mirror of
https://github.com/thestk/stk
synced 2026-01-11 20:11:52 +00:00
79 lines
1.8 KiB
C++
79 lines
1.8 KiB
C++
/******************************************/
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/*
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Example program to read N channels of audio
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data that are streamed over a TCP network
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connection.
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by Gary P. Scavone, 2000
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This program is currently written to play
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the input data in realtime. However, it
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is simple to replace the instance of
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RtWvOut with WvOut for writing to a
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soundfile.
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The streamed data format is assumed to be
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signed 16-bit integers. However, both
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TcpWvIn and TcpWvOut can be initialized
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to read/write any of the defined STK_FORMATs.
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The class TcpWvIn sets up a socket server
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and waits for a connection. Therefore,
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this program needs to be started before
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the streaming client. This program will
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terminate when the socket connection is
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closed.
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*/
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/******************************************/
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#include "TcpWvIn.h"
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#include "RtWvOut.h"
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void usage(void) {
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// Error function in case of incorrect command-line
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// argument specifications.
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printf("\nuseage: tcpIn N fs \n");
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printf(" where N = number of channels,\n");
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printf(" and fs = the data sample rate.\n\n");
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exit(0);
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}
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int main(int argc, char *argv[])
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{
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// Minimal command-line checking.
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if (argc != 3) usage();
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Stk::setSampleRate( atof(argv[2]) );
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int channels = (int) atoi(argv[1]);
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// Initialize the object pointers.
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RtWvOut *output = 0;
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TcpWvIn *input = 0;
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// Instantiate the TcpWvIn object.
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try {
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input = new TcpWvIn();
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input->listen( channels, Stk::STK_SINT16 );
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}
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catch (StkError &) {
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goto cleanup;
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}
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// Open the realtime output device.
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try {
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output = new RtWvOut(channels);
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}
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catch (StkError &) {
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goto cleanup;
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}
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// Here's the runtime loop.
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while ( input->isConnected() )
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output->tickFrame( input->tickFrame() );
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cleanup:
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delete input;
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delete output;
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return 0;
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}
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