/*******************************************/ /* Two Zero Filter Class, */ /* by Perry R. Cook, 1995-96 */ /* See books on filters to understand */ /* more about how this works. Nothing */ /* out of the ordinary in this version. */ /*******************************************/ #include "TwoZero.h" TwoZero :: TwoZero() : Filter() { inputs = (MY_FLOAT *) malloc(2 * sizeof(MY_FLOAT)); zeroCoeffs[0] = (MY_FLOAT) 0.0; zeroCoeffs[1] = (MY_FLOAT) 0.0; gain = (MY_FLOAT) 1.0; this->clear(); } TwoZero :: ~TwoZero() { free(inputs); } void TwoZero :: clear() { inputs[0] = (MY_FLOAT) 0.0; inputs[1] = (MY_FLOAT) 0.0; lastOutput = (MY_FLOAT) 0.0; } void TwoZero :: setZeroCoeffs(MY_FLOAT *coeffs) { zeroCoeffs[0] = coeffs[0]; zeroCoeffs[1] = coeffs[1]; } void TwoZero :: setGain(MY_FLOAT aValue) { gain = aValue; } MY_FLOAT TwoZero :: tick(MY_FLOAT sample) // Perform Filter Operation { // TwoZero is a two zero filter (duh!) // Look it up in your favorite DSP text lastOutput = zeroCoeffs[0] * inputs[0]; lastOutput += zeroCoeffs[1] * inputs[1]; inputs[1] = inputs[0]; inputs[0] = gain * sample; lastOutput += inputs[0]; return lastOutput; }