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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
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<h1>FreeVerb.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef STK_FREEVERB_H</span>
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<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define STK_FREEVERB_H</span>
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<a name="l00003"></a>00003 <span class="preprocessor"></span>
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<a name="l00004"></a>00004 <span class="preprocessor">#include "Effect.h"</span>
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<a name="l00005"></a>00005 <span class="preprocessor">#include "Delay.h"</span>
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<a name="l00006"></a>00006 <span class="preprocessor">#include "OnePole.h"</span>
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<a name="l00007"></a>00007
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<a name="l00008"></a>00008 <span class="keyword">namespace </span>stk {
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<a name="l00009"></a>00009
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<a name="l00010"></a>00010 <span class="comment">/***********************************************************************/</span>
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<a name="l00024"></a>00024 <span class="comment">/***********************************************************************/</span>
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<a name="l00025"></a>00025
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<a name="l00026"></a><a class="code" href="classstk_1_1FreeVerb.html">00026</a> <span class="keyword">class </span><a class="code" href="classstk_1_1FreeVerb.html" title="Jezar at Dreampoint&#39;s FreeVerb, implemented in STK.">FreeVerb</a> : <span class="keyword">public</span> <a class="code" href="classstk_1_1Effect.html" title="STK abstract effects parent class.">Effect</a>
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<a name="l00027"></a>00027 {
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<a name="l00028"></a>00028 <span class="keyword">public</span>:
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<a name="l00030"></a>00030
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<a name="l00036"></a>00036 <a class="code" href="classstk_1_1FreeVerb.html#aba12855fab8cddc4119cbd854e86214a" title="FreeVerb Constructor.">FreeVerb</a>();
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<a name="l00037"></a>00037
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<a name="l00039"></a>00039 <a class="code" href="classstk_1_1FreeVerb.html#a203cd66e21f9ca127139b4948e26dfb9" title="Destructor.">~FreeVerb</a>();
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<a name="l00040"></a>00040
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<a name="l00042"></a>00042 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1FreeVerb.html#af51f5592b04eba08092c2377debf16a8" title="Set the effect mix [0 = mostly dry, 1 = mostly wet].">setEffectMix</a>( StkFloat mix );
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<a name="l00043"></a>00043
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<a name="l00045"></a>00045 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1FreeVerb.html#a60133f8378e8a6f775a01d7d3ca44307" title="Set the room size (comb filter feedback gain) parameter [0,1].">setRoomSize</a>( StkFloat value );
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<a name="l00046"></a>00046
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<a name="l00048"></a>00048 StkFloat <a class="code" href="classstk_1_1FreeVerb.html#af92c7e8a19aa0a265afc72cf45141d27" title="Get the room size (comb filter feedback gain) parameter.">getRoomSize</a>( <span class="keywordtype">void</span> );
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<a name="l00049"></a>00049
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<a name="l00051"></a>00051 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1FreeVerb.html#a8576f27cfb65f06c019e80772eaed0fb" title="Set the damping parameter [0=low damping, 1=higher damping].">setDamping</a>( StkFloat value );
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<a name="l00052"></a>00052
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<a name="l00054"></a>00054 StkFloat <a class="code" href="classstk_1_1FreeVerb.html#a5dd46db58e656e5e9f1c1b1545a14036" title="Get the damping parameter.">getDamping</a>( <span class="keywordtype">void</span> );
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<a name="l00055"></a>00055
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<a name="l00057"></a>00057 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1FreeVerb.html#a6ebb13f2d7d2940a0f49a08a191185c5" title="Set the width (left-right mixing) parameter [0,1].">setWidth</a>( StkFloat value );
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<a name="l00058"></a>00058
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<a name="l00060"></a>00060 StkFloat <a class="code" href="classstk_1_1FreeVerb.html#abb2e0328715a9446f0d5f625ffc88805" title="Get the width (left-right mixing) parameter.">getWidth</a>( <span class="keywordtype">void</span> );
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<a name="l00061"></a>00061
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<a name="l00063"></a>00063 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1FreeVerb.html#af1070d0612b81c22031907269cf60cfc" title="Set the mode [frozen = 1, unfrozen = 0].">setMode</a>( <span class="keywordtype">bool</span> isFrozen );
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<a name="l00064"></a>00064
