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stk/doc/html/SKINI_8msg-source.html
2013-09-29 23:40:35 +02:00

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<h1>SKINI.msg</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*********************************************************/</span>
<a name="l00002"></a>00002 <span class="comment">/*</span>
<a name="l00003"></a>00003 <span class="comment"> Definition of SKINI Message Types and Special Symbols</span>
<a name="l00004"></a>00004 <span class="comment"> Synthesis toolKit Instrument Network Interface</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment"> These symbols should have the form:</span>
<a name="l00007"></a>00007 <span class="comment"></span>
<a name="l00008"></a>00008 <span class="comment"> \c __SK_&lt;name&gt;_</span>
<a name="l00009"></a>00009 <span class="comment"></span>
<a name="l00010"></a>00010 <span class="comment"> where &lt;name&gt; is the string used in the SKINI stream.</span>
<a name="l00011"></a>00011 <span class="comment"></span>
<a name="l00012"></a>00012 <span class="comment"> by Perry R. Cook, 1995 - 2004.</span>
<a name="l00013"></a>00013 <span class="comment">*/</span>
<a name="l00014"></a>00014 <span class="comment">/*********************************************************/</span>
<a name="l00015"></a>00015
<a name="l00016"></a>00016 <span class="preprocessor">#define NOPE -32767</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">#define YEP 1</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span><span class="preprocessor">#define SK_DBL -32766</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span><span class="preprocessor">#define SK_INT -32765</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#define SK_STR -32764</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#define __SK_Exit_ 999</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span>
<a name="l00023"></a>00023 <span class="comment">/***** MIDI COMPATIBLE MESSAGES *****/</span>
<a name="l00024"></a>00024 <span class="comment">/*** (Status bytes for channel=0) ***/</span>
<a name="l00025"></a>00025
<a name="l00026"></a>00026 <span class="preprocessor">#define __SK_NoteOff_ 128</span>
<a name="l00027"></a>00027 <span class="preprocessor"></span><span class="preprocessor">#define __SK_NoteOn_ 144</span>
<a name="l00028"></a>00028 <span class="preprocessor"></span><span class="preprocessor">#define __SK_PolyPressure_ 160</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">#define __SK_ControlChange_ 176</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define __SK_ProgramChange_ 192</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define __SK_AfterTouch_ 208</span>
<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define __SK_ChannelPressure_ __SK_AfterTouch_</span>
<a name="l00033"></a>00033 <span class="preprocessor"></span><span class="preprocessor">#define __SK_PitchWheel_ 224</span>
<a name="l00034"></a>00034 <span class="preprocessor"></span><span class="preprocessor">#define __SK_PitchBend_ __SK_PitchWheel_</span>
<a name="l00035"></a>00035 <span class="preprocessor"></span><span class="preprocessor">#define __SK_PitchChange_ 49</span>
<a name="l00036"></a>00036 <span class="preprocessor"></span>
<a name="l00037"></a>00037 <span class="preprocessor">#define __SK_Clock_ 248</span>
<a name="l00038"></a>00038 <span class="preprocessor"></span><span class="preprocessor">#define __SK_SongStart_ 250</span>
<a name="l00039"></a>00039 <span class="preprocessor"></span><span class="preprocessor">#define __SK_Continue_ 251</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#define __SK_SongStop_ 252</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="preprocessor">#define __SK_ActiveSensing_ 254</span>
<a name="l00042"></a>00042 <span class="preprocessor"></span><span class="preprocessor">#define __SK_SystemReset_ 255</span>
<a name="l00043"></a>00043 <span class="preprocessor"></span>
<a name="l00044"></a>00044 <span class="preprocessor">#define __SK_Volume_ 7</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span><span class="preprocessor">#define __SK_ModWheel_ 1</span>
<a name="l00046"></a>00046 <span class="preprocessor"></span><span class="preprocessor">#define __SK_Modulation_ __SK_ModWheel_</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor">#define __SK_Breath_ 2</span>
<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="preprocessor">#define __SK_FootControl_ 4</span>
