Files
stk/include/Whistle.h
Gary Scavone 2cbce2d8bd Version 4.2.1
2013-09-29 23:06:23 +02:00

88 lines
2.1 KiB
C++

/***************************************************/
/*! \class Whistle
\brief STK police/referee whistle instrument class.
This class implements a hybrid physical/spectral
model of a police whistle (a la Cook).
Control Change Numbers:
- Noise Gain = 4
- Fipple Modulation Frequency = 11
- Fipple Modulation Gain = 1
- Blowing Frequency Modulation = 2
- Volume = 128
by Perry R. Cook 1996 - 2004.
*/
/***************************************************/
#ifndef STK_WHISTLE_H
#define STK_WHISTLE_H
#include "Instrmnt.h"
#include "Sphere.h"
#include "Vector3D.h"
#include "Noise.h"
#include "SineWave.h"
#include "OnePole.h"
#include "Envelope.h"
class Whistle : public Instrmnt
{
public:
//! Class constructor.
/*!
An StkError will be thrown if the rawwave path is incorrectly set.
*/
Whistle();
//! Class destructor.
~Whistle();
//! Reset and clear all internal state.
void clear();
//! Set instrument parameters for a particular frequency.
void setFrequency(StkFloat frequency);
//! Apply breath velocity to instrument with given amplitude and rate of increase.
void startBlowing(StkFloat amplitude, StkFloat rate);
//! Decrease breath velocity with given rate of decrease.
void stopBlowing(StkFloat rate);
//! Start a note with the given frequency and amplitude.
void noteOn(StkFloat frequency, StkFloat amplitude);
//! Stop a note with the given amplitude (speed of decay).
void noteOff(StkFloat amplitude);
//! Perform the control change specified by \e number and \e value (0.0 - 128.0).
void controlChange(int number, StkFloat value);
protected:
StkFloat computeSample( void );
Vector3D *tempVectorP_;
Vector3D tempVector_;
OnePole onepole_;
Noise noise_;
Envelope envelope_;
Sphere can_; // Declare a Spherical "can".
Sphere pea_, bumper_; // One spherical "pea", and a spherical "bumper".
SineWave sine_;
StkFloat baseFrequency_;
StkFloat noiseGain_;
StkFloat fippleFreqMod_;
StkFloat fippleGainMod_;
StkFloat blowFreqMod_;
StkFloat tickSize_;
StkFloat canLoss_;
int subSample_, subSampCount_;
};
#endif