Files
stk/include/Drummer.h
Gary Scavone 2cbce2d8bd Version 4.2.1
2013-09-29 23:06:23 +02:00

64 lines
1.6 KiB
C++

/***************************************************/
/*! \class Drummer
\brief STK drum sample player class.
This class implements a drum sampling
synthesizer using WvIn objects and one-pole
filters. The drum rawwave files are sampled
at 22050 Hz, but will be appropriately
interpolated for other sample rates. You can
specify the maximum polyphony (maximum number
of simultaneous voices) via a #define in the
Drummer.h.
by Perry R. Cook and Gary P. Scavone, 1995 - 2005.
*/
/***************************************************/
#ifndef STK_DRUMMER_H
#define STK_DRUMMER_H
#include "Instrmnt.h"
#include "FileWvIn.h"
#include "OnePole.h"
const int DRUM_NUMWAVES = 11;
const int DRUM_POLYPHONY = 4;
class Drummer : public Instrmnt
{
public:
//! Class constructor.
/*!
An StkError will be thrown if the rawwave path is incorrectly set.
*/
Drummer();
//! Class destructor.
~Drummer();
//! Start a note with the given drum type and amplitude.
/*!
Use general MIDI drum instrument numbers, converted to
frequency values as if MIDI note numbers, to select a particular
instrument. An StkError will be thrown if the rawwave path is
incorrectly set.
*/
void noteOn(StkFloat instrument, StkFloat amplitude);
//! Stop a note with the given amplitude (speed of decay).
void noteOff(StkFloat amplitude);
protected:
StkFloat computeSample( void );
FileWvIn waves_[DRUM_POLYPHONY];
OnePole filters_[DRUM_POLYPHONY];
std::vector<int> soundOrder_;
std::vector<int> soundNumber_;
int nSounding_;
};
#endif