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84 lines
5.9 KiB
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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
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<a class="qindex" href="index.html">Home</a> <a class="qindex" href="information.html">Information</a> <a class="qindex" href="classes.html">Classes</a> <a class="qindex" href="download.html">Download</a> <a class="qindex" href="usage.html">Usage</a> <a class="qindex" href="maillist.html">Mail List</a> <a class="qindex" href="system.html">Requirements</a> <a class="qindex" href="links.html">Links</a> <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<a class="el" href="dir_000000.html">include</a></div>
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<h1>Whistle.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/***************************************************/</span>
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<a name="l00017"></a>00017 <span class="comment">/***************************************************/</span>
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<a name="l00018"></a>00018
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<a name="l00019"></a>00019 <span class="preprocessor">#ifndef STK_WHISTLE_H</span>
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<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define STK_WHISTLE_H</span>
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<a name="l00021"></a>00021 <span class="preprocessor"></span>
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<a name="l00022"></a>00022 <span class="preprocessor">#include "Instrmnt.h"</span>
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<a name="l00023"></a>00023 <span class="preprocessor">#include "Sphere.h"</span>
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<a name="l00024"></a>00024 <span class="preprocessor">#include "Vector3D.h"</span>
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<a name="l00025"></a>00025 <span class="preprocessor">#include "Noise.h"</span>
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<a name="l00026"></a>00026 <span class="preprocessor">#include "SineWave.h"</span>
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<a name="l00027"></a>00027 <span class="preprocessor">#include "OnePole.h"</span>
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<a name="l00028"></a>00028 <span class="preprocessor">#include "Envelope.h"</span>
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<a name="l00029"></a>00029
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<a name="l00030"></a><a class="code" href="classWhistle.html">00030</a> <span class="keyword">class </span><a class="code" href="classWhistle.html">Whistle</a> : <span class="keyword">public</span> <a class="code" href="classInstrmnt.html">Instrmnt</a>
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<a name="l00031"></a>00031 {
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<a name="l00032"></a>00032 <span class="keyword">public</span>:
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<a name="l00034"></a>00034
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<a name="l00037"></a>00037 <a class="code" href="classWhistle.html#a0">Whistle</a>();
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<a name="l00038"></a>00038
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<a name="l00040"></a>00040 <a class="code" href="classWhistle.html#a1">~Whistle</a>();
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<a name="l00041"></a>00041
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<a name="l00043"></a>00043 <span class="keywordtype">void</span> <a class="code" href="classWhistle.html#a2">clear</a>();
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<a name="l00044"></a>00044
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<a name="l00046"></a>00046 <span class="keywordtype">void</span> <a class="code" href="classWhistle.html#a3">setFrequency</a>(StkFloat frequency);
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<a name="l00047"></a>00047
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<a name="l00049"></a>00049 <span class="keywordtype">void</span> <a class="code" href="classWhistle.html#a4">startBlowing</a>(StkFloat amplitude, StkFloat rate);
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<a name="l00050"></a>00050
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<a name="l00052"></a>00052 <span class="keywordtype">void</span> <a class="code" href="classWhistle.html#a5">stopBlowing</a>(StkFloat rate);
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<a name="l00053"></a>00053
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<a name="l00055"></a>00055 <span class="keywordtype">void</span> <a class="code" href="classWhistle.html#a6">noteOn</a>(StkFloat frequency, StkFloat amplitude);
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<a name="l00056"></a>00056
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<a name="l00058"></a>00058 <span class="keywordtype">void</span> <a class="code" href="classWhistle.html#a7">noteOff</a>(StkFloat amplitude);
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<a name="l00059"></a>00059
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<a name="l00061"></a>00061 <span class="keywordtype">void</span> <a class="code" href="classWhistle.html#a8">controlChange</a>(<span class="keywordtype">int</span> number, StkFloat value);
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<a name="l00062"></a>00062
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<a name="l00063"></a>00063 <span class="keyword">protected</span>:
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<a name="l00064"></a>00064
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<a name="l00065"></a>00065 StkFloat computeSample( <span class="keywordtype">void</span> );
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<a name="l00066"></a>00066
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<a name="l00067"></a>00067 <a class="code" href="classVector3D.html">Vector3D</a> *tempVectorP_;
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<a name="l00068"></a>00068 <a class="code" href="classVector3D.html">Vector3D</a> tempVector_;
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<a name="l00069"></a>00069 <a class="code" href="classOnePole.html">OnePole</a> onepole_;
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<a name="l00070"></a>00070 <a class="code" href="classNoise.html">Noise</a> noise_;
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<a name="l00071"></a>00071 <a class="code" href="classEnvelope.html">Envelope</a> envelope_;
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<a name="l00072"></a>00072 <a class="code" href="classSphere.html">Sphere</a> can_; <span class="comment">// Declare a Spherical "can".</span>
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<a name="l00073"></a>00073 <a class="code" href="classSphere.html">Sphere</a> pea_, bumper_; <span class="comment">// One spherical "pea", and a spherical "bumper".</span>
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<a name="l00074"></a>00074
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<a name="l00075"></a>00075 <a class="code" href="classSineWave.html">SineWave</a> sine_;
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<a name="l00076"></a>00076
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<a name="l00077"></a>00077 StkFloat baseFrequency_;
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<a name="l00078"></a>00078 StkFloat noiseGain_;
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<a name="l00079"></a>00079 StkFloat fippleFreqMod_;
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<a name="l00080"></a>00080 StkFloat fippleGainMod_;
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<a name="l00081"></a>00081 StkFloat blowFreqMod_;
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<a name="l00082"></a>00082 StkFloat tickSize_;
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<a name="l00083"></a>00083 StkFloat canLoss_;
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<a name="l00084"></a>00084 <span class="keywordtype">int</span> subSample_, subSampCount_;
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<a name="l00085"></a>00085 };
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<a name="l00086"></a>00086
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<a name="l00087"></a>00087 <span class="preprocessor">#endif</span>
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</pre></div><HR>
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<table>
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<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
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<tr><td>©1995-2005 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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</table>
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