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<a name="l00066"></a>00066 StkFloat <a class="code" href="classstk_1_1FreeVerb.html#a6510448e8d12077bd475a714aace5177" title="Get the current freeze mode [frozen = 1, unfrozen = 0].">getMode</a>( <span class="keywordtype">void</span> );
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<a name="l00067"></a>00067
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<a name="l00069"></a>00069 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1FreeVerb.html#a3a6551cb5dcf80f27f683c81f47284f3" title="Clears delay lines, etc.">clear</a>( <span class="keywordtype">void</span> );
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<a name="l00070"></a>00070
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<a name="l00072"></a>00072
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<a name="l00080"></a>00080 StkFloat <a class="code" href="classstk_1_1FreeVerb.html#aab7afe56ff978369328cbf4dd4c4cfa3" title="Return the specified channel value of the last computed stereo frame.">lastOut</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channel = 0 );
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<a name="l00081"></a>00081
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<a name="l00083"></a>00083
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<a name="l00090"></a>00090 StkFloat <a class="code" href="classstk_1_1FreeVerb.html#a0cd5d18a9636029196415879e6a027ee" title="Input one or two samples to the effect and return the specified channel value of...">tick</a>( StkFloat inputL, StkFloat inputR = 0.0, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channel = 0 );
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<a name="l00091"></a>00091
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<a name="l00093"></a>00093
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<a name="l00103"></a>00103 <a class="code" href="classstk_1_1StkFrames.html" title="An STK class to handle vectorized audio data.">StkFrames</a>& <a class="code" href="classstk_1_1FreeVerb.html#a0cd5d18a9636029196415879e6a027ee" title="Input one or two samples to the effect and return the specified channel value of...">tick</a>( <a class="code" href="classstk_1_1StkFrames.html" title="An STK class to handle vectorized audio data.">StkFrames</a>& frames, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channel = 0 );
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<a name="l00104"></a>00104
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<a name="l00106"></a>00106
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<a name="l00117"></a>00117 <a class="code" href="classstk_1_1StkFrames.html" title="An STK class to handle vectorized audio data.">StkFrames</a>& <a class="code" href="classstk_1_1FreeVerb.html#a0cd5d18a9636029196415879e6a027ee" title="Input one or two samples to the effect and return the specified channel value of...">tick</a>( <a class="code" href="classstk_1_1StkFrames.html" title="An STK class to handle vectorized audio data.">StkFrames</a>& iFrames, <a class="code" href="classstk_1_1StkFrames.html" title="An STK class to handle vectorized audio data.">StkFrames</a> &oFrames, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> iChannel = 0, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> oChannel = 0 );
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<a name="l00118"></a>00118
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<a name="l00119"></a>00119 <span class="keyword">protected</span>:
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<a name="l00121"></a>00121 <span class="keywordtype">void</span> <a class="code" href="classstk_1_1FreeVerb.html#a5be3a015730462494a5807a86cd693d1" title="Update interdependent parameters.">update</a>( <span class="keywordtype">void</span> );
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<a name="l00122"></a>00122
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<a name="l00123"></a>00123 <span class="comment">// Clamp very small floats to zero, version from</span>
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<a name="l00124"></a>00124 <span class="comment">// http://music.columbia.edu/pipermail/linux-audio-user/2004-July/013489.html .</span>
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<a name="l00125"></a>00125 <span class="comment">// However, this is for 32-bit floats only.</span>
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<a name="l00126"></a>00126 <span class="comment">//static inline StkFloat undenormalize( volatile StkFloat s ) { </span>
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<a name="l00127"></a>00127 <span class="comment">// s += 9.8607615E-32f; </span>
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<a name="l00128"></a>00128 <span class="comment">// return s - 9.8607615E-32f; </span>
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<a name="l00129"></a>00129 <span class="comment">//}</span>
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<a name="l00130"></a>00130
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<a name="l00131"></a>00131 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> nCombs = 8;
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<a name="l00132"></a>00132 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> nAllpasses = 4;
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<a name="l00133"></a>00133 <span class="keyword">static</span> <span class="keyword">const</span> <span class="keywordtype">int</span> stereoSpread = 23;
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<a name="l00134"></a>00134 <span class="keyword">static</span> <span class="keyword">const</span> StkFloat fixedGain;
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<a name="l00135"></a>00135 <span class="keyword">static</span> <span class="keyword">const</span> StkFloat scaleWet;
