mirror of
https://github.com/thestk/stk
synced 2026-01-12 20:41:52 +00:00
312 lines
8.4 KiB
C++
312 lines
8.4 KiB
C++
// demo.cpp
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//
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// An example STK program that allows voice playback and control of
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// most of the STK instruments.
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#include "SKINI.msg"
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#include "WvOut.h"
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#include "Instrmnt.h"
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#include "PRCRev.h"
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#include "Voicer.h"
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#include "Skini.h"
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#if defined(__STK_REALTIME__)
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#include "RtAudio.h"
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#include "Mutex.h"
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#endif
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// Miscellaneous command-line parsing and instrument allocation
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// functions are defined in utilites.cpp ... specific to this program.
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#include "utilities.h"
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#include <signal.h>
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#include <iostream>
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#include <algorithm>
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#if !defined(__OS_WINDOWS__) // Windoze bogosity for VC++ 6.0
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using std::min;
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#endif
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bool done;
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static void finish(int ignore){ done = true; }
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// The TickData structure holds all the class instances and data that
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// are shared by the various processing functions.
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struct TickData {
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WvOut **wvout;
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Instrmnt **instrument;
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Voicer *voicer;
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Effect *reverb;
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Messager messager;
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Skini::Message message;
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StkFloat volume;
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StkFloat t60;
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unsigned int nWvOuts;
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int nVoices;
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int currentVoice;
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int channels;
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int counter;
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bool realtime;
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bool settling;
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bool haveMessage;
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// Default constructor.
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TickData()
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: wvout(0), instrument(0), voicer(0), reverb(0), volume(1.0), t60(1.0),
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nWvOuts(0), nVoices(1), currentVoice(0), channels(2), counter(0),
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realtime( false ), settling( false ), haveMessage( false ) {}
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};
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#define DELTA_CONTROL_TICKS 64 // default sample frames between control input checks
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// The processMessage() function encapsulates the handling of control
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// messages. It can be easily relocated within a program structure
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// depending on the desired scheduling scheme.
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void processMessage( TickData* data )
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{
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register StkFloat value1 = data->message.floatValues[0];
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register StkFloat value2 = data->message.floatValues[1];
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switch( data->message.type ) {
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case __SK_Exit_:
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if ( data->settling == false ) goto settle;
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done = true;
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return;
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case __SK_NoteOn_:
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if ( value2 == 0.0 ) // velocity is zero ... really a NoteOff
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data->voicer->noteOff( value1, 64.0 );
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else // a NoteOn
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data->voicer->noteOn( value1, value2 );
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break;
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case __SK_NoteOff_:
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data->voicer->noteOff( value1, value2 );
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break;
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case __SK_ControlChange_:
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if (value1 == 44.0)
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data->reverb->setEffectMix(value2 * ONE_OVER_128);
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else if (value1 == 7.0)
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data->volume = value2 * ONE_OVER_128;
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else if (value1 == 49.0)
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data->voicer->setFrequency( value2 );
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else
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data->voicer->controlChange( (int) value1, value2 );
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break;
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case __SK_AfterTouch_:
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data->voicer->controlChange( 128, value1 );
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break;
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case __SK_PitchChange_:
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data->voicer->setFrequency( value1 );
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break;
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case __SK_PitchBend_:
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data->voicer->pitchBend( value1 );
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break;
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case __SK_Volume_:
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data->volume = value1 * ONE_OVER_128;
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break;
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case __SK_ProgramChange_:
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if ( data->currentVoice == (int) value1 ) break;
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// Two-stage program change process.
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if ( data->settling == false ) goto settle;
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// Stage 2: delete and reallocate new voice(s)
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for ( int i=0; i<data->nVoices; i++ ) {
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data->voicer->removeInstrument( data->instrument[i] );
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delete data->instrument[i];
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data->currentVoice = voiceByNumber( (int)value1, &data->instrument[i] );
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if ( data->currentVoice < 0 )
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data->currentVoice = voiceByNumber( 0, &data->instrument[i] );
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data->voicer->addInstrument( data->instrument[i] );
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data->settling = false;
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}
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} // end of switch
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data->haveMessage = false;
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return;
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settle:
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// Exit and program change messages are preceeded with a short settling period.
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data->voicer->silence();
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data->counter = (int) (0.3 * data->t60 * Stk::sampleRate());
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data->settling = true;
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}
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// The tick() function handles sample computation and scheduling of
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// control updates. If doing realtime audio output, it will be called
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// automatically when the system needs a new buffer of audio samples.
