/***************************************************/ /*! \class Drummer \brief STK drum sample player class. This class implements a drum sampling synthesizer using FileWvIn objects and one-pole filters. The drum rawwave files are sampled at 22050 Hz, but will be appropriately interpolated for other sample rates. You can specify the maximum polyphony (maximum number of simultaneous voices) via a #define in the Drummer.h. by Perry R. Cook and Gary P. Scavone, 1995--2016. */ /***************************************************/ #include "Drummer.h" #include namespace stk { // Not really General MIDI yet. unsigned char genMIDIMap[128] = { 0,0,0,0,0,0,0,0, // 0-7 0,0,0,0,0,0,0,0, // 8-15 0,0,0,0,0,0,0,0, // 16-23 0,0,0,0,0,0,0,0, // 24-31 0,0,0,0,1,0,2,0, // 32-39 2,3,6,3,6,4,7,4, // 40-47 5,8,5,0,0,0,10,0, // 48-55 9,0,0,0,0,0,0,0, // 56-63 0,0,0,0,0,0,0,0, // 64-71 0,0,0,0,0,0,0,0, // 72-79 0,0,0,0,0,0,0,0, // 80-87 0,0,0,0,0,0,0,0, // 88-95 0,0,0,0,0,0,0,0, // 96-103 0,0,0,0,0,0,0,0, // 104-111 0,0,0,0,0,0,0,0, // 112-119 0,0,0,0,0,0,0,0 // 120-127 }; char waveNames[DRUM_NUMWAVES][16] = { "dope.raw", "bassdrum.raw", "snardrum.raw", "tomlowdr.raw", "tommiddr.raw", "tomhidrm.raw", "hihatcym.raw", "ridecymb.raw", "crashcym.raw", "cowbell1.raw", "tambourn.raw" }; Drummer :: Drummer( void ) : Instrmnt() { // This counts the number of sounding voices. nSounding_ = 0; soundOrder_ = std::vector (DRUM_POLYPHONY, -1); soundNumber_ = std::vector (DRUM_POLYPHONY, -1); } Drummer :: ~Drummer( void ) { } void Drummer :: noteOn( StkFloat instrument, StkFloat amplitude ) { if ( amplitude < 0.0 || amplitude > 1.0 ) { oStream_ << "Drummer::noteOn: amplitude parameter is out of bounds!"; handleError( StkError::WARNING ); return; } // Yes, this is tres kludgey. int noteNumber = (int) ( ( 12 * log( instrument / 220.0 ) / log( 2.0 ) ) + 57.01 ); // If we already have a wave of this note number loaded, just reset // it. Otherwise, look first for an unused wave or preempt the // oldest if already at maximum polyphony. int iWave; for ( iWave=0; iWave soundOrder_[iWave] ) soundOrder_[j] -= 1; } } soundOrder_[iWave] = nSounding_ - 1; soundNumber_[iWave] = noteNumber; //std::cout << "iWave = " << iWave << ", nSounding = " << nSounding_ << ", soundOrder[] = " << soundOrder_[iWave] << std::endl; // Concatenate the STK rawwave path to the rawwave file waves_[iWave].openFile( (Stk::rawwavePath() + waveNames[ genMIDIMap[ noteNumber ] ]).c_str(), true ); if ( Stk::sampleRate() != 22050.0 ) waves_[iWave].setRate( 22050.0 / Stk::sampleRate() ); filters_[iWave].setPole( 0.999 - (amplitude * 0.6) ); filters_[iWave].setGain( amplitude ); } /* #if defined(_STK_DEBUG_) oStream_ << "Drummer::noteOn: number sounding = " << nSounding_ << ", notes: "; for ( int i=0; i