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stk/doc/html/classBandedWG.html
2013-09-29 23:39:37 +02:00

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<h1>BandedWG Class Reference</h1><code>#include &lt;<a class="el" href="BandedWG_8h-source.html">BandedWG.h</a>&gt;</code>
<p>
<p>Inheritance diagram for BandedWG:
<p><center><img src="classBandedWG.png" usemap="#BandedWG_map" border="0" alt=""></center>
<map name="BandedWG_map">
<area href="classInstrmnt.html" alt="Instrmnt" shape="rect" coords="0,56,75,80">
<area href="classStk.html" alt="Stk" shape="rect" coords="0,0,75,24">
</map>
<a href="classBandedWG-members.html">List of all members.</a><hr><a name="_details"></a><h2>Detailed Description</h2>
Banded waveguide modeling class.
<p>
This class uses banded waveguide techniques to model a variety of sounds, including bowed bars, glasses, and bowls. For more information, see Essl, G. and Cook, P. "Banded Waveguides: Towards Physical Modelling of Bar Percussion Instruments", Proceedings of the 1999 International Computer Music Conference.<p>
Control Change Numbers:<ul>
<li>Bow Pressure = 2</li><li>Bow Motion = 4</li><li>Strike Position = 8 (not implemented)</li><li>Vibrato Frequency = 11</li><li>Gain = 1</li><li>Bow Velocity = 128</li><li>Set Striking = 64</li><li>Instrument Presets = 16<ul>
<li>Uniform Bar = 0</li><li>Tuned Bar = 1</li><li>Glass Harmonica = 2</li><li>Tibetan Bowl = 3</li></ul>
</li></ul>
<p>
by Georg Essl, 1999 - 2004. Modified for <a class="el" href="classStk.html">Stk</a> 4.0 by Gary Scavone.
<p>
<p>
Definition at line <a class="el" href="BandedWG_8h-source.html#l00043">43</a> of file <a class="el" href="BandedWG_8h-source.html">BandedWG.h</a>.<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a0" doxytag="BandedWG::BandedWG" ></a>
&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classBandedWG.html#a0">BandedWG</a> ()</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Class constructor. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a1" doxytag="BandedWG::~BandedWG" ></a>
&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classBandedWG.html#a1">~BandedWG</a> ()</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Class destructor. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a2" doxytag="BandedWG::clear" ></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classBandedWG.html#a2">clear</a> ()</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Reset and clear all internal state. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a3" doxytag="BandedWG::setStrikePosition" ></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classBandedWG.html#a3">setStrikePosition</a> (StkFloat position)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set strike position (0.0 - 1.0). <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a4" doxytag="BandedWG::setPreset" ></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classBandedWG.html#a4">setPreset</a> (int preset)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Select a preset. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a5" doxytag="BandedWG::setFrequency" ></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classBandedWG.html#a5">setFrequency</a> (StkFloat frequency)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set instrument parameters for a particular frequency. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a6" doxytag="BandedWG::startBowing" ></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classBandedWG.html#a6">startBowing</a> (StkFloat amplitude, StkFloat rate)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Apply bow velocity/pressure to instrument with given amplitude and rate of increase. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a7" doxytag="BandedWG::stopBowing" ></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classBandedWG.html#a7">stopBowing</a> (StkFloat rate)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Decrease bow velocity/breath pressure with given rate of decrease. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a8" doxytag="BandedWG::pluck" ></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classBandedWG.html#a8">pluck</a> (StkFloat amp)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Pluck the instrument with given amplitude. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a9" doxytag="BandedWG::noteOn" ></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classBandedWG.html#a9">noteOn</a> (StkFloat frequency, StkFloat amplitude)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Start a note with the given frequency and amplitude. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a10" doxytag="BandedWG::noteOff" ></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classBandedWG.html#a10">noteOff</a> (StkFloat amplitude)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Stop a note with the given amplitude (speed of decay). <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a11" doxytag="BandedWG::tick" ></a>
StkFloat&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classBandedWG.html#a11">tick</a> ()</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Compute one output sample. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a12" doxytag="BandedWG::tick" ></a>
StkFloat *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classBandedWG.html#a12">tick</a> (StkFloat *vector, unsigned int vectorSize)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Computer <em>vectorSize</em> outputs and return them in <em>vector</em>. <br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classStkFrames.html">StkFrames</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classBandedWG.html#a13">tick</a> (<a class="el" href="classStkFrames.html">StkFrames</a> &amp;frames, unsigned int channel=1)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Fill a channel of the <a class="el" href="classStkFrames.html">StkFrames</a> object with computed outputs. </em> <a href="#a13"></a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="anchor" name="a14" doxytag="BandedWG::controlChange" ></a>
void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classBandedWG.html#a14">controlChange</a> (int number, StkFloat value)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Perform the control change specified by <em>number</em> and <em>value</em> (0.0 - 128.0). <br><br></td></tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="a13" doxytag="BandedWG::tick" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<td class="md" nowrap valign="top"> <a class="el" href="classStkFrames.html">StkFrames</a>&amp; BandedWG::tick </td>
<td class="md" valign="top">(&nbsp;</td>
<td class="md" nowrap valign="top"><a class="el" href="classStkFrames.html">StkFrames</a> &amp;&nbsp;</td>
<td class="mdname" nowrap> <em>frames</em>, </td>
</tr>
<tr>
<td></td>
<td></td>
<td class="md" nowrap>unsigned int&nbsp;</td>
<td class="mdname" nowrap> <em>channel</em> = 1</td>
</tr>
<tr>
<td></td>
<td class="md">)&nbsp;</td>
<td class="md" colspan="2"><code> [virtual]</code></td>
</tr>
</table>
</td>
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<table cellspacing=5 cellpadding=0 border=0>
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&nbsp;
</td>
<td>
<p>
Fill a channel of the <a class="el" href="classStkFrames.html">StkFrames</a> object with computed outputs.
<p>
The <code>channel</code> argument should be one or greater (the first channel is specified by 1). An <a class="el" href="classStkError.html">StkError</a> will be thrown if the <code>channel</code> argument is zero or it is greater than the number of channels in the <a class="el" href="classStkFrames.html">StkFrames</a> object.
<p>
Reimplemented from <a class="el" href="classInstrmnt.html#a10">Instrmnt</a>. </td>
</tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="BandedWG_8h-source.html">BandedWG.h</a></ul>
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<tr><td><A HREF="http://ccrma.stanford.edu/software/stk/"><I>The Synthesis ToolKit in C++ (STK)</I></A></td></tr>
<tr><td>&copy;1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.</td></tr>
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