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int tick(char *buffer, int bufferSize, void *dataPointer)
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{
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TickData *data = (TickData *) dataPointer;
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register StkFloat sample, *samples = (StkFloat *) buffer;
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int counter, nTicks = bufferSize;
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while ( nTicks > 0 && !done ) {
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if ( !data->haveMessage ) {
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data->messager.popMessage( data->message );
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if ( data->message.type > 0 ) {
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data->counter = (long) (data->message.time * Stk::sampleRate());
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data->haveMessage = true;
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}
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else
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data->counter = DELTA_CONTROL_TICKS;
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}
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counter = min( nTicks, data->counter );
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data->counter -= counter;
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for ( int i=0; i<counter; i++ ) {
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sample = data->volume * data->reverb->tick( data->voicer->tick() );
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for ( unsigned int j=0; j<data->nWvOuts; j++ ) data->wvout[j]->tick(sample);
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if ( data->realtime )
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for ( int k=0; k<data->channels; k++ ) *samples++ = sample;
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nTicks--;
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}
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if ( nTicks == 0 ) break;
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// Process control messages.
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if ( data->haveMessage ) processMessage( data );
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}
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return 0;
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}
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int main( int argc, char *argv[] )
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{
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TickData data;
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int i;
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#if defined(__STK_REALTIME__)
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RtAudio *dac = 0;
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#endif
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// If you want to change the default sample rate (set in Stk.h), do
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// it before instantiating any objects! If the sample rate is
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// specified in the command line, it will override this setting.
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Stk::setSampleRate( 44100.0 );
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// By default, warning messages are not printed. If we want to see
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// them, we need to specify that here.
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Stk::showWarnings( true );
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// Check the command-line arguments for errors and to determine
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// the number of WvOut objects to be instantiated (in utilities.cpp).
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data.nWvOuts = checkArgs(argc, argv);
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data.wvout = (WvOut **) calloc(data.nWvOuts, sizeof(WvOut *));
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// Instantiate the instrument(s) type from the command-line argument
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// (in utilities.cpp).
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data.nVoices = countVoices(argc, argv);
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data.instrument = (Instrmnt **) calloc(data.nVoices, sizeof(Instrmnt *));
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data.currentVoice = voiceByName(argv[1], &data.instrument[0]);
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if ( data.currentVoice < 0 ) {
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free( data.wvout );
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free( data.instrument );
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usage(argv[0]);
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}
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// If there was no error allocating the first voice, we should be fine for more.
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for ( i=1; i<data.nVoices; i++ )
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voiceByName(argv[1], &data.instrument[i]);
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data.voicer = (Voicer *) new Voicer( data.nVoices );
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for ( i=0; i<data.nVoices; i++ )
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data.voicer->addInstrument( data.instrument[i] );
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// Parse the command-line flags, instantiate WvOut objects, and
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// instantiate the input message controller (in utilities.cpp).
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try {
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data.realtime = parseArgs(argc, argv, data.wvout, data.messager);
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}
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catch (StkError &) {
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goto cleanup;
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}
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// If realtime output, allocate the dac here.
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#if defined(__STK_REALTIME__)
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if ( data.realtime ) {
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RtAudioFormat format = ( sizeof(StkFloat) == 8 ) ? RTAUDIO_FLOAT64 : RTAUDIO_FLOAT32;
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int bufferSize = RT_BUFFER_SIZE;
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try {
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dac = new RtAudio(0, data.channels, 0, 0, format, (int)Stk::sampleRate(), &bufferSize, 4);
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}
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catch (RtError& error) {
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error.printMessage();
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goto cleanup;
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}
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}
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#endif
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// Set the reverb parameters.
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data.reverb = new PRCRev( data.t60 );
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data.reverb->setEffectMix(0.2);
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// Install an interrupt handler function.
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(void) signal(SIGINT, finish);
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// If realtime output, set our callback function and start the dac.
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#if defined(__STK_REALTIME__)
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if ( data.realtime ) {
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try {
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dac->setStreamCallback(&tick, (void *)&data);
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dac->startStream();
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}
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catch (RtError &error) {
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error.printMessage();
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goto cleanup;
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}
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}
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#endif
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// Setup finished.
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while ( !done ) {
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#if defined(__STK_REALTIME__)
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if ( data.realtime )
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// Periodically check "done" status.
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Stk::sleep( 200 );
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else
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#endif
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// Call the "tick" function to process data.
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tick( NULL, 256, (void *)&data );
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}
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// Shut down the callback and output stream.
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#if defined(__STK_REALTIME__)
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if ( data.realtime ) {
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try {
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dac->cancelStreamCallback();
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dac->closeStream();
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}
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catch (RtError& error) {
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error.printMessage();
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}
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}
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#endif
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cleanup:
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for ( i=0; i<(int)data.nWvOuts; i++ ) delete data.wvout[i];
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free( data.wvout );
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#if defined(__STK_REALTIME__)
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delete dac;
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#endif
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delete data.reverb;
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delete data.voicer;
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for ( i=0; i<data.nVoices; i++ ) delete data.instrument[i];
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free( data.instrument );
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std::cout << "\nStk demo finished ... goodbye.\n\n";
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return 0;
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}
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