/***************************************************/ /*! \class PercFlut \brief STK percussive flute FM synthesis instrument. This class implements algorithm 4 of the TX81Z. \code Algorithm 4 is : 4->3--\ 2-- + -->1-->Out \endcode Control Change Numbers: - Total Modulator Index = 2 - Modulator Crossfade = 4 - LFO Speed = 11 - LFO Depth = 1 - ADSR 2 & 4 Target = 128 The basic Chowning/Stanford FM patent expired in 1995, but there exist follow-on patents, mostly assigned to Yamaha. If you are of the type who should worry about this (making money) worry away. by Perry R. Cook and Gary P. Scavone, 1995 - 2002. */ /***************************************************/ #include "PercFlut.h" PercFlut :: PercFlut() : FM() { // Concatenate the STK rawwave path to the rawwave files for ( int i=0; i<3; i++ ) waves[i] = new WaveLoop( (Stk::rawwavePath() + "sinewave.raw").c_str(), TRUE ); waves[3] = new WaveLoop( (Stk::rawwavePath() + "fwavblnk.raw").c_str(), TRUE ); this->setRatio(0, 1.50 * 1.000); this->setRatio(1, 3.00 * 0.995); this->setRatio(2, 2.99 * 1.005); this->setRatio(3, 6.00 * 0.997); gains[0] = __FM_gains[99]; gains[1] = __FM_gains[71]; gains[2] = __FM_gains[93]; gains[3] = __FM_gains[85]; adsr[0]->setAllTimes( 0.05, 0.05, __FM_susLevels[14], 0.05); adsr[1]->setAllTimes( 0.02, 0.50, __FM_susLevels[13], 0.5); adsr[2]->setAllTimes( 0.02, 0.30, __FM_susLevels[11], 0.05); adsr[3]->setAllTimes( 0.02, 0.05, __FM_susLevels[13], 0.01); twozero->setGain( 0.0 ); modDepth = 0.005; } PercFlut :: ~PercFlut() { } void PercFlut :: setFrequency(MY_FLOAT frequency) { baseFrequency = frequency; } void PercFlut :: noteOn(MY_FLOAT frequency, MY_FLOAT amplitude) { gains[0] = amplitude * __FM_gains[99] * 0.5; gains[1] = amplitude * __FM_gains[71] * 0.5; gains[2] = amplitude * __FM_gains[93] * 0.5; gains[3] = amplitude * __FM_gains[85] * 0.5; this->setFrequency(frequency); this->keyOn(); #if defined(_STK_DEBUG_) cerr << "PercFlut: NoteOn frequency = " << frequency << ", amplitude = " << amplitude << endl; #endif } MY_FLOAT PercFlut :: tick() { register MY_FLOAT temp; temp = vibrato->tick() * modDepth * (MY_FLOAT) 0.2; waves[0]->setFrequency(baseFrequency * ((MY_FLOAT) 1.0 + temp) * ratios[0]); waves[1]->setFrequency(baseFrequency * ((MY_FLOAT) 1.0 + temp) * ratios[1]); waves[2]->setFrequency(baseFrequency * ((MY_FLOAT) 1.0 + temp) * ratios[2]); waves[3]->setFrequency(baseFrequency * ((MY_FLOAT) 1.0 + temp) * ratios[3]); waves[3]->addPhaseOffset(twozero->lastOut()); temp = gains[3] * adsr[3]->tick() * waves[3]->tick(); twozero->tick(temp); waves[2]->addPhaseOffset(temp); temp = (1.0 - (control2 * 0.5)) * gains[2] * adsr[2]->tick() * waves[2]->tick(); temp += control2 * 0.5 * gains[1] * adsr[1]->tick() * waves[1]->tick(); temp = temp * control1; waves[0]->addPhaseOffset(temp); temp = gains[0] * adsr[0]->tick() * waves[0]->tick(); lastOutput = temp * (MY_FLOAT) 0.5; return lastOutput; }