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74 lines
2.0 KiB
C++
74 lines
2.0 KiB
C++
/***************************************************/
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/*! \class DelayL
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\brief STK linear interpolating delay line class.
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This class implements a fractional-length digital delay-line using
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first-order linear interpolation. If the delay and maximum length
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are not specified during instantiation, a fixed maximum length of
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4095 and a delay of zero is set.
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Linear interpolation is an efficient technique for achieving
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fractional delay lengths, though it does introduce high-frequency
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signal attenuation to varying degrees depending on the fractional
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delay setting. The use of higher order Lagrange interpolators can
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typically improve (minimize) this attenuation characteristic.
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by Perry R. Cook and Gary P. Scavone, 1995--2019.
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*/
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/***************************************************/
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#include "DelayL.h"
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namespace stk {
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DelayL :: DelayL( StkFloat delay, unsigned long maxDelay )
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{
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if ( delay < 0.0 ) {
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oStream_ << "DelayL::DelayL: delay must be >= 0.0!";
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handleError( StkError::FUNCTION_ARGUMENT );
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}
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if ( delay > (StkFloat) maxDelay ) {
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oStream_ << "DelayL::DelayL: maxDelay must be > than delay argument!";
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handleError( StkError::FUNCTION_ARGUMENT );
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}
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// Writing before reading allows delays from 0 to length-1.
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if ( maxDelay + 1 > inputs_.size() )
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inputs_.resize( maxDelay + 1, 1, 0.0 );
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inPoint_ = 0;
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this->setDelay( delay );
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doNextOut_ = true;
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}
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DelayL :: ~DelayL()
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{
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}
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void DelayL :: setMaximumDelay( unsigned long delay )
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{
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if ( delay < inputs_.size() ) return;
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inputs_.resize(delay + 1, 1, 0.0);
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}
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StkFloat DelayL :: tapOut( unsigned long tapDelay )
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{
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long tap = inPoint_ - tapDelay - 1;
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while ( tap < 0 ) // Check for wraparound.
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tap += inputs_.size();
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return inputs_[tap];
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}
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void DelayL :: tapIn( StkFloat value, unsigned long tapDelay )
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{
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long tap = inPoint_ - tapDelay - 1;
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while ( tap < 0 ) // Check for wraparound.
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tap += inputs_.size();
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inputs_[tap] = value;
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}
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} // stk namespace
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