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372 lines
12 KiB
C++
372 lines
12 KiB
C++
// Eguitar.cpp
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//
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// This is a program to create a simple electric guitar model using
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// the STK Guitar class. The is model is derived in part from an
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// implementation made by Nicholas Donaldson at McGill University in
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// 2009. The distortion model is poor, using a simple soft-clipping
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// expression provided by Charles R. Sullivan in "Extending the
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// Karplus-String Algorithm to Synthesize Electric Guitar Timbres with
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// Distortion and Feedback," Computer Music Journal, Vol.14 No.3, Fall
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// 1990. Other distortion models would be better, such as that found
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// in Pakarinen and Yeh's "A Review of Digital Techniques for Modeling
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// Vacuum-Tube Guitar Amplifiers," Computer Music Journal, Vol 33
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// No. 2, Summer 2009.
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//
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// This program performs simple voice management if all noteOn and
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// noteOff events are on channel 0. Otherwise, channel values > 0 are
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// mapped to specific string numbers. By default, the program creates
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// a 6-string guitar. If the normalized noteOn() velocity is < 0.2, a
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// string is undamped but not plucked (this is implemented in the
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// stk::Guitar class). Thus, you can lightly depress a key on a MIDI
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// keyboard and then experiment with string coupling.
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//
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// The Tcl/Tk GUI allows you to experiment with various parameter
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// settings and that can be used in conjunction with a MIDI keyboard
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// as: wish < tcl/EGuitar.tcl | ./eguitar -or -ip -im 1
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//
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// For the moment, this program does not support pitch bends.
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//
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// Gary P. Scavone, McGill University 2012.
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#include "Guitar.h"
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#include "SKINImsg.h"
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#include "WvOut.h"
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#include "JCRev.h"
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#include "Skini.h"
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#include "RtAudio.h"
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#include "Delay.h"
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#include "Cubic.h"
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// Miscellaneous command-line parsing and instrument allocation
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// functions are defined in utilites.cpp ... specific to this program.
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#include "utilities.h"
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#include <signal.h>
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#include <iostream>
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#include <algorithm>
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#include <cmath>
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using std::min;
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bool done;
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static void finish(int ignore){ done = true; }
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using namespace stk;
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const unsigned int nStrings = 6;
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// Data structure for string information.
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struct StringInfo{
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bool inUse; // is this string being used?
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unsigned int iNote; // note number associated with this string
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StringInfo() : inUse(false), iNote(0) {};
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};
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// The TickData structure holds all the class instances and data that
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// are shared by the various processing functions.
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struct TickData {
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WvOut **wvout;
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Guitar *guitar;
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StringInfo voices[nStrings];
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JCRev reverb;
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Messager messager;
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Skini::Message message;
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StkFloat volume;
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StkFloat t60;
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unsigned int nWvOuts;
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int channels;
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int counter;
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bool realtime;
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bool settling;
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bool haveMessage;
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int keysDown;
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StkFloat feedbackGain;
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StkFloat oldFeedbackGain;
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StkFloat distortionGain;
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StkFloat distortionMix;
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Delay feedbackDelay;
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Cubic distortion;
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StkFloat feedbackSample;
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// Default constructor.
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TickData()
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: wvout(0), volume(1.0), t60(0.75),
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nWvOuts(0), channels(2), counter(0),
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realtime( false ), settling( false ), haveMessage( false ),
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keysDown(0), feedbackSample( 0.0 ) {}
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};
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#define DELTA_CONTROL_TICKS 30 // default sample frames between control input checks
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// The processMessage() function encapsulates the handling of control
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// messages. It can be easily relocated within a program structure
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// depending on the desired scheduling scheme.
