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<TITLE>The Synthesis ToolKit in C++ (STK)</TITLE>
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<img src="princeton.gif"> <img src="ccrma.gif"> <img src="mcgill.gif"><P>
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<a class="qindex" href="index.html">Home</a> <a class="qindex" href="information.html">Information</a> <a class="qindex" href="classes.html">Classes</a> <a class="qindex" href="download.html">Download</a> <a class="qindex" href="usage.html">Usage</a> <a class="qindex" href="maillist.html">Mail List</a> <a class="qindex" href="system.html">Requirements</a> <a class="qindex" href="links.html">Links</a> <a class="qindex" href="tutorial.html">Tutorial</a></CENTER>
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<!-- Generated by Doxygen 1.3.4 -->
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<h1>Shakers Class Reference</h1><code>#include <<a class="el" href="Shakers_8h-source.html">Shakers.h</a>></code>
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<p>
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<p>Inheritance diagram for Shakers:
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<p><center><img src="classShakers.png" usemap="#Shakers_map" border="0" alt=""></center>
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<map name="Shakers_map">
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<area href="classInstrmnt.html" alt="Instrmnt" shape="rect" coords="0,56,58,80">
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<area href="classStk.html" alt="Stk" shape="rect" coords="0,0,58,24">
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</map>
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<a href="classShakers-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
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PhISEM and PhOLIES class.
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<p>
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PhISEM (Physically Informed Stochastic Event Modeling) is an algorithmic approach for simulating collisions of multiple independent sound producing objects. This class is a meta-model that can simulate a Maraca, Sekere, Cabasa, Bamboo Wind Chimes, Water Drops, Tambourine, Sleighbells, and a Guiro.<p>
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PhOLIES (Physically-Oriented Library of Imitated Environmental Sounds) is a similar approach for the synthesis of environmental sounds. This class implements simulations of breaking sticks, crunchy snow (or not), a wrench, sandpaper, and more.<p>
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Control Change Numbers:<ul>
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<li>Shake Energy = 2</li><li>System Decay = 4</li><li>Number Of Objects = 11</li><li>Resonance Frequency = 1</li><li>Shake Energy = 128</li><li>Instrument Selection = 1071<ul>
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<li>Maraca = 0</li><li>Cabasa = 1</li><li>Sekere = 2</li><li>Guiro = 3</li><li>Water Drops = 4</li><li>Bamboo Chimes = 5</li><li>Tambourine = 6</li><li>Sleigh Bells = 7</li><li>Sticks = 8</li><li>Crunch = 9</li><li>Wrench = 10</li><li>Sand Paper = 11</li><li>Coke Can = 12</li><li>Next Mug = 13</li><li>Penny + Mug = 14</li><li>Nickle + Mug = 15</li><li>Dime + Mug = 16</li><li>Quarter + Mug = 17</li><li>Franc + Mug = 18</li><li>Peso + Mug = 19</li><li>Big Rocks = 20</li><li>Little Rocks = 21</li><li>Tuned Bamboo Chimes = 22</li></ul>
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</li></ul>
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<p>
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by Perry R. Cook, 1996 - 2004.
