mirror of
https://github.com/thestk/stk
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79 lines
2.2 KiB
C++
79 lines
2.2 KiB
C++
/******************************************/
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/*
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Example program to output N channels of audio
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data over a network socket connection.
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by Gary P. Scavone, 2000
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This program will load a specified WAV, SND, AIFF, STK RAW, or
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MAT-file formatted file. The output data format is set for signed
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16-bit integers. However, it is easy to change the InetWvOut
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setting to any of the other defined StkFormats. If using tcpIn, it
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will be necessary to change the expected data format there as well.
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The class InetWvOut first attempts to establish a socket connection
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to a socket server running on port 2006. Therefore, this program
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needs to be started AFTER the streaming server.
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*/
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/******************************************/
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#include "FileWvIn.h"
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#include "InetWvOut.h"
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#include <stdlib.h>
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void usage(void) {
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// Error function in case of incorrect command-line
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// argument specifications.
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printf("\nuseage: inetOut file host <rate>\n");
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printf(" where file = the file to load,\n");
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printf(" host = the hostname where the receiving\n");
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printf(" application is running.\n");
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printf(" and rate = an optional playback rate for the file.\n");
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printf(" (default = 1.0, can be negative)\n\n");
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exit(0);
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}
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int main(int argc, char *argv[])
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{
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// Minimal command-line checking.
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if (argc < 3 || argc > 4) usage();
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FileWvIn input;
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InetWvOut output;
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// Load the file.
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try {
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input.openFile( (char *)argv[1] );
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}
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catch (StkError &) {
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exit(0);
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}
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// Set the global STK sample rate to the file rate.
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Stk::setSampleRate( input.getFileRate() );
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// Set input read rate.
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double rate = 1.0;
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if ( argc == 4 ) rate = atof(argv[3]);
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input.setRate( rate );
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// Find out how many channels we have.
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int channels = input.getChannels();
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StkFrames frames( 4096, channels );
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// Attempt to connect to the socket server.
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try {
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//output.connect( 2006, Socket::PROTO_UDP, (char *)argv[2], channels, Stk::STK_SINT16 );
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output.connect( 2006, Socket::PROTO_TCP, (char *)argv[2], channels, Stk::STK_SINT16 );
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}
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catch (StkError &) {
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exit(0);
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}
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// Here's the runtime loop
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while ( !input.isFinished() )
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output.tickFrame( input.tickFrame( frames ) );
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return 0;
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}
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