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void processMessage( TickData* data )
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{
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StkFloat value1 = data->message.floatValues[0];
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StkFloat value2 = data->message.floatValues[1];
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unsigned int channel = (unsigned int) data->message.channel;
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switch( data->message.type ) {
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case __SK_Exit_:
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if ( data->settling == false ) goto settle;
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done = true;
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return;
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case __SK_NoteOn_:
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if ( value2 > 0.0 ) { // velocity > 0
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unsigned int iNote = data->message.intValues[0];
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if ( channel == 0 ) { // do basic voice management
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unsigned int s;
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if ( data->keysDown >= (int) nStrings ) break; // ignore extra note on's
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// Find first unused string
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for ( s=0; s<nStrings; s++ )
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if ( !data->voices[s].inUse ) break;
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if ( s == nStrings ) break;
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data->voices[s].inUse = true;
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data->voices[s].iNote = iNote;
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data->guitar->noteOn( Midi2Pitch[iNote], value2 * ONE_OVER_128, s );
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data->keysDown++;
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// If first key down, turn on feedback gain
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if ( data->keysDown == 1 )
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data->feedbackGain = data->oldFeedbackGain;
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}
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else if ( channel <= nStrings )
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data->guitar->noteOn( Midi2Pitch[iNote], value2 * ONE_OVER_128, channel-1 );
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break;
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}
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// else a note off, so continue to next case
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case __SK_NoteOff_:
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if ( channel == 0 ) { // do basic voice management
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if ( !data->keysDown ) break;
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// Search for the released note
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unsigned int s, iNote;
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iNote = data->message.intValues[0];
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for ( s=0; s<nStrings; s++ )
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if ( data->voices[s].inUse && iNote == data->voices[s].iNote )
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break;
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if ( s == nStrings ) break;
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data->voices[s].inUse = false;
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data->guitar->noteOff( value2 * ONE_OVER_128, s );
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data->keysDown--;
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if ( data->keysDown == 0 ) { // turn off feedback gain and clear delay
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data->feedbackDelay.clear();
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data->feedbackGain = 0.0;
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}
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}
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else if ( channel <= nStrings )
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data->guitar->noteOff( value2 * ONE_OVER_128, channel-1 );
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break;
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case __SK_ControlChange_:
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if ( value1 == 44.0 )
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data->reverb.setEffectMix( value2 * ONE_OVER_128 );
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else if ( value1 == 7.0 )
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data->volume = value2 * ONE_OVER_128;
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else if ( value1 == 27 ) // feedback delay
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data->feedbackDelay.setDelay( (value2 * Stk::sampleRate() / 127) + 1 );
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else if ( value1 == 28 ) { // feedback gain
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//data->oldFeedbackGain = value2 * 0.01 / 127.0;
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data->oldFeedbackGain = value2 * 0.02 / 127.0;
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data->feedbackGain = data->oldFeedbackGain;
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}
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else if ( value1 == 71 ) // pre-distortion gain
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data->distortionGain = 2.0 * value2 * ONE_OVER_128;
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else if ( value1 == 72 ) // distortion mix
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data->distortionMix = value2 * ONE_OVER_128;
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else
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data->guitar->controlChange( (int) value1, value2 );
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break;
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case __SK_AfterTouch_:
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data->guitar->controlChange( 128, value1 );
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break;
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case __SK_PitchBend_:
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// Implement me!
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break;
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case __SK_Volume_:
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data->volume = value1 * ONE_OVER_128;
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break;
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} // end of switch
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data->haveMessage = false;
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return;
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settle:
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// Exit and program change messages are preceeded with a short settling period.
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for ( unsigned int s=0; s<nStrings; s++ )
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if ( data->voices[s].inUse ) data->guitar->noteOff( 0.6, s );
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data->counter = (int) (0.3 * data->t60 * Stk::sampleRate());
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data->settling = true;
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}
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// The tick() function handles sample computation and scheduling of
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// control updates. If doing realtime audio output, it will be called
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// automatically when the system needs a new buffer of audio samples.
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int tick( void *outputBuffer, void *inputBuffer, unsigned int nBufferFrames,
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double streamTime, RtAudioStreamStatus status, void *dataPointer )
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{
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TickData *data = (TickData *) dataPointer;
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StkFloat temp, sample, *samples = (StkFloat *) outputBuffer;
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int counter, nTicks = (int) nBufferFrames;
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while ( nTicks > 0 && !done ) {
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if ( !data->haveMessage ) {
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data->messager.popMessage( data->message );
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if ( data->message.type > 0 ) {
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data->counter = (long) (data->message.time * Stk::sampleRate());
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data->haveMessage = true;
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}
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else
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data->counter = DELTA_CONTROL_TICKS;
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}
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counter = min( nTicks, data->counter );
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data->counter -= counter;
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for ( int i=0; i<counter; i++ ) {
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// Put the previous distorted sample thru feedback
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sample = data->feedbackDelay.tick( data->feedbackSample * data->feedbackGain );
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sample = data->guitar->tick( sample );
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// Apply distortion (x - x^3/3) and mix
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temp = data->distortionGain * sample;
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if ( temp > 0.6666667 ) temp = 0.6666667;
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else if ( temp < -0.6666667 ) temp = -0.6666667;
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else temp = data->distortion.tick( temp );
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sample = (data->distortionMix * temp) + ((1 - data->distortionMix) * sample );
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data->feedbackSample = sample;
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// Tick instrument and apply reverb
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sample = data->volume * data->reverb.tick( sample );
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for ( unsigned int j=0; j<data->nWvOuts; j++ ) data->wvout[j]->tick( sample );
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if ( data->realtime )
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for ( int k=0; k<data->channels; k++ ) *samples++ = sample;
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nTicks--;
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}
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if ( nTicks == 0 ) break;
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// Process control messages.