<a name="l00049"></a>00049 <span class="preprocessor"></span><span class="preprocessor">#define __SK_Portamento_ 65</span>
<a name="l00050"></a>00050 <span class="preprocessor"></span><span class="preprocessor">#define __SK_Balance_ 8</span>
<a name="l00051"></a>00051 <span class="preprocessor"></span><span class="preprocessor">#define __SK_Pan_ 10</span>
<a name="l00052"></a>00052 <span class="preprocessor"></span><span class="preprocessor">#define __SK_Sustain_ 64</span>
<a name="l00053"></a>00053 <span class="preprocessor"></span><span class="preprocessor">#define __SK_Damper_ __SK_Sustain_</span>
<a name="l00054"></a>00054 <span class="preprocessor"></span><span class="preprocessor">#define __SK_Expression_ 11 </span>
<a name="l00055"></a>00055 <span class="preprocessor"></span>
<a name="l00056"></a>00056 <span class="preprocessor">#define __SK_AfterTouch_Cont_ 128</span>
<a name="l00057"></a>00057 <span class="preprocessor"></span><span class="preprocessor">#define __SK_ModFrequency_ __SK_Expression_</span>
<a name="l00058"></a>00058 <span class="preprocessor"></span>
<a name="l00059"></a>00059 <span class="preprocessor">#define __SK_ProphesyRibbon_ 16</span>
<a name="l00060"></a>00060 <span class="preprocessor"></span><span class="preprocessor">#define __SK_ProphesyWheelUp_ 2</span>
<a name="l00061"></a>00061 <span class="preprocessor"></span><span class="preprocessor">#define __SK_ProphesyWheelDown_ 3</span>
<a name="l00062"></a>00062 <span class="preprocessor"></span><span class="preprocessor">#define __SK_ProphesyPedal_ 18</span>
<a name="l00063"></a>00063 <span class="preprocessor"></span><span class="preprocessor">#define __SK_ProphesyKnob1_ 21</span>
<a name="l00064"></a>00064 <span class="preprocessor"></span><span class="preprocessor">#define __SK_ProphesyKnob2_ 22</span>
<a name="l00065"></a>00065 <span class="preprocessor"></span>
<a name="l00066"></a>00066 <span class="comment">/*** Instrument Family Specific ***/</span>
<a name="l00067"></a>00067
<a name="l00068"></a>00068 <span class="preprocessor">#define __SK_NoiseLevel_ __SK_FootControl_</span>
<a name="l00069"></a>00069 <span class="preprocessor"></span>
<a name="l00070"></a>00070 <span class="preprocessor">#define __SK_PickPosition_ __SK_FootControl_</span>
<a name="l00071"></a>00071 <span class="preprocessor"></span><span class="preprocessor">#define __SK_StringDamping_ __SK_Expression_</span>
<a name="l00072"></a>00072 <span class="preprocessor"></span><span class="preprocessor">#define __SK_StringDetune_ __SK_ModWheel_</span>
<a name="l00073"></a>00073 <span class="preprocessor"></span><span class="preprocessor">#define __SK_BodySize_ __SK_Breath_</span>
<a name="l00074"></a>00074 <span class="preprocessor"></span><span class="preprocessor">#define __SK_BowPressure_ __SK_Breath_</span>
<a name="l00075"></a>00075 <span class="preprocessor"></span><span class="preprocessor">#define __SK_BowPosition_ __SK_PickPosition_</span>
<a name="l00076"></a>00076 <span class="preprocessor"></span><span class="preprocessor">#define __SK_BowBeta_ __SK_BowPosition_</span>
<a name="l00077"></a>00077 <span class="preprocessor"></span>
<a name="l00078"></a>00078 <span class="preprocessor">#define __SK_ReedStiffness_ __SK_Breath_</span>
<a name="l00079"></a>00079 <span class="preprocessor"></span><span class="preprocessor">#define __SK_ReedRestPos_ __SK_FootControl_</span>
<a name="l00080"></a>00080 <span class="preprocessor"></span>
<a name="l00081"></a>00081 <span class="preprocessor">#define __SK_FluteEmbouchure_ __SK_Breath_</span>
<a name="l00082"></a>00082 <span class="preprocessor"></span><span class="preprocessor">#define __SK_JetDelay_ __SK_FluteEmbouchure_</span>
<a name="l00083"></a>00083 <span class="preprocessor"></span>
<a name="l00084"></a>00084 <span class="preprocessor">#define __SK_LipTension_ __SK_Breath_</span>
<a name="l00085"></a>00085 <span class="preprocessor"></span><span class="preprocessor">#define __SK_SlideLength_ __SK_FootControl_</span>
<a name="l00086"></a>00086 <span class="preprocessor"></span>
<a name="l00087"></a>00087 <span class="preprocessor">#define __SK_StrikePosition_ __SK_PickPosition_</span>
<a name="l00088"></a>00088 <span class="preprocessor"></span><span class="preprocessor">#define __SK_StickHardness_ __SK_Breath_</span>
<a name="l00089"></a>00089 <span class="preprocessor"></span>
<a name="l00090"></a>00090 <span class="preprocessor">#define __SK_TrillDepth_ 1051</span>