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<a name="l00136"></a>00136 <span class="keyword">static</span> <span class="keyword">const</span> StkFloat scaleDry;
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<a name="l00137"></a>00137 <span class="keyword">static</span> <span class="keyword">const</span> StkFloat scaleDamp;
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<a name="l00138"></a>00138 <span class="keyword">static</span> <span class="keyword">const</span> StkFloat scaleRoom;
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<a name="l00139"></a>00139 <span class="keyword">static</span> <span class="keyword">const</span> StkFloat offsetRoom;
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<a name="l00140"></a>00140
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<a name="l00141"></a>00141 <span class="comment">// Delay line lengths for 44100Hz sampling rate.</span>
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<a name="l00142"></a>00142 <span class="keyword">static</span> <span class="keywordtype">int</span> cDelayLengths[nCombs];
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<a name="l00143"></a>00143 <span class="keyword">static</span> <span class="keywordtype">int</span> aDelayLengths[nAllpasses];
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<a name="l00144"></a>00144
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<a name="l00145"></a>00145 StkFloat g_; <span class="comment">// allpass coefficient</span>
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<a name="l00146"></a>00146 StkFloat gain_;
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<a name="l00147"></a>00147 StkFloat roomSizeMem_, roomSize_;
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<a name="l00148"></a>00148 StkFloat dampMem_, damp_;
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<a name="l00149"></a>00149 StkFloat wet1_, wet2_;
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<a name="l00150"></a>00150 StkFloat dry_;
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<a name="l00151"></a>00151 StkFloat width_;
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<a name="l00152"></a>00152 <span class="keywordtype">bool</span> frozenMode_;
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<a name="l00153"></a>00153
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<a name="l00154"></a>00154 <span class="comment">// LBFC: Lowpass Feedback Comb Filters</span>
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<a name="l00155"></a>00155 <a class="code" href="classstk_1_1Delay.html" title="STK non-interpolating delay line class.">Delay</a> combDelayL_[nCombs];
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<a name="l00156"></a>00156 <a class="code" href="classstk_1_1Delay.html" title="STK non-interpolating delay line class.">Delay</a> combDelayR_[nCombs];
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<a name="l00157"></a>00157 <a class="code" href="classstk_1_1OnePole.html" title="STK one-pole filter class.">OnePole</a> combLPL_[nCombs];
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<a name="l00158"></a>00158 <a class="code" href="classstk_1_1OnePole.html" title="STK one-pole filter class.">OnePole</a> combLPR_[nCombs];
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<a name="l00159"></a>00159
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<a name="l00160"></a>00160 <span class="comment">// AP: Allpass Filters</span>
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<a name="l00161"></a>00161 <a class="code" href="classstk_1_1Delay.html" title="STK non-interpolating delay line class.">Delay</a> allPassDelayL_[nAllpasses];
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<a name="l00162"></a>00162 <a class="code" href="classstk_1_1Delay.html" title="STK non-interpolating delay line class.">Delay</a> allPassDelayR_[nAllpasses];
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<a name="l00163"></a>00163 };
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<a name="l00164"></a>00164
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<a name="l00165"></a><a class="code" href="classstk_1_1FreeVerb.html#aab7afe56ff978369328cbf4dd4c4cfa3">00165</a> <span class="keyword">inline</span> StkFloat <a class="code" href="classstk_1_1FreeVerb.html#aab7afe56ff978369328cbf4dd4c4cfa3" title="Return the specified channel value of the last computed stereo frame.">FreeVerb :: lastOut</a>( <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channel )
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<a name="l00166"></a>00166 {
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<a name="l00167"></a>00167 <span class="preprocessor">#if defined(_STK_DEBUG_)</span>
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<a name="l00168"></a>00168 <span class="preprocessor"></span> <span class="keywordflow">if</span> ( channel > 1 ) {
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<a name="l00169"></a>00169 oStream_ << <span class="stringliteral">"FreeVerb::lastOut(): channel argument must be less than 2!"</span>;
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<a name="l00170"></a>00170 <a class="code" href="classstk_1_1Stk.html#a48ac73a0d8ca28445ba1a054e1f061ff" title="Static function for error reporting and handling using c-strings.">handleError</a>( StkError::FUNCTION_ARGUMENT );
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<a name="l00171"></a>00171 }
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<a name="l00172"></a>00172 <span class="preprocessor">#endif</span>
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<a name="l00173"></a>00173 <span class="preprocessor"></span>
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<a name="l00174"></a>00174 <span class="keywordflow">return</span> lastFrame_[channel];
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<a name="l00175"></a>00175 }