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<p>
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Definition at line <a class="el" href="Shakers_8h-source.html#l00063">63</a> of file <a class="el" href="Shakers_8h-source.html">Shakers.h</a>.<table border=0 cellpadding=0 cellspacing=0>
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<tr><td></td></tr>
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<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a0" doxytag="Shakers::Shakers" ></a>
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</td><td class="memItemRight" valign=bottom><a class="el" href="classShakers.html#a0">Shakers</a> ()</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Class constructor. <br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a1" doxytag="Shakers::~Shakers" ></a>
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</td><td class="memItemRight" valign=bottom><a class="el" href="classShakers.html#a1">~Shakers</a> ()</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Class destructor. <br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="classShakers.html#a2">noteOn</a> (StkFloat instrument, StkFloat amplitude)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Start a note with the given instrument and amplitude. </em> <a href="#a2"></a><em><br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a3" doxytag="Shakers::noteOff" ></a>
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void </td><td class="memItemRight" valign=bottom><a class="el" href="classShakers.html#a3">noteOff</a> (StkFloat amplitude)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Stop a note with the given amplitude (speed of decay). <br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a4" doxytag="Shakers::tick" ></a>
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StkFloat </td><td class="memItemRight" valign=bottom><a class="el" href="classShakers.html#a4">tick</a> ()</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Compute one output sample. <br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a5" doxytag="Shakers::tick" ></a>
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StkFloat * </td><td class="memItemRight" valign=bottom><a class="el" href="classShakers.html#a5">tick</a> (StkFloat *vector, unsigned int vectorSize)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Computer <em>vectorSize</em> outputs and return them in <em>vector</em>. <br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classStkFrames.html">StkFrames</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="classShakers.html#a6">tick</a> (<a class="el" href="classStkFrames.html">StkFrames</a> &frames, unsigned int channel=1)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Fill a channel of the <a class="el" href="classStkFrames.html">StkFrames</a> object with computed outputs. </em> <a href="#a6"></a><em><br><br></td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a7" doxytag="Shakers::controlChange" ></a>
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void </td><td class="memItemRight" valign=bottom><a class="el" href="classShakers.html#a7">controlChange</a> (int number, StkFloat value)</td></tr>
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<tr><td class="mdescLeft"> </td><td class="mdescRight">Perform the control change specified by <em>number</em> and <em>value</em> (0.0 - 128.0). <br><br></td></tr>
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</table>
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<hr><h2>Member Function Documentation</h2>
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<a class="anchor" name="a2" doxytag="Shakers::noteOn" ></a><p>
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<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<tr>
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<td class="mdRow">
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<table cellpadding="0" cellspacing="0" border="0">
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<tr>
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<td class="md" nowrap valign="top"> void Shakers::noteOn </td>
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<td class="md" valign="top">( </td>
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<td class="md" nowrap valign="top">StkFloat </td>
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<td class="mdname" nowrap> <em>instrument</em>, </td>
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</tr>
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<tr>
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<td></td>
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<td></td>
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<td class="md" nowrap>StkFloat </td>
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<td class="mdname" nowrap> <em>amplitude</em></td>
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</tr>
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<td></td>
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<td class="md">) </td>
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<td class="md" colspan="2"><code> [virtual]</code></td>
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</tr>
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</table>
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</td>
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</table>
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<table cellspacing=5 cellpadding=0 border=0>
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<tr>
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<td>
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</td>
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<td>
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<p>
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Start a note with the given instrument and amplitude.
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<p>
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Use the instrument numbers above, converted to frequency values as if MIDI note numbers, to select a particular instrument.
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<p>
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Implements <a class="el" href="classInstrmnt.html#a2">Instrmnt</a>. </td>
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</tr>
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</table>
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<a class="anchor" name="a6" doxytag="Shakers::tick" ></a><p>
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<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<tr>
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<td class="mdRow">
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<table cellpadding="0" cellspacing="0" border="0">
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<tr>
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<td class="md" nowrap valign="top"> <a class="el" href="classStkFrames.html">StkFrames</a>& Shakers::tick </td>
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<td class="md" valign="top">( </td>
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<td class="md" nowrap valign="top"><a class="el" href="classStkFrames.html">StkFrames</a> & </td>
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<td class="mdname" nowrap> <em>frames</em>, </td>
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</tr>
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<td></td>
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<td></td>
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<td class="md" nowrap>unsigned int </td>
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<td class="mdname" nowrap> <em>channel</em> = 1</td>
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</tr>
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<tr>
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<td></td>
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<td class="md">) </td>
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<td class="md" colspan="2"><code> [virtual]</code></td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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<table cellspacing=5 cellpadding=0 border=0>
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<tr>
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<td>
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</td>
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<td>
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<p>
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Fill a channel of the <a class="el" href="classStkFrames.html">StkFrames</a> object with computed outputs.
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<p>
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The <code>channel</code> argument should be one or greater (the first channel is specified by 1). An <a class="el" href="classStkError.html">StkError</a> will be thrown if the <code>channel</code> argument is zero or it is greater than the number of channels in the <a class="el" href="classStkFrames.html">StkFrames</a> object.
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<p>
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Reimplemented from <a class="el" href="classInstrmnt.html#a10">Instrmnt</a>. </td>
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</tr>
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</table>
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<hr>The documentation for this class was generated from the following file:<ul>
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<li><a class="el" href="Shakers_8h-source.html">Shakers.h</a></ul>
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<HR>
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<table>
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<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
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<tr><td>©1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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</table>
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