<a name="l00091"></a>00091 <span class="preprocessor"></span><span class="preprocessor">#define __SK_TrillSpeed_ 1052</span>
<a name="l00092"></a>00092 <span class="preprocessor"></span><span class="preprocessor">#define __SK_StrumSpeed_ __SK_TrillSpeed_</span>
<a name="l00093"></a>00093 <span class="preprocessor"></span><span class="preprocessor">#define __SK_RollSpeed_ __SK_TrillSpeed_</span>
<a name="l00094"></a>00094 <span class="preprocessor"></span>
<a name="l00095"></a>00095 <span class="preprocessor">#define __SK_FilterQ_ __SK_Breath_</span>
<a name="l00096"></a>00096 <span class="preprocessor"></span><span class="preprocessor">#define __SK_FilterFreq_ 1062</span>
<a name="l00097"></a>00097 <span class="preprocessor"></span><span class="preprocessor">#define __SK_FilterSweepRate_ __SK_FootControl_</span>
<a name="l00098"></a>00098 <span class="preprocessor"></span>
<a name="l00099"></a>00099 <span class="preprocessor">#define __SK_ShakerInst_ 1071 </span>
<a name="l00100"></a>00100 <span class="preprocessor"></span><span class="preprocessor">#define __SK_ShakerEnergy_ __SK_Breath_</span>
<a name="l00101"></a>00101 <span class="preprocessor"></span><span class="preprocessor">#define __SK_ShakerDamping_ __SK_ModFrequency_</span>
<a name="l00102"></a>00102 <span class="preprocessor"></span><span class="preprocessor">#define __SK_ShakerNumObjects_ __SK_FootControl_</span>
<a name="l00103"></a>00103 <span class="preprocessor"></span>
<a name="l00104"></a>00104 <span class="preprocessor">#define __SK_Strumming_ 1090</span>
<a name="l00105"></a>00105 <span class="preprocessor"></span><span class="preprocessor">#define __SK_NotStrumming_ 1091</span>
<a name="l00106"></a>00106 <span class="preprocessor"></span><span class="preprocessor">#define __SK_Trilling_ 1092</span>
<a name="l00107"></a>00107 <span class="preprocessor"></span><span class="preprocessor">#define __SK_NotTrilling_ 1093</span>
<a name="l00108"></a>00108 <span class="preprocessor"></span><span class="preprocessor">#define __SK_Rolling_ __SK_Strumming_</span>
<a name="l00109"></a>00109 <span class="preprocessor"></span><span class="preprocessor">#define __SK_NotRolling_ __SK_NotStrumming_</span>
<a name="l00110"></a>00110 <span class="preprocessor"></span>
<a name="l00111"></a>00111 <span class="preprocessor">#define __SK_PlayerSkill_ 2001</span>
<a name="l00112"></a>00112 <span class="preprocessor"></span><span class="preprocessor">#define __SK_Chord_ 2002</span>
<a name="l00113"></a>00113 <span class="preprocessor"></span><span class="preprocessor">#define __SK_ChordOff_ 2003</span>
<a name="l00114"></a>00114 <span class="preprocessor"></span>
<a name="l00115"></a>00115 <span class="preprocessor">#define __SK_SINGER_FilePath_ 3000</span>
<a name="l00116"></a>00116 <span class="preprocessor"></span><span class="preprocessor">#define __SK_SINGER_Frequency_ 3001</span>
<a name="l00117"></a>00117 <span class="preprocessor"></span><span class="preprocessor">#define __SK_SINGER_NoteName_ 3002</span>
<a name="l00118"></a>00118 <span class="preprocessor"></span><span class="preprocessor">#define __SK_SINGER_Shape_ 3003</span>
<a name="l00119"></a>00119 <span class="preprocessor"></span><span class="preprocessor">#define __SK_SINGER_Glot_ 3004</span>
<a name="l00120"></a>00120 <span class="preprocessor"></span><span class="preprocessor">#define __SK_SINGER_VoicedUnVoiced_ 3005</span>
<a name="l00121"></a>00121 <span class="preprocessor"></span><span class="preprocessor">#define __SK_SINGER_Synthesize_ 3006</span>
<a name="l00122"></a>00122 <span class="preprocessor"></span><span class="preprocessor">#define __SK_SINGER_Silence_ 3007</span>
<a name="l00123"></a>00123 <span class="preprocessor"></span><span class="preprocessor">#define __SK_SINGER_VibratoAmt_ __SK_ModWheel_</span>
<a name="l00124"></a>00124 <span class="preprocessor"></span><span class="preprocessor">#define __SK_SINGER_RndVibAmt_ 3008</span>
<a name="l00125"></a>00125 <span class="preprocessor"></span><span class="preprocessor">#define __SK_SINGER_VibFreq_ __SK_Expression_</span>
<a name="l00126"></a>00126 <span class="preprocessor"></span>
<a name="l00127"></a>00127
</pre></div><HR>
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<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2005 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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