# Microsoft Developer Studio Project File - Name="syntmono" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=syntmono - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "syntmono.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "syntmono.mak" CFG="syntmono - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "syntmono - Win32 Release" (based on\ "Win32 (x86) Console Application") !MESSAGE "syntmono - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "syntmono - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib dsound.lib Wsock32.lib /nologo /subsystem:console /machine:I386 !ELSEIF "$(CFG)" == "syntmono - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MT /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib dsound.lib Wsock32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept !ENDIF # Begin Target # Name "syntmono - Win32 Release" # Name "syntmono - Win32 Debug" # Begin Source File SOURCE=.\ADSR.cpp # End Source File # Begin Source File SOURCE=.\ADSR.h # End Source File # Begin Source File SOURCE=.\AgogoBel.cpp # End Source File # Begin Source File SOURCE=.\AgogoBel.h # End Source File # Begin Source File SOURCE=.\BeeThree.cpp # End Source File # Begin Source File SOURCE=.\BeeThree.h # End Source File # Begin Source File SOURCE=.\BiQuad.cpp # End Source File # Begin Source File SOURCE=.\BiQuad.h # End Source File # Begin Source File SOURCE=.\Bowed.cpp # End Source File # Begin Source File SOURCE=.\Bowed.h # End Source File # Begin Source File SOURCE=.\BowTabl.cpp # End Source File # Begin Source File SOURCE=.\BowTabl.h # End Source File # Begin Source File SOURCE=.\Brass.cpp # End Source File # Begin Source File SOURCE=.\Brass.h # End Source File # Begin Source File SOURCE=.\Clarinet.cpp # End Source File # Begin Source File SOURCE=.\Clarinet.h # End Source File # Begin Source File SOURCE=.\DCBlock.cpp # End Source File # Begin Source File SOURCE=.\DCBlock.h # End Source File # Begin Source File SOURCE=.\DLineA.cpp # End Source File # Begin Source File SOURCE=.\DLineA.h # End Source File # Begin Source File SOURCE=.\DLineL.cpp # End Source File # Begin Source File SOURCE=.\DLineL.h # End Source File # Begin Source File SOURCE=.\DLineN.cpp # End Source File # Begin Source File SOURCE=.\DLineN.h # End Source File # Begin Source File SOURCE=.\DrumSynt.cpp # End Source File # Begin Source File SOURCE=.\DrumSynt.h # End Source File # Begin Source File SOURCE=.\Envelope.cpp # End Source File # Begin Source File SOURCE=.\Envelope.h # End Source File # Begin Source File SOURCE=.\Filter.cpp # End Source File # Begin Source File SOURCE=.\Filter.h # End Source File # Begin Source File SOURCE=.\Flute.cpp # End Source File # Begin Source File SOURCE=.\Flute.h # End Source File # Begin Source File SOURCE=.\FM4Alg3.cpp # End Source File # Begin Source File SOURCE=.\FM4Alg3.h # End Source File # Begin Source File SOURCE=.\FM4Alg4.cpp # End Source File # Begin Source File SOURCE=.\FM4Alg4.h # End Source File # Begin Source File SOURCE=.\FM4Alg5.cpp # End Source File # Begin Source File SOURCE=.\FM4Alg5.h # End Source File # Begin Source File SOURCE=.\FM4Alg6.cpp # End Source File # Begin Source File SOURCE=.\FM4Alg6.h # End Source File # Begin Source File SOURCE=.\FM4Alg8.cpp # End Source File # Begin Source File SOURCE=.\FM4Alg8.h # End Source File # Begin Source File SOURCE=.\FM4Op.cpp # End Source File # Begin Source File SOURCE=.\FM4Op.h # End Source File # Begin Source File SOURCE=.\FMVoices.cpp # End Source File # Begin Source File SOURCE=.\FMVoices.h # End Source File # Begin Source File SOURCE=.\FormSwep.cpp # End Source File # Begin Source File SOURCE=.\FormSwep.h # End Source File # Begin Source File SOURCE=.\HeavyMtl.cpp # End Source File # Begin Source File SOURCE=.\HeavyMtl.h # End Source File # Begin Source File SOURCE=.\Instrmnt.cpp # End Source File # Begin Source File SOURCE=.\Instrmnt.h # End Source File # Begin Source File SOURCE=.\JCRev.cpp # End Source File # Begin Source File SOURCE=.\JCRev.h # End Source File # Begin Source File SOURCE=.\JetTabl.cpp # End Source File # Begin Source File SOURCE=.\JetTabl.h # End Source File # Begin Source File SOURCE=.\LipFilt.cpp # End Source File # Begin Source File SOURCE=.\LipFilt.h # End Source File # Begin Source File SOURCE=.\Mandolin.cpp # End Source File # Begin Source File SOURCE=.\Mandolin.h # End Source File # Begin Source File SOURCE=.\Mandplyr.cpp # End Source File # Begin Source File SOURCE=.\Mandplyr.h # End Source File # Begin Source File SOURCE=.\Marimba.cpp # End Source File # Begin Source File SOURCE=.\Marimba.h # End Source File # Begin Source File SOURCE=.\MatWvOut.cpp # End Source File # Begin Source File SOURCE=.\MatWvOut.h # End Source File # Begin Source File SOURCE=.