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<a name="l00176"></a>00176
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<a name="l00177"></a><a class="code" href="classstk_1_1FreeVerb.html#a0cd5d18a9636029196415879e6a027ee">00177</a> <span class="keyword">inline</span> StkFloat <a class="code" href="classstk_1_1FreeVerb.html#a0cd5d18a9636029196415879e6a027ee" title="Input one or two samples to the effect and return the specified channel value of...">FreeVerb::tick</a>( StkFloat inputL, StkFloat inputR, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> channel )
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<a name="l00178"></a>00178 {
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<a name="l00179"></a>00179 <span class="preprocessor">#if defined(_STK_DEBUG_)</span>
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<a name="l00180"></a>00180 <span class="preprocessor"></span> <span class="keywordflow">if</span> ( channel > 1 ) {
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<a name="l00181"></a>00181 oStream_ << <span class="stringliteral">"FreeVerb::tick(): channel argument must be less than 2!"</span>;
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<a name="l00182"></a>00182 <a class="code" href="classstk_1_1Stk.html#a48ac73a0d8ca28445ba1a054e1f061ff" title="Static function for error reporting and handling using c-strings.">handleError</a>(StkError::FUNCTION_ARGUMENT);
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<a name="l00183"></a>00183 }
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<a name="l00184"></a>00184 <span class="preprocessor">#endif</span>
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<a name="l00185"></a>00185 <span class="preprocessor"></span>
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<a name="l00186"></a>00186 <span class="keywordflow">if</span> ( !inputR ) {
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<a name="l00187"></a>00187 inputR = inputL;
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<a name="l00188"></a>00188 }
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<a name="l00189"></a>00189
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<a name="l00190"></a>00190 StkFloat fInput = (inputL + inputR) * gain_;
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<a name="l00191"></a>00191 StkFloat outL = 0.0;
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<a name="l00192"></a>00192 StkFloat outR = 0.0;
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<a name="l00193"></a>00193
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<a name="l00194"></a>00194 <span class="comment">// Parallel LBCF filters</span>
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<a name="l00195"></a>00195 <span class="keywordflow">for</span> ( <span class="keywordtype">int</span> i = 0; i < nCombs; i++ ) {
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<a name="l00196"></a>00196 <span class="comment">// Left channel</span>
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<a name="l00197"></a>00197 <span class="comment">//StkFloat yn = fInput + (roomSize_ * FreeVerb::undenormalize(combLPL_[i].tick(FreeVerb::undenormalize(combDelayL_[i].nextOut()))));</span>
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<a name="l00198"></a>00198 StkFloat yn = fInput + (roomSize_ * combLPL_[i].<a class="code" href="classstk_1_1OnePole.html#a3c83b6d43f76bec06f11caa9de76881e" title="Input one sample to the filter and return one output.">tick</a>( combDelayL_[i].nextOut() ) );
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<a name="l00199"></a>00199 combDelayL_[i].<a class="code" href="classstk_1_1Delay.html#aa1a929e0e324417b8a55cbf8770532e9" title="Input one sample to the filter and return one output.">tick</a>(yn);
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<a name="l00200"></a>00200 outL += yn;
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<a name="l00201"></a>00201
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<a name="l00202"></a>00202 <span class="comment">// Right channel</span>
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<a name="l00203"></a>00203 <span class="comment">//yn = fInput + (roomSize_ * FreeVerb::undenormalize(combLPR_[i].tick(FreeVerb::undenormalize(combDelayR_[i].nextOut()))));</span>
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<a name="l00204"></a>00204 yn = fInput + (roomSize_ * combLPR_[i].<a class="code" href="classstk_1_1OnePole.html#a3c83b6d43f76bec06f11caa9de76881e" title="Input one sample to the filter and return one output.">tick</a>( combDelayR_[i].nextOut() ) );
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<a name="l00205"></a>00205 combDelayR_[i].<a class="code" href="classstk_1_1Delay.html#aa1a929e0e324417b8a55cbf8770532e9" title="Input one sample to the filter and return one output.">tick</a>(yn);
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<a name="l00206"></a>00206 outR += yn;
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<a name="l00207"></a>00207 }
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<a name="l00208"></a>00208
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<a name="l00209"></a>00209 <span class="comment">// Series allpass filters</span>
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<a name="l00210"></a>00210 <span class="keywordflow">for</span> ( <span class="keywordtype">int</span> i = 0; i < nAllpasses; i++ ) {
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<a name="l00211"></a>00211 <span class="comment">// Left channel</span>
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<a name="l00212"></a>00212 <span class="comment">//StkFloat vn_m = FreeVerb::undenormalize(allPassDelayL_[i].nextOut());</span>
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<a name="l00213"></a>00213 StkFloat vn_m = allPassDelayL_[i].<a class="code" href="classstk_1_1Delay.html#a2433e3246551f4fdf1366884cd2ae426" title="Return the value that will be output by the next call to tick().">nextOut</a>();