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if ( data->haveMessage ) processMessage( data );
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}
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return 0;
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}
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int main( int argc, char *argv[] )
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{
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TickData data;
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int i;
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#if defined(__STK_REALTIME__)
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RtAudio *dac = 0;
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#endif
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// If you want to change the default sample rate (set in Stk.h), do
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// it before instantiating any objects! If the sample rate is
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// specified in the command line, it will override this setting.
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Stk::setSampleRate( 44100.0 );
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// By default, warning messages are not printed. If we want to see
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// them, we need to specify that here.
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Stk::showWarnings( true );
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// Check the command-line arguments for errors and to determine
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// the number of WvOut objects to be instantiated (in utilities.cpp).
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data.nWvOuts = checkArgs( argc, argv );
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data.wvout = (WvOut **) calloc( data.nWvOuts, sizeof(WvOut *) );
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// Parse the command-line flags, instantiate WvOut objects, and
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// instantiate the input message controller (in utilities.cpp).
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try {
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data.realtime = parseArgs( argc, argv, data.wvout, data.messager );
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}
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catch (StkError &) {
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goto cleanup;
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}
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// If realtime output, allocate the dac here.
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#if defined(__STK_REALTIME__)
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if ( data.realtime ) {
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dac = (RtAudio *) new RtAudio( RtAudio::UNSPECIFIED );
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RtAudioFormat format = ( sizeof(StkFloat) == 8 ) ? RTAUDIO_FLOAT64 : RTAUDIO_FLOAT32;
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RtAudio::StreamParameters parameters;
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parameters.deviceId = dac->getDefaultOutputDevice();
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parameters.nChannels = data.channels;
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unsigned int bufferFrames = RT_BUFFER_SIZE;
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if ( dac->openStream( ¶meters, NULL, format, (unsigned int)Stk::sampleRate(), &bufferFrames, &tick, (void *)&data ) ) {
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std::cout << dac->getErrorText() << std::endl;
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goto cleanup;
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}
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}
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#endif
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// Set the reverb parameters.
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data.reverb.setT60( data.t60 );
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data.reverb.setEffectMix( 0.2 );
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// Allocate guitar
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data.guitar = new Guitar( nStrings );
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// Configure distortion and feedback.
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data.distortion.setThreshold( 2.0 / 3.0 );
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data.distortion.setA1( 1.0 );
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data.distortion.setA2( 0.0 );
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data.distortion.setA3( -1.0 / 3.0 );
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data.distortionMix = 0.9;
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data.distortionGain = 1.0;
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data.feedbackDelay.setMaximumDelay( (unsigned long int)( 1.1 * Stk::sampleRate() ) );
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data.feedbackDelay.setDelay( 20000 );
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data.feedbackGain = 0.001;
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data.oldFeedbackGain = 0.001;
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// Install an interrupt handler function.
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(void) signal(SIGINT, finish);
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// If realtime output, set our callback function and start the dac.
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#if defined(__STK_REALTIME__)
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if ( data.realtime ) {
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if ( dac->startStream() ) {
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std::cout << dac->getErrorText() << std::endl;
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goto cleanup;
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}
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}
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#endif
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// Setup finished.
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while ( !done ) {
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#if defined(__STK_REALTIME__)
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if ( data.realtime )
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// Periodically check "done" status.
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Stk::sleep( 200 );
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else
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#endif
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// Call the "tick" function to process data.
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tick( NULL, NULL, 256, 0, 0, (void *)&data );
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}
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// Shut down the output stream.
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#if defined(__STK_REALTIME__)
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if ( data.realtime )
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dac->closeStream();
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#endif
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cleanup:
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for ( i=0; i<(int)data.nWvOuts; i++ ) delete data.wvout[i];
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free( data.wvout );
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delete data.guitar;
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delete dac;
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std::cout << "\nStk eguitar finished ... goodbye.\n\n";
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return 0;
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}
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