\Miditabl.h # End Source File # Begin Source File SOURCE=.\Modal4.cpp # End Source File # Begin Source File SOURCE=.\Modal4.h # End Source File # Begin Source File SOURCE=.\Modulatr.cpp # End Source File # Begin Source File SOURCE=.\Modulatr.h # End Source File # Begin Source File SOURCE=.\Moog1.cpp # End Source File # Begin Source File SOURCE=.\Moog1.h # End Source File # Begin Source File SOURCE=.\Noise.cpp # End Source File # Begin Source File SOURCE=.\Noise.h # End Source File # Begin Source File SOURCE=.\NRev.cpp # End Source File # Begin Source File SOURCE=.\NRev.h # End Source File # Begin Source File SOURCE=.\Object.cpp # End Source File # Begin Source File SOURCE=.\Object.h # End Source File # Begin Source File SOURCE=.\OnePole.cpp # End Source File # Begin Source File SOURCE=.\OnePole.h # End Source File # Begin Source File SOURCE=.\OneZero.cpp # End Source File # Begin Source File SOURCE=.\OneZero.h # End Source File # Begin Source File SOURCE=.\PercFlut.cpp # End Source File # Begin Source File SOURCE=.\PercFlut.h # End Source File # Begin Source File SOURCE=.\Phontabl.h # End Source File # Begin Source File SOURCE=.\Plucked.cpp # End Source File # Begin Source File SOURCE=.\Plucked.h # End Source File # Begin Source File SOURCE=.\Plucked2.cpp # End Source File # Begin Source File SOURCE=.\Plucked2.h # End Source File # Begin Source File SOURCE=.\PRCRev.cpp # End Source File # Begin Source File SOURCE=.\PRCRev.h # End Source File # Begin Source File SOURCE=.\RawLoop.cpp # End Source File # Begin Source File SOURCE=.\RawLoop.h # End Source File # Begin Source File SOURCE=.\RawWave.cpp # End Source File # Begin Source File SOURCE=.\RawWave.h # End Source File # Begin Source File SOURCE=.\RawWvIn.cpp # End Source File # Begin Source File SOURCE=.\RawWvIn.h # End Source File # Begin Source File SOURCE=.\ReedTabl.cpp # End Source File # Begin Source File SOURCE=.\ReedTabl.h # End Source File # Begin Source File SOURCE=.\Reverb.cpp # End Source File # Begin Source File SOURCE=.\Reverb.h # End Source File # Begin Source File SOURCE=.\Rhodey.cpp # End Source File # Begin Source File SOURCE=.\Rhodey.h # End Source File # Begin Source File SOURCE=.\RTSoundIO.cpp # End Source File # Begin Source File SOURCE=.\RTSoundIO.h # End Source File # Begin Source File SOURCE=.\RTWvOut.cpp # End Source File # Begin Source File SOURCE=.\RTWvOut.h # End Source File # Begin Source File SOURCE=.\Sampler.cpp # End Source File # Begin Source File SOURCE=.\Sampler.h # End Source File # Begin Source File SOURCE=.\SamplFlt.cpp # End Source File # Begin Source File SOURCE=.\SamplFlt.h # End Source File # Begin Source File SOURCE=.\Shakers.cpp # End Source File # Begin Source File SOURCE=.\Shakers.h # End Source File # Begin Source File SOURCE=.\Simple.cpp # End Source File # Begin Source File SOURCE=.\Simple.h # End Source File # Begin Source File SOURCE=.\SingWave.cpp # End Source File # Begin Source File SOURCE=.\SingWave.h # End Source File # Begin Source File SOURCE=.\SKINI11.cpp # End Source File # Begin Source File SOURCE=.\SKINI11.h # End Source File # Begin Source File SOURCE=.\SKINI11.msg # End Source File # Begin Source File SOURCE=.\SKINI11.tbl # End Source File # Begin Source File SOURCE=.\SndWvOut.cpp # End Source File # Begin Source File SOURCE=.\SndWvOut.h # End Source File # Begin Source File SOURCE=.\SubNoise.cpp # End Source File # Begin Source File SOURCE=.\SubNoise.h # End Source File # Begin Source File SOURCE=.\Swapstuf.cpp # End Source File # Begin Source File SOURCE=.\Swapstuf.h # End Source File # Begin Source File SOURCE=.\Syntmono.cpp # End Source File # Begin Source File SOURCE=.\TubeBell.cpp # End Source File # Begin Source File SOURCE=.\TubeBell.h # End Source File # Begin Source File SOURCE=.\TwoPole.cpp # End Source File # Begin Source File SOURCE=.\TwoPole.h # End Source File # Begin Source File SOURCE=.\TwoZero.cpp # End Source File # Begin Source File SOURCE=.\TwoZero.h # End Source File # Begin Source File SOURCE=.\Vibraphn.cpp # End Source File # Begin Source File SOURCE=.\Vibraphn.h # End Source File # Begin Source File SOURCE=.\VoicForm.cpp # End Source File # Begin Source File SOURCE=.\VoicForm.h # End Source File # Begin Source File SOURCE=.\VoicMang.cpp # End Source File # Begin Source File SOURCE=.\VoicMang.h # End Source File # Begin Source File SOURCE=.\WavWvOut.cpp # End Source File # Begin Source File SOURCE=.\WavWvOut.h # End Source File # Begin Source File SOURCE=.\Wurley.cpp # End Source File # Begin Source File SOURCE=.\Wurley.h # End Source File # Begin Source File SOURCE=.\WvOut.cpp # End Source File # Begin Source File SOURCE=.\WvOut.h # End Source File # End Target # End Project