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<a name="l00214"></a>00214 StkFloat vn = outL + (g_ * vn_m);
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<a name="l00215"></a>00215 allPassDelayL_[i].<a class="code" href="classstk_1_1Delay.html#aa1a929e0e324417b8a55cbf8770532e9" title="Input one sample to the filter and return one output.">tick</a>(vn);
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<a name="l00216"></a>00216
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<a name="l00217"></a>00217 <span class="comment">// calculate output</span>
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<a name="l00218"></a>00218 outL = -vn + (1.0 + g_)*vn_m;
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<a name="l00219"></a>00219
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<a name="l00220"></a>00220 <span class="comment">// Right channel</span>
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<a name="l00221"></a>00221 <span class="comment">//vn_m = FreeVerb::undenormalize(allPassDelayR_[i].nextOut());</span>
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<a name="l00222"></a>00222 vn_m = allPassDelayR_[i].<a class="code" href="classstk_1_1Delay.html#a2433e3246551f4fdf1366884cd2ae426" title="Return the value that will be output by the next call to tick().">nextOut</a>();
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<a name="l00223"></a>00223 vn = outR + (g_ * vn_m);
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<a name="l00224"></a>00224 allPassDelayR_[i].<a class="code" href="classstk_1_1Delay.html#aa1a929e0e324417b8a55cbf8770532e9" title="Input one sample to the filter and return one output.">tick</a>(vn);
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<a name="l00225"></a>00225
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<a name="l00226"></a>00226 <span class="comment">// calculate output</span>
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<a name="l00227"></a>00227 outR = -vn + (1.0 + g_)*vn_m;
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<a name="l00228"></a>00228 }
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<a name="l00229"></a>00229
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<a name="l00230"></a>00230 <span class="comment">// Mix output</span>
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<a name="l00231"></a>00231 lastFrame_[0] = outL*wet1_ + outR*wet2_ + inputL*dry_;
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<a name="l00232"></a>00232 lastFrame_[1] = outR*wet1_ + outL*wet2_ + inputR*dry_;
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<a name="l00233"></a>00233
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<a name="l00234"></a>00234 <span class="comment">/*</span>
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<a name="l00235"></a>00235 <span class="comment"> // Hard limiter ... there's not much else we can do at this point</span>
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<a name="l00236"></a>00236 <span class="comment"> if ( lastFrame_[0] >= 1.0 ) {</span>
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<a name="l00237"></a>00237 <span class="comment"> lastFrame_[0] = 0.9999;</span>
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<a name="l00238"></a>00238 <span class="comment"> }</span>
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<a name="l00239"></a>00239 <span class="comment"> if ( lastFrame_[0] <= -1.0 ) {</span>
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<a name="l00240"></a>00240 <span class="comment"> lastFrame_[0] = -0.9999;</span>
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<a name="l00241"></a>00241 <span class="comment"> }</span>
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<a name="l00242"></a>00242 <span class="comment"> if ( lastFrame_[1] >= 1.0 ) {</span>
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<a name="l00243"></a>00243 <span class="comment"> lastFrame_[1] = 0.9999;</span>
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<a name="l00244"></a>00244 <span class="comment"> }</span>
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|
<a name="l00245"></a>00245 <span class="comment"> if ( lastFrame_[1] <= -1.0 ) {</span>
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<a name="l00246"></a>00246 <span class="comment"> lastFrame_[1] = -0.9999;</span>
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<a name="l00247"></a>00247 <span class="comment"> }</span>
|
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<a name="l00248"></a>00248 <span class="comment"> */</span>
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<a name="l00249"></a>00249
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<a name="l00250"></a>00250 <span class="keywordflow">return</span> lastFrame_[channel];
|
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<a name="l00251"></a>00251 }
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<a name="l00252"></a>00252
|
|
<a name="l00253"></a>00253 }
|
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<a name="l00254"></a>00254
|
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<a name="l00255"></a>00255 <span class="preprocessor">#endif</span>
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</pre></div></div>
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<HR>
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<table>
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<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
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<tr><td>©1995-2012 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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</table>
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