span> setDecays( StkFloat sndDecay, StkFloat sysDecay );
<a name="l00096"></a>00096 <span class="keywordtype">void</span> setFinalZs( StkFloat z0, StkFloat z1, StkFloat z2 );
<a name="l00097"></a>00097 StkFloat wuter_tick( <span class="keywordtype">void</span> );
<a name="l00098"></a>00098 StkFloat tbamb_tick( <span class="keywordtype">void</span> );
<a name="l00099"></a>00099 StkFloat ratchet_tick( <span class="keywordtype">void</span> );
<a name="l00100"></a>00100
<a name="l00101"></a>00101 <span class="keywordtype">int</span> instType_;
<a name="l00102"></a>00102 <span class="keywordtype">int</span> ratchetPos_, lastRatchetPos_;
<a name="l00103"></a>00103 StkFloat shakeEnergy_;
<a name="l00104"></a>00104 StkFloat inputs_[MAX_FREQS];
<a name="l00105"></a>00105 StkFloat outputs_[MAX_FREQS][2];
<a name="l00106"></a>00106 StkFloat coeffs_[MAX_FREQS][2];
<a name="l00107"></a>00107 StkFloat sndLevel_;
<a name="l00108"></a>00108 StkFloat baseGain_;
<a name="l00109"></a>00109 StkFloat gains_[MAX_FREQS];
<a name="l00110"></a>00110 <span class="keywordtype">int</span> nFreqs_;
<a name="l00111"></a>00111 StkFloat t_center_freqs_[MAX_FREQS];
<a name="l00112"></a>00112 StkFloat center_freqs_[MAX_FREQS];
<a name="l00113"></a>00113 StkFloat resons_[MAX_FREQS];
<a name="l00114"></a>00114 StkFloat freq_rand_[MAX_FREQS];
<a name="l00115"></a>00115 <span class="keywordtype">int</span> freqalloc_[MAX_FREQS];
<a name="l00116"></a>00116 StkFloat soundDecay_;
<a name="l00117"></a>00117 StkFloat systemDecay_;
<a name="l00118"></a>00118 StkFloat nObjects_;
<a name="l00119"></a>00119 StkFloat totalEnergy_;
<a name="l00120"></a>00120 StkFloat ratchet_, ratchetDelta_;
<a name="l00121"></a>00121 StkFloat finalZ_[3];
<a name="l00122"></a>00122 StkFloat finalZCoeffs_[3];
<a name="l00123"></a>00123 StkFloat defObjs_[NUM_INSTR];
<a name="l00124"></a>00124 StkFloat defDecays_[NUM_INSTR];
<a name="l00125"></a>00125 StkFloat decayScale_[NUM_INSTR];
<a name="l00126"></a>00126
<a name="l00127"></a>00127 };
<a name="l00128"></a>00128
<a name="l00129"></a>00129 } <span class="comment">// stk namespace</span>
<a name="l00130"></a>00130
<a name="l00131"></a>00131 <span class="preprocessor">#